Albert and Otto - The Adventure Begins
Limbo's shadow looms large here, but give it an hour and Otto's bunny-powered gravity tricks carve out something worth the two-hour trip - if sparse checkpoints and wobbly shooting don't put you off first.
GamerScout Verdict
Best for Limbo fans who want more mechanical variety and can tolerate a short, rough-edged episode with no sequels to follow.
Compare Prices(3 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About Albert and Otto - The Adventure Begins
My first impression of Albert and Otto was a quiet wave of deja vu: monochromatic world, silhouetted boy, grim atmosphere soaked in dread. The Limbo comparison is basically unavoidable, and critics lined up to make it. Fair enough. But the moment Albert picks up Otto - a stuffed bunny belonging to his abducted sister - the game starts doing its own thing, and that thing is genuinely interesting in stretches. Otto is the mechanical heart of the whole experience. Carry him on your back and you gain a double jump plus a rough gravity-gun-style ability to move objects telekinetically. Set him down and he becomes a remote switch operator, holding down pressure pads or powering generators while Albert executes his own actions simultaneously on the other side of a puzzle. There are also electrical switches, levitation sequences, and a shotgun that doubles as a puzzle tool rather than a conventional weapon. The boss encounters lean into this co-operative logic too - a massive mechanical monster with an SS lightning bolt on its forehead needs to be outsmarted with environmental tricks, not shot down. That design instinct, using Albert's gun as a utility rather than a kill button, is smart and the game is at its best when it commits to it. Where things get bumpy is the shooting itself when the game does demand accuracy. Mouse sensitivity is poorly tuned, and a rafting section mid-game throws complex aiming at you right as the controls feel least responsive. Checkpoints are stingy, so deaths from hits you couldn't have anticipated send you back further than feels fair. Some puzzle sections, particularly in the back half, ramp up difficulty in ways that feel less like clever design and more like the game found its footing as it went - which, given the developer has said openly that mechanics evolved during production rather than from a plan, tracks. The tone also takes a strange detour into sheep-based dark comedy that sits oddly against an otherwise sobering pre-war Germany setting. Burning a sheep as a torch and hurling another onto spikes for a platform reads as an intentional counterweight to the grimness, but the whiplash is real. The whole episode wraps in around two to two-and-a-half hours. That brevity is the biggest practical problem: the game ends just as the puzzle layering gets interesting, and the originally planned follow-up episodes never materialized - only this first installment was ever released. What you get is a complete, polished-enough standalone episode with a story told through child drawings and broken photographs, set against one of the darker backdrops in indie platforming. It is not trying to be a long game; it is trying to be a tight, atmospheric one. When the puzzles and the mood align, it earns that ambition. When the controls fight you or the checkpoints feel cruel, it is harder to stay patient. If you bounced off Limbo because of its pure environmental puzzle pacing and wanted a bit more mechanical variety in the same dark-fairy-tale lane, Albert and Otto scratches that itch with enough of its own identity to justify the trip. Go in knowing it is short, that episodes two through four exist only as plans, and that you will probably die on that cave raft section more times than you would like.

Catch-all
Tags
System Requirements
Minimum
- Processor
- 2.0 GHz CPU (Dual Core recommended)
- Memory
- 1 GB RAM
- Graphics
- ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better
- DirectX
- Version 9.0c
- Storage
- 1 GB available space Sound…
Keep exploring
Community Discussion
Be the first to comment on Albert and Otto - The Adventure Begins.
Reviews & Ratings
Game Info
- Developer
- K Bros Games
- Publisher
- K Bros Games
- Release Date
- Oct 28, 2015