
Alaska Gold Fever
A prospecting sim with a genuinely tuned production chain under the frontier costume. Superb while every dollar is a decision, noticeably thinner once your bank balance stops saying no.
GamerScout Verdict
Buy it for the stretch where every dollar is a decision; the post-solvency endgame won't hold a hardened sim player.
Compare Prices(4 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About Alaska Gold Fever
The production chain is the best thing here, and I mean that in the spreadsheet sense, not the marketing sense. Peel the frontier costume off Alaska Gold Fever and what sits underneath is a small, legible industrial sim: material comes out of the ground at a rate you control, moves through washing and refining stages that each carry their own throughput ceiling, and exits as money that pays for the next bottleneck fix. Baked Games sit inside the PlayWay catalogue, which has shipped a great many titles named after somebody's job, so my expectations for the underlying math were modest. The math is good. For a long stretch, it is the whole reason to keep playing. Here is the shape of it. Prospecting is the front end: you work out where the gold actually is before committing equipment to a patch, and sampling beats enthusiasm every time. Refining is the back end, and that is where the interesting constraint lives, because each tier of tool raises how much material you can pull without automatically raising what your processing side can absorb. That gap is the game. You end up doing what every decent production sim makes you do without a pop-up telling you to: staring at two numbers, working out which one is smaller, and spending only on that one. The tool upgrade curve is generous enough that a next purchase is always in view, and tight enough that the wrong purchase costs you a real session of income. Now the paragraph I always write, because newcomers bounce off sims like this for avoidable reasons. If you have never played one, this is a genuinely good entry point, provided you treat it as an operations problem rather than a treasure hunt. Three rules. One, never buy the flashiest machine you can afford; buy whichever step of your chain is sitting idle waiting on the step before it. Two, sample a site properly before you move your setup, because relocation is the most expensive mistake available to a new player. Three, take the campaign quests roughly in order early on, since they work as a soft tutorial that hands you equipment tiers in a sensible sequence instead of dumping the whole shop on you at hour one. Full controller support, including DualSense, means the entire thing plays from a couch, which matters more than it sounds for a game built out of menus, meters, and slow walks across a claim. It thins out exactly where these games usually thin out, and sooner than I wanted. Once the operation is solvent, decisions stop having stakes. No rival operator undercuts you, no seasonal deadline forces you to bank a margin before winter, no failure state can take progress away. Money accumulates faster than you can find things to spend it on, and the loop becomes upkeep. The quest campaign is a checklist rather than a story, and there is nothing here for anyone who wants an opponent, human or scripted. It is single-player only, and nothing in the feature set points to Workshop support, so the community will not be patching in the economic pressure the design is missing. That is roughly what the 20 percent negative share of its thousand-odd Steam reviews is complaining about, and I think they are aiming at the right target. None of that cancels the good part. A well-tuned reinvestment loop, a tutorial that treats a beginner like an adult, and a difficulty curve made of arithmetic rather than reflexes is more than most sims wearing this kind of costume manage. Go in planning to build a refinery, not planning to retire on one, and you will get a satisfying run out of it well before the numbers stop mattering.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 10 64 bit
- Processor
- Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580
- Storage
- 15 GB available…
Recommended
- OS
- Windows 10 64 bit
- Processor
- Intel Core i7 13th generation / Ryzen 7 4th generation
- Memory
- 16 GB RAM
- Graphics
- GeForce RTX 4060 / AMD equivalent St…
Keep exploring
Community Discussion
Be the first to comment on Alaska Gold Fever.
Reviews & Ratings
Game Info
- Developer
- Baked Games
- Publisher
- Baked Games S.A., PlayWay S.A.
- Release Date
- Apr 14, 2026

