Compare Alaska Gold Fever prices across trusted key stores and find the best deal. Developed by Baked Games. Published by Baked Games S.A., PlayWay S.A.. Released on 4/14/2026. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG, Simulation, Strategy.

A prospecting sim with a genuinely tuned production chain under the frontier costume. Superb while every dollar is a decision, noticeably thinner once your bank balance stops saying no.

The production chain is the best thing here, and I mean that in the spreadsheet sense, not the marketing sense. Peel the frontier costume off Alaska Gold Fever and what sits underneath is a small, legible industrial sim: material comes out of the ground at a rate you control, moves through washing and refining stages that each carry their own throughput ceiling, and exits as money that pays for the next bottleneck fix. Baked Games sit inside the PlayWay catalogue, which has shipped a great many titles named after somebody's job, so my expectations for the underlying math were modest. The math is good. For a long stretch, it is the whole reason to keep playing. Here is the shape of it. Prospecting is the front end: you work out where the gold actually is before committing equipment to a patch, and sampling beats enthusiasm every time. Refining is the back end, and that is where the interesting constraint lives, because each tier of tool raises how much material you can pull without automatically raising what your processing side can absorb. That gap is the game. You end up doing what every decent production sim makes you do without a pop-up telling you to: staring at two numbers, working out which one is smaller, and spending only on that one. The tool upgrade curve is generous enough that a next purchase is always in view, and tight enough that the wrong purchase costs you a real session of income. Now the paragraph I always write, because newcomers bounce off sims like this for avoidable reasons. If you have never played one, this is a genuinely good entry point, provided you treat it as an operations problem rather than a treasure hunt. Three rules. One, never buy the flashiest machine you can afford; buy whichever step of your chain is sitting idle waiting on the step before it. Two, sample a site properly before you move your setup, because relocation is the most expensive mistake available to a new player. Three, take the campaign quests roughly in order early on, since they work as a soft tutorial that hands you equipment tiers in a sensible sequence instead of dumping the whole shop on you at hour one. Full controller support, including DualSense, means the entire thing plays from a couch, which matters more than it sounds for a game built out of menus, meters, and slow walks across a claim. It thins out exactly where these games usually thin out, and sooner than I wanted. Once the operation is solvent, decisions stop having stakes. No rival operator undercuts you, no seasonal deadline forces you to bank a margin before winter, no failure state can take progress away. Money accumulates faster than you can find things to spend it on, and the loop becomes upkeep. The quest campaign is a checklist rather than a story, and there is nothing here for anyone who wants an opponent, human or scripted. It is single-player only, and nothing in the feature set points to Workshop support, so the community will not be patching in the economic pressure the design is missing. That is roughly what the 20 percent negative share of its thousand-odd Steam reviews is complaining about, and I think they are aiming at the right target. None of that cancels the good part. A well-tuned reinvestment loop, a tutorial that treats a beginner like an adult, and a difficulty curve made of arithmetic rather than reflexes is more than most sims wearing this kind of costume manage. Go in planning to build a refinery, not planning to retire on one, and you will get a satisfying run out of it well before the numbers stop mattering. Diego, Scout Team

Alaska Gold Fever

Alaska Gold Fever

Apr 14, 2026Baked GamesBaked Games S.A., PlayWay S.A.
GamerScout Says

A prospecting sim with a genuinely tuned production chain under the frontier costume. Superb while every dollar is a decision, noticeably thinner once your bank balance stops saying no.

PC
Best Price Available
€13.90
at Gamivo
Lowest tracked: €13.90
Track this price

GamerScout Verdict

Buy it for the stretch where every dollar is a decision; the post-solvency endgame won't hold a hardened sim player.

Compare Prices(4 stores)

Edition:
GamivoBest price
StandardGlobalSteam KeyKey
€13.90
Priced in EUR by the store
Buy
GoldGlobalSteam KeyKey
€14.81
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€15.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.97
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€13.904 Sept 2026
Current best
€13.90
Lowest since we started tracking
Keyshops
€13.45€14.99€16.54€18.0828 Aug30 Aug2 Sept4 Sept6 Sept
Tracking prices since 28 Aug 2026
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Screenshots & Media

About Alaska Gold Fever

The production chain is the best thing here, and I mean that in the spreadsheet sense, not the marketing sense. Peel the frontier costume off Alaska Gold Fever and what sits underneath is a small, legible industrial sim: material comes out of the ground at a rate you control, moves through washing and refining stages that each carry their own throughput ceiling, and exits as money that pays for the next bottleneck fix. Baked Games sit inside the PlayWay catalogue, which has shipped a great many titles named after somebody's job, so my expectations for the underlying math were modest. The math is good. For a long stretch, it is the whole reason to keep playing. Here is the shape of it. Prospecting is the front end: you work out where the gold actually is before committing equipment to a patch, and sampling beats enthusiasm every time. Refining is the back end, and that is where the interesting constraint lives, because each tier of tool raises how much material you can pull without automatically raising what your processing side can absorb. That gap is the game. You end up doing what every decent production sim makes you do without a pop-up telling you to: staring at two numbers, working out which one is smaller, and spending only on that one. The tool upgrade curve is generous enough that a next purchase is always in view, and tight enough that the wrong purchase costs you a real session of income. Now the paragraph I always write, because newcomers bounce off sims like this for avoidable reasons. If you have never played one, this is a genuinely good entry point, provided you treat it as an operations problem rather than a treasure hunt. Three rules. One, never buy the flashiest machine you can afford; buy whichever step of your chain is sitting idle waiting on the step before it. Two, sample a site properly before you move your setup, because relocation is the most expensive mistake available to a new player. Three, take the campaign quests roughly in order early on, since they work as a soft tutorial that hands you equipment tiers in a sensible sequence instead of dumping the whole shop on you at hour one. Full controller support, including DualSense, means the entire thing plays from a couch, which matters more than it sounds for a game built out of menus, meters, and slow walks across a claim. It thins out exactly where these games usually thin out, and sooner than I wanted. Once the operation is solvent, decisions stop having stakes. No rival operator undercuts you, no seasonal deadline forces you to bank a margin before winter, no failure state can take progress away. Money accumulates faster than you can find things to spend it on, and the loop becomes upkeep. The quest campaign is a checklist rather than a story, and there is nothing here for anyone who wants an opponent, human or scripted. It is single-player only, and nothing in the feature set points to Workshop support, so the community will not be patching in the economic pressure the design is missing. That is roughly what the 20 percent negative share of its thousand-odd Steam reviews is complaining about, and I think they are aiming at the right target. None of that cancels the good part. A well-tuned reinvestment loop, a tutorial that treats a beginner like an adult, and a difficulty curve made of arithmetic rather than reflexes is more than most sims wearing this kind of costume manage. Go in planning to build a refinery, not planning to retire on one, and you will get a satisfying run out of it well before the numbers stop mattering.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedGold ProspectingResource RefiningProduction ChainTool Upgrade CurveAlaskan FrontierEconomy ManagementSolo Progression SimQuest-Driven CampaignController-Friendly SimThroughput OptimizationBottleneck PlanningReinvestment LoopBeginner-Friendly SimLow-Stress ProgressionPlayWay SimulatorChill Industrial SimAchievement Hunting

System Requirements

Minimum

OS
Windows 10 64 bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580
Storage
15 GB available…

Recommended

OS
Windows 10 64 bit
Processor
Intel Core i7 13th generation / Ryzen 7 4th generation
Memory
16 GB RAM
Graphics
GeForce RTX 4060 / AMD equivalent St…

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Community Discussion

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Reviews & Ratings

Steam
80%(1,013)

Game Info

Developer
Baked Games
Publisher
Baked Games S.A., PlayWay S.A.
Release Date
Apr 14, 2026

Features

Single-playerSteam AchievementsFull controller supportDualShock Controller SupportDualSense Controller SupportSteam CloudFamily Sharing

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Best price€13.90
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Frequently asked questions about Alaska Gold Fever

How much does Alaska Gold Fever cost?

As of 6 September 2026, the cheapest in-stock offer for Alaska Gold Fever is €13.90 at Gamivo, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Alaska Gold Fever cheapest?

The lowest in-stock price we track for Alaska Gold Fever is €13.90 at Gamivo (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Alaska Gold Fever available on?

Alaska Gold Fever is available on PC.

When was Alaska Gold Fever released?

Alaska Gold Fever was released on 14 April 2026.

Who developed Alaska Gold Fever?

Alaska Gold Fever was developed by Baked Games and published by Baked Games S.A., PlayWay S.A..