Compare A.I.T.W prices across 50+ stores and find the best deal. Developed by Percy Rogers. Published by Nostalgic Games. Released on 8/25/2022. Available on PC. Genres: Action, Adventure, Casual, Indie.

A scrappy one-dev FPS that throws a cybernetic apocalypse at you across 7 levels, a grapple hook, and a post-credits survival mode. Rough around every edge, but priced accordingly.

I've spent enough time digging up overlooked micro-budget Steam releases to recognize the specific energy of A.I.T.W within minutes: one developer, a passion project rebuilt from scratch in Unity's URP pipeline, and a gleeful disregard for the production values that AAA conditions us to expect. Percy Rogers at Nostalgic Games didn't make something polished. He made something personal, and that distinction is worth sitting with before you click away. The setup is post-apocalyptic sci-fi with the subtlety dial cranked to zero. A virus tears through the city, a cybernetic army moves in to take over the United States, and you are Jack Hardaman - the one person willing to do something about it. There is a story here, thin as it is, and the developer himself describes it as senseless but understandable, which is honestly the most honest piece of game copywriting I have seen in a while. Across 7 levels you are fighting monsters, zombies, and a rotating cast of enemy factions, looting chests, cars, and fallen enemies for gear, buying from a merchant, and using special abilities called rupture and pressure blast when straight gunfire is not enough. The grapple hook is the mechanical highlight - a tool that opens up vertical movement in ways the platforming would otherwise never permit. It feels surprisingly good for a game at this budget tier. Once you finish the campaign, which runs around 3 to 4 hours depending on how carefully you clear each level, four survival maps unlock: Playground, Flood Zone, Underground City, and The Club. Survive until the timer hits zero. It is a modest bonus mode, but it gives the game a little more shelf life than its price tag implies. Full Xbox controller support is also present and functional, which is a small but real quality-of-life gesture from a solo dev. Here is where honesty matters most: A.I.T.W sits at near-zero critical coverage and has barely any user reviews to speak of. The system requirements list hardware that feels aspirationally high for what the game delivers visually. Enemy AI behavior is basic, the narrative is skeletal, and the 3D cartoony art style lands somewhere between charming and unfinished depending on the moment. If you approach this expecting a tight indie gem in the Amid Evil mold, you will be disappointed. But if you approach it as a micro-budget solo project with a grapple hook, some special abilities, a post-apocalyptic setting, and a survival mode tucked in at the end - it becomes something easier to appreciate for what it actually is. Percy Rogers built something, shipped it, rebuilt it, and shipped it again. That persistence deserves a fair audience. Kai, Scout Team

A.I.T.W
ActionAdventureCasualIndie

A.I.T.W

Aug 25, 2022Percy RogersNostalgic Games
GamerScout Says

A scrappy one-dev FPS that throws a cybernetic apocalypse at you across 7 levels, a grapple hook, and a post-credits survival mode. Rough around every edge, but priced accordingly.

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About A.I.T.W

I've spent enough time digging up overlooked micro-budget Steam releases to recognize the specific energy of A.I.T.W within minutes: one developer, a passion project rebuilt from scratch in Unity's URP pipeline, and a gleeful disregard for the production values that AAA conditions us to expect. Percy Rogers at Nostalgic Games didn't make something polished. He made something personal, and that distinction is worth sitting with before you click away. The setup is post-apocalyptic sci-fi with the subtlety dial cranked to zero. A virus tears through the city, a cybernetic army moves in to take over the United States, and you are Jack Hardaman - the one person willing to do something about it. There is a story here, thin as it is, and the developer himself describes it as senseless but understandable, which is honestly the most honest piece of game copywriting I have seen in a while. Across 7 levels you are fighting monsters, zombies, and a rotating cast of enemy factions, looting chests, cars, and fallen enemies for gear, buying from a merchant, and using special abilities called rupture and pressure blast when straight gunfire is not enough. The grapple hook is the mechanical highlight - a tool that opens up vertical movement in ways the platforming would otherwise never permit. It feels surprisingly good for a game at this budget tier. Once you finish the campaign, which runs around 3 to 4 hours depending on how carefully you clear each level, four survival maps unlock: Playground, Flood Zone, Underground City, and The Club. Survive until the timer hits zero. It is a modest bonus mode, but it gives the game a little more shelf life than its price tag implies. Full Xbox controller support is also present and functional, which is a small but real quality-of-life gesture from a solo dev. Here is where honesty matters most: A.I.T.W sits at near-zero critical coverage and has barely any user reviews to speak of. The system requirements list hardware that feels aspirationally high for what the game delivers visually. Enemy AI behavior is basic, the narrative is skeletal, and the 3D cartoony art style lands somewhere between charming and unfinished depending on the moment. If you approach this expecting a tight indie gem in the Amid Evil mold, you will be disappointed. But if you approach it as a micro-budget solo project with a grapple hook, some special abilities, a post-apocalyptic setting, and a survival mode tucked in at the end - it becomes something easier to appreciate for what it actually is. Percy Rogers built something, shipped it, rebuilt it, and shipped it again. That persistence deserves a fair audience. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Solo DevPost-Apocalyptic FPSGrapple HookSurvival ModeCartoony 3DMicro-BudgetShort CampaignEnemy Factions

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Graphics
NVidia GeForce RTX 2080-8gb gdr6
Processor
AMD Ryzen Threadripper 2950x

Recommended

OS
Windows 10
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 3050 - 8GB GDDR6
Processor
12th Gen Intel(R) Core(TM) i5-12600KF 3.70 GHz

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Game Info

Developer
Percy Rogers
Publisher
Nostalgic Games
Release Date
Aug 25, 2022

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What platforms is A.I.T.W available on?

A.I.T.W is available on PC.

When was A.I.T.W released?

A.I.T.W was released on 25 August 2022.

Who developed A.I.T.W?

A.I.T.W was developed by Percy Rogers and published by Nostalgic Games.