Compare A Kiss For The Petals - Remembering How We Met prices across trusted key stores and find the best deal. Developed by St. Michael's Girls School. Published by MangaGamer. Released on 9/25/2015. Available on PC, Mac, Linux. Genres: Adventure.

If you want a gentle yuri romance with zero friction and a soft landing, this short kinetic novel delivers exactly that - but know what you're signing up for before the credits roll in under three hours.

I went into Remembering How We Met knowing almost nothing about the Sono Hanabira series - a long-running Japanese yuri franchise that, at the time of this game's Western release, had over a decade of entries in Japan but zero official English localizations. This was the first one to cross over, and that context matters a lot when sizing it up honestly. What you get is a kinetic novel, meaning zero choices, no branching paths, no alternate endings. You read, you click, the story moves forward at your pace. The narrative is a flashback told mostly from Risa's perspective - a straight-laced class representative at St. Michael's Girls School who becomes fixated on Miya, a campus genius who treats attendance as optional and social interaction as an inconvenience. Watching Risa's increasingly stubborn campaign to drag Miya back to class slowly tip into something warmer is the entire arc, and the writing handles that slow-burn shift with a lightness that never feels forced. Both characters are written as genuinely intelligent, which sounds like a low bar to clear but is surprisingly rare in the genre - there is no intentionally oblivious lead here for the audience to project onto. The presentation holds up well for what it is. Art runs in a 4:3 ratio, a quirk of the series' origins that can feel dated on a wide monitor, but the character designs and CG illustrations are expressive and clean. Full Japanese voice acting covers every character, including the background students who are literally named Girl A and Girl B. The soundtrack leans upbeat and light, matching the tone, with a music gallery unlocked after finishing the story. It runs on Ren'Py, which means technically accessible on PC, Mac, and Linux with minimal system requirements - this will run on practically anything. Here is the honest problem: it is short. Depending on your reading pace, you are looking at somewhere between one and three hours to see everything this game has to offer, and because it is kinetic, there is no reason to replay it. The ending arrives abruptly, and the story functions more as a prequel prologue to longer entries in the series than as a self-contained romance with full resolution. If you have no interest in following up with other Sono Hanabira titles, the lack of a payoff will sting. It holds a strong 93% positive rating on Steam from over 1,200 reviews, which tells you the audience it is built for responds to it warmly - but that audience already knows what a short, fluffy kinetic novel is and accepts the trade-off. For newcomers to yuri visual novels, this works as a clean, all-ages entry point with no adult content and none of the explicit material found elsewhere in the series. For genre veterans, it is a light snack between longer reads, appreciated in the moment but not the place you would point someone looking for a complete story. Alex, Scout Team

A Kiss For The Petals - Remembering How We Met

A Kiss For The Petals - Remembering How We Met

Sep 25, 2015St. Michael's Girls SchoolMangaGamer
GamerScout Says

If you want a gentle yuri romance with zero friction and a soft landing, this short kinetic novel delivers exactly that - but know what you're signing up for before the credits roll in under three hours.

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GamerScout Verdict

Best for yuri fans wanting a gentle, low-commitment read - just don't expect choices, explicit content, or a story that wraps itself up neatly.

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About A Kiss For The Petals - Remembering How We Met

I went into Remembering How We Met knowing almost nothing about the Sono Hanabira series - a long-running Japanese yuri franchise that, at the time of this game's Western release, had over a decade of entries in Japan but zero official English localizations. This was the first one to cross over, and that context matters a lot when sizing it up honestly. What you get is a kinetic novel, meaning zero choices, no branching paths, no alternate endings. You read, you click, the story moves forward at your pace. The narrative is a flashback told mostly from Risa's perspective - a straight-laced class representative at St. Michael's Girls School who becomes fixated on Miya, a campus genius who treats attendance as optional and social interaction as an inconvenience. Watching Risa's increasingly stubborn campaign to drag Miya back to class slowly tip into something warmer is the entire arc, and the writing handles that slow-burn shift with a lightness that never feels forced. Both characters are written as genuinely intelligent, which sounds like a low bar to clear but is surprisingly rare in the genre - there is no intentionally oblivious lead here for the audience to project onto. The presentation holds up well for what it is. Art runs in a 4:3 ratio, a quirk of the series' origins that can feel dated on a wide monitor, but the character designs and CG illustrations are expressive and clean. Full Japanese voice acting covers every character, including the background students who are literally named Girl A and Girl B. The soundtrack leans upbeat and light, matching the tone, with a music gallery unlocked after finishing the story. It runs on Ren'Py, which means technically accessible on PC, Mac, and Linux with minimal system requirements - this will run on practically anything. Here is the honest problem: it is short. Depending on your reading pace, you are looking at somewhere between one and three hours to see everything this game has to offer, and because it is kinetic, there is no reason to replay it. The ending arrives abruptly, and the story functions more as a prequel prologue to longer entries in the series than as a self-contained romance with full resolution. If you have no interest in following up with other Sono Hanabira titles, the lack of a payoff will sting. It holds a strong 93% positive rating on Steam from over 1,200 reviews, which tells you the audience it is built for responds to it warmly - but that audience already knows what a short, fluffy kinetic novel is and accepts the trade-off. For newcomers to yuri visual novels, this works as a clean, all-ages entry point with no adult content and none of the explicit material found elsewhere in the series. For genre veterans, it is a light snack between longer reads, appreciated in the moment but not the place you would point someone looking for a complete story.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementstrading-cardscloud-savestier:indieKinetic NovelYuriSchool Life RomanceAll-AgesFully VoicedJapanese Voice ActingShort PlaytimeSeries Entry PointSlow Burn

System Requirements

Minimum

OS
Windows XP, 7, 8
Memory
512 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
DirectX or OpenGL Compatible Card
Processor
Pentium III 800 MHz

Recommended

OS
Windows 7 +
Memory
1024 MB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Graphics
DirectX or OpenGL Compatible Card
Processor
Pentium IV 1 GHz +

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Game Info

Developer
St. Michael's Girls School
Publisher
MangaGamer
Release Date
Sep 25, 2015

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A Kiss For The Petals - Remembering How We Met is available on PC, Mac, Linux.

When was A Kiss For The Petals - Remembering How We Met released?

A Kiss For The Petals - Remembering How We Met was released on 25 September 2015.

Who developed A Kiss For The Petals - Remembering How We Met?

A Kiss For The Petals - Remembering How We Met was developed by St. Michael's Girls School and published by MangaGamer.