
64.0
Sixty-four seconds is all that stands between you and a leaderboard you'll obsess over, a ruthless color-matching shooter with a soundtrack that earns its difficulty.
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About 64.0
I've spent more time than I'd like to admit staring at a shifting background, trying to remember which square is trying to kill me. That's the whole cruel premise of 64.0, and rebel rabbit makes it work through sheer conviction. The goal is disarmingly simple: shoot the squares that match the background color, and survive for exactly 64 seconds. The background changes color constantly, which means the definition of "enemy" changes with it, a square that was harmless a moment ago is suddenly the thing that ends your run. Your eyes and reflexes are being tested simultaneously, and there is a rhythm underneath it all, a pulse in the music that functions as a soft hint system rather than a hard lock-step rule. Trust your eyes more than your ears, and you'll last longer. The music is the part I keep coming back to. Composed by Terrell Chavis, Conor Busse, and djchacha, the soundtrack carries a weight that feels disproportionate to the game's minimalist visuals. It's electronic, kinetic, and quietly atmospheric in the spaces between bursts of chaos, the kind of score that makes a 30-second run feel like a complete emotional arc. Rebel rabbit describes themselves as a studio making "weird pixel art games," and 64.0 leans fully into that identity. The abstraction is intentional. Color, shape, and sound are doing all the heavy lifting, and they lift well. The honest criticism is content depth. There's a Steam Workshop attached, which opens the door to community-built levels, and the base game does include achievements and leaderboards to chase. But the core structure is a sprint, not a marathon. Players looking for unlockable mechanics, a progression loop, or anything resembling a narrative will find nothing here. 64.0 knows exactly what it is: an arcade-pure score-chaser with a single interlocking mechanic that gets genuinely nasty as the background shifts accelerate. The Steam community has settled around 90% positive across over a thousand reviews, which is a strong signal that the people who want this kind of thing find it completely satisfying. This is a game for players who replay a 90-second run 40 times without noticing the hour go by. It sits comfortably next to titles like Super Hexagon in spirit, not in complexity, but in that same quality of "one more" compulsion wrapped in a minimal aesthetic shell. If you need a game that respects your time by asking almost nothing of it except full concentration for 64 seconds at a stretch, rebel rabbit has built exactly that. Kai, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 13 ProtonDB community reports.
System Requirements
Minimum
- OS
- Microsoft® Windows® XP / Vista / W7 / W8 / W10
- Memory
- 1000 MB RAM
- DirectX
- Version 9.0
- Network
- Broadband Internet connection
- Storage
- 150 MB available space
- Graphics
- DirectX 8-compatible graphics card with at least 32MB of video memory
- Processor
- 1.2GHz processor
Recommended
- OS
- Microsoft® Windows® XP / Vista / W7 / W8 / W10
- Memory
- 1500 MB RAM
- DirectX
- Version 9.0
- Network
- Broadband Internet connection
- Storage
- 200 MB available space
- Graphics
- DirectX 8-compatible graphics card with at least 32MB of video memory
- Processor
- 1.4GHz processor or faster
Community Discussion
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Game Info
- Developer
- rebel rabbit
- Publisher
- rebel rabbit
- Release Date
- Mar 16, 2017