Compare 64.0 prices across 50+ stores and find the best deal. Developed by rebel rabbit. Published by rebel rabbit. Released on 3/16/2017. Available on PC, Mac. Genres: Action, Indie.

Sixty-four seconds is all that stands between you and a leaderboard you'll obsess over, a ruthless color-matching shooter with a soundtrack that earns its difficulty.

I've spent more time than I'd like to admit staring at a shifting background, trying to remember which square is trying to kill me. That's the whole cruel premise of 64.0, and rebel rabbit makes it work through sheer conviction. The goal is disarmingly simple: shoot the squares that match the background color, and survive for exactly 64 seconds. The background changes color constantly, which means the definition of "enemy" changes with it, a square that was harmless a moment ago is suddenly the thing that ends your run. Your eyes and reflexes are being tested simultaneously, and there is a rhythm underneath it all, a pulse in the music that functions as a soft hint system rather than a hard lock-step rule. Trust your eyes more than your ears, and you'll last longer. The music is the part I keep coming back to. Composed by Terrell Chavis, Conor Busse, and djchacha, the soundtrack carries a weight that feels disproportionate to the game's minimalist visuals. It's electronic, kinetic, and quietly atmospheric in the spaces between bursts of chaos, the kind of score that makes a 30-second run feel like a complete emotional arc. Rebel rabbit describes themselves as a studio making "weird pixel art games," and 64.0 leans fully into that identity. The abstraction is intentional. Color, shape, and sound are doing all the heavy lifting, and they lift well. The honest criticism is content depth. There's a Steam Workshop attached, which opens the door to community-built levels, and the base game does include achievements and leaderboards to chase. But the core structure is a sprint, not a marathon. Players looking for unlockable mechanics, a progression loop, or anything resembling a narrative will find nothing here. 64.0 knows exactly what it is: an arcade-pure score-chaser with a single interlocking mechanic that gets genuinely nasty as the background shifts accelerate. The Steam community has settled around 90% positive across over a thousand reviews, which is a strong signal that the people who want this kind of thing find it completely satisfying. This is a game for players who replay a 90-second run 40 times without noticing the hour go by. It sits comfortably next to titles like Super Hexagon in spirit, not in complexity, but in that same quality of "one more" compulsion wrapped in a minimal aesthetic shell. If you need a game that respects your time by asking almost nothing of it except full concentration for 64 seconds at a stretch, rebel rabbit has built exactly that. Kai, Scout Team

64.0
ActionIndie

64.0

Mar 16, 2017rebel rabbit
GamerScout Says

Sixty-four seconds is all that stands between you and a leaderboard you'll obsess over, a ruthless color-matching shooter with a soundtrack that earns its difficulty.

PCMac
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About 64.0

I've spent more time than I'd like to admit staring at a shifting background, trying to remember which square is trying to kill me. That's the whole cruel premise of 64.0, and rebel rabbit makes it work through sheer conviction. The goal is disarmingly simple: shoot the squares that match the background color, and survive for exactly 64 seconds. The background changes color constantly, which means the definition of "enemy" changes with it, a square that was harmless a moment ago is suddenly the thing that ends your run. Your eyes and reflexes are being tested simultaneously, and there is a rhythm underneath it all, a pulse in the music that functions as a soft hint system rather than a hard lock-step rule. Trust your eyes more than your ears, and you'll last longer. The music is the part I keep coming back to. Composed by Terrell Chavis, Conor Busse, and djchacha, the soundtrack carries a weight that feels disproportionate to the game's minimalist visuals. It's electronic, kinetic, and quietly atmospheric in the spaces between bursts of chaos, the kind of score that makes a 30-second run feel like a complete emotional arc. Rebel rabbit describes themselves as a studio making "weird pixel art games," and 64.0 leans fully into that identity. The abstraction is intentional. Color, shape, and sound are doing all the heavy lifting, and they lift well. The honest criticism is content depth. There's a Steam Workshop attached, which opens the door to community-built levels, and the base game does include achievements and leaderboards to chase. But the core structure is a sprint, not a marathon. Players looking for unlockable mechanics, a progression loop, or anything resembling a narrative will find nothing here. 64.0 knows exactly what it is: an arcade-pure score-chaser with a single interlocking mechanic that gets genuinely nasty as the background shifts accelerate. The Steam community has settled around 90% positive across over a thousand reviews, which is a strong signal that the people who want this kind of thing find it completely satisfying. This is a game for players who replay a 90-second run 40 times without noticing the hour go by. It sits comfortably next to titles like Super Hexagon in spirit, not in complexity, but in that same quality of "one more" compulsion wrapped in a minimal aesthetic shell. If you need a game that respects your time by asking almost nothing of it except full concentration for 64 seconds at a stretch, rebel rabbit has built exactly that. Kai, Scout Team

Tags

singleplayerachievementstrading-cardsworkshopcloud-savestier:sub-5Color-MatchingScore-ChaserRhythm-AssistedLeaderboard-DrivenMicro-SessionReflex-BasedAbstract Visuals

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 13 ProtonDB community reports.

System Requirements

Minimum

OS
Microsoft® Windows® XP / Vista / W7 / W8 / W10
Memory
1000 MB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
150 MB available space
Graphics
DirectX 8-compatible graphics card with at least 32MB of video memory
Processor
1.2GHz processor

Recommended

OS
Microsoft® Windows® XP / Vista / W7 / W8 / W10
Memory
1500 MB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
DirectX 8-compatible graphics card with at least 32MB of video memory
Processor
1.4GHz processor or faster

Community Discussion

Be the first to comment on 64.0.

Reviews & Ratings

No ratings available

Game Info

Developer
rebel rabbit
Publisher
rebel rabbit
Release Date
Mar 16, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

Frequently asked questions about 64.0

Where can I buy 64.0 cheapest?

Compare 64.0 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is 64.0 available on?

64.0 is available on PC, Mac.

When was 64.0 released?

64.0 was released on 16 March 2017.

Who developed 64.0?

64.0 was developed by rebel rabbit.