
6 Feet Behind
A horror beat-em-up where you never throw a single punch - your only offense is a vengeful spirit that will also kill you on contact. Morbidly clever, and totally free to play on Steam.
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About 6 Feet Behind
I have a soft spot for jam games that refuse to stay small, and 6 Feet Behind is exactly that kind of stubborn little project. ApeHardware built this out of a GMTK Game Jam entry themed around losing control, and the core concept has that rare quality where you understand it in three seconds and spend the next hour figuring out its wrinkles: you are being chased by an invincible pursuer, and the only way to clear a level is to maneuver enemies into her path. You are the bait. You are also the weapon. The tension between those two roles is where the whole game lives. The top-down layout keeps things readable, and the dash mechanic (bound to Z, X, E, or Space) gives you just enough mobility to feel clever without removing the threat. Contact with the pursuing spirit is instant death, so every lure you attempt is a risk calculation. You can absorb three hits from the regular enemies, which creates this layered pressure: the mundane hostiles chip you down while the supernatural one behind you never stops closing in. It sounds oppressive on paper, and honestly, it can be. But the level design earns the difficulty by staying compact. Nothing outstays its welcome. What makes 6 Feet Behind worth the time investment is that it actually grows. The full release expands the original jam concept into four campaigns, each with its own protagonist, pursuer, and mechanical variations. That means the single core idea gets interrogated from four different angles rather than just repeated across 44 levels. Some campaigns shift the pursuer's speed or behaviour. Others change what "defeat" looks like for the enemies you're herding the spirit into. The hand-crafted visual style - a distinctive mix of edited photos, pre-rendered 3D elements, and doodles - gives the whole thing a surreal, unsettling texture that feels intentional rather than budget-constrained. ApeHardware's whole design philosophy runs on combining surreal horror with odd mechanics, and 6 Feet Behind is probably the cleanest expression of that. The caveats are real, though. This is a solo developer's passion project, not a polished commercial production. The Steam page itself notes the game was only tested on two machines. Players who need tight frame-perfect responsiveness may notice rough edges. Community reports mention the final boss spikes in difficulty relative to everything before it, which lands as either a satisfying gauntlet or a jarring difficulty cliff depending on your tolerance. And the narrative sits light on the surface - the story of how this all started is present but thin. That suits the horror-arcade pacing, but anyone coming for a dense plot will leave wanting. For what it is - a free, handcrafted, mechanically inventive horror action game born from a game jam and expanded with genuine care - 6 Feet Behind earns your afternoon. The concept alone is worth experiencing once. The four-campaign structure means it has more staying power than its origins suggest, and ApeHardware's refusal to make something conventional gives the whole thing a strange, lingering atmosphere that bigger studios rarely manage by accident. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- 10
- Memory
- 4 GB RAM
- DirectX
- Version 12
- Storage
- 320 MB available space
- Graphics
- Intel Corporation 4th Gen Core Processor Integrated Graphics Controller
- Processor
- Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
- Sound Card
- AMD High Definition Audio Device
- Additional Notes
- Could only test this game in 2 computers and it ran fine in both, it might also run well on older hardware.
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Game Info
- Developer
- ApeHardware
- Publisher
- ApeHardware
- Release Date
- Mar 16, 2021