
3 Days in the Abyss
A one-person passion project rooted in scripture, where you shoot your way through Hell across timed top-down levels. Deeply niche, openly unfinished, but singular in concept.
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About 3 Days in the Abyss
I genuinely respect what Hasiel_Sarsby set out to do here, and I want to be honest about both halves of that sentence. 3 Days in the Abyss is a 2D top-down shooter built around a premise you won't find anywhere else on Steam: you play as the Spirit of the crucified Savior descending into Hell to rescue the Righteous Captives before ascending on the third day. It's a Biblical action game, and it commits to that framing with story-based cutscenes that progress the scripture-rooted narrative as you fight deeper into the underworld. That kind of singular creative vision from a solo dev deserves acknowledgment before anything else. The core loop is straightforward: navigate scorched, hostile levels, fire projectiles at enemy AI that actively tracks your position, destroy Spires to unlock Cells, and collect the Captives held inside. Levels are time-based, which adds a low-grade pressure that keeps things from feeling too leisurely. There is a musical score paired with action sound effects, and pixel art graphics that the developer has openly flagged as still in progress. The full-screen toggle is a nice touch for a project at this stage. Here is where I have to be direct with you. What is currently on Steam is explicitly labeled Beta 1. The developer has posted a 2.0 update that promises a complete redesign of gameplay, graphics, story cutscenes, health system, levels, and music, but that full version has not yet landed on Steam as of writing. You are buying into a work in progress, not a shipped game. The Steam page carries a single user review and no critic score, which tells you everything about how much of the wider gaming community has found this one. The Metacritic user score of 5.0 from only four ratings is about as statistically meaningless as it gets. Who is this actually for? Gamers who are drawn to faith-based media and want to see the harrowing of Hell rendered in pixel art and top-down shooting mechanics will find the concept genuinely interesting. Fans of early-access or beta-stage indie projects who enjoy watching a solo creator build something unconventional in public may also get something from it. For everyone else, the honest call is to wishlist it and check back when the 2.0 overhaul is complete and properly released. The soul of the project is real. The game around that soul is still finding its shape. Kai, Scout Team
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System Requirements
Minimum
- OS
- Windows XP, Windows Vista, Windows 7 or 8
- Memory
- 47 MB RAM
- Storage
- 50 MB available space
- Graphics
- Intel HD Core i5
- Processor
- Intel(R) Core(TM) - 3.20 GHz or below
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Game Info
- Developer
- Hasiel_Sarsby
- Publisher
- Gamaliel Studios
- Release Date
- Nov 27, 2018