Compare 123 Slaughter Me Street 2 prices across trusted key stores and find the best deal. Developed by Nate Sanders. Published by Impulse Game Studios, LLC.. Released on 10/31/2016. Available on PC. Genres: Action, Adventure, Strategy.

A lo-fi horror prequel where you wake up bloodied in a dark house and piece together what went wrong. Short, tense, and unsettling.

123 Slaughter Me Street 2 is an indie horror adventure from Nate Sanders that serves as a prequel to the original game, filling in the backstory of the series with a single-session nightmare. You start confused, flashlight in hand, blood already on your hands, inside a dark house with no memory of how you got there. The loop is less about reflexes and more about atmosphere and exploration, which puts it closer to the walking-sim end of the horror spectrum than a pure action title. That said, the Steam genre tags include Strategy and Action, so there are moments that demand more than just moving through corridors. From a systems perspective, the game is lean. There is no deep build order here, no late-game tech tree to optimize. The decision-making lives in how you explore and what you interact with, which is a deliberately tight scope. For a short horror experience released on Halloween 2016, that restraint is appropriate. The flashlight mechanic is the central tool and the main source of tension, rationing visibility in a way that keeps you uncomfortable without being artificially cheap. The narrative payoff for fans of the first game is the main draw, and most players in the 216-review pool seem to agree it delivers on that front, given the 83% positive score. Who is this actually for? Fans of the original series, people who enjoy brief atmospheric horror they can finish in a single sitting, and anyone who appreciates low-budget indie horror made with clear intention rather than asset-store slop. It is not for players expecting systemic depth, replayability, or a polished AAA presentation. The developer is solo indie, and the rough edges are visible. That rawness is part of the identity of the series, but if production values matter to you, calibrate expectations accordingly. The tutorial situation is minimal, which honestly fits. You wake up disoriented, and the game does not hold your hand, which is a design choice that matches the fiction. Whether that is respectful or frustrating depends entirely on your appetite for old-school sink-or-swim horror pacing. There is no reported mod ecosystem to speak of, and the replayability is limited once you have seen the story through. At its runtime, that is a reasonable trade. Bottom line: 123 Slaughter Me Street 2 is a focused, atmospheric indie horror prequel that does exactly what it sets out to do for a specific audience. It is not a strategy game in any meaningful sense despite the tag, so do not let that confuse your expectations. Treat it as a short horror narrative experience and you will likely land in that 83% positive camp. Diego, Scout Team

123 Slaughter Me Street 2

123 Slaughter Me Street 2

Oct 31, 2016Nate SandersImpulse Game Studios, LLC.
GamerScout Says

A lo-fi horror prequel where you wake up bloodied in a dark house and piece together what went wrong. Short, tense, and unsettling.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €4.48

GamerScout Verdict

Worth it for fans of the original series wanting narrative closure in a single creepy sitting, not much else beyond that.

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About 123 Slaughter Me Street 2

123 Slaughter Me Street 2 is an indie horror adventure from Nate Sanders that serves as a prequel to the original game, filling in the backstory of the series with a single-session nightmare. You start confused, flashlight in hand, blood already on your hands, inside a dark house with no memory of how you got there. The loop is less about reflexes and more about atmosphere and exploration, which puts it closer to the walking-sim end of the horror spectrum than a pure action title. That said, the Steam genre tags include Strategy and Action, so there are moments that demand more than just moving through corridors. From a systems perspective, the game is lean. There is no deep build order here, no late-game tech tree to optimize. The decision-making lives in how you explore and what you interact with, which is a deliberately tight scope. For a short horror experience released on Halloween 2016, that restraint is appropriate. The flashlight mechanic is the central tool and the main source of tension, rationing visibility in a way that keeps you uncomfortable without being artificially cheap. The narrative payoff for fans of the first game is the main draw, and most players in the 216-review pool seem to agree it delivers on that front, given the 83% positive score. Who is this actually for? Fans of the original series, people who enjoy brief atmospheric horror they can finish in a single sitting, and anyone who appreciates low-budget indie horror made with clear intention rather than asset-store slop. It is not for players expecting systemic depth, replayability, or a polished AAA presentation. The developer is solo indie, and the rough edges are visible. That rawness is part of the identity of the series, but if production values matter to you, calibrate expectations accordingly. The tutorial situation is minimal, which honestly fits. You wake up disoriented, and the game does not hold your hand, which is a design choice that matches the fiction. Whether that is respectful or frustrating depends entirely on your appetite for old-school sink-or-swim horror pacing. There is no reported mod ecosystem to speak of, and the replayability is limited once you have seen the story through. At its runtime, that is a reasonable trade. Bottom line: 123 Slaughter Me Street 2 is a focused, atmospheric indie horror prequel that does exactly what it sets out to do for a specific audience. It is not a strategy game in any meaningful sense despite the tag, so do not let that confuse your expectations. Treat it as a short horror narrative experience and you will likely land in that 83% positive camp.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamAtmospheric HorrorSingle-SessionFlashlight MechanicPrequelLo-fi HorrorIndie HorrorStory-Driven

System Requirements

Minimum

Processor
Intel / AMD 2.4-2.7 GHz Dual Core
Memory
4 GB RAM
Graphics
AMD R7 250X / Nvidia 750ti
DirectX
Version 11
Storage
2 GB available space

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Reviews & Ratings

Steam
83%(216)

Game Info

Developer
Nate Sanders
Publisher
Impulse Game Studios, LLC.
Release Date
Oct 31, 2016

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Frequently asked questions about 123 Slaughter Me Street 2

How much does 123 Slaughter Me Street 2 cost?

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What platforms is 123 Slaughter Me Street 2 available on?

123 Slaughter Me Street 2 is available on PC.

When was 123 Slaughter Me Street 2 released?

123 Slaughter Me Street 2 was released on 31 October 2016.

Who developed 123 Slaughter Me Street 2?

123 Slaughter Me Street 2 was developed by Nate Sanders and published by Impulse Game Studios, LLC..