Compare 12 Labours of Hercules VI: Race for Olympus prices across trusted key stores and find the best deal. Developed by Jetdogs Studios, Zoom Out Games. Published by Jetdogs Studios. Released on 12/21/2016. Available on PC. Genres: Casual, Indie, Strategy.

A bite-sized casual strategy where Hercules hunts for a kidnapped Zeus across resource-management puzzles. Quick, cheerful, and low-stakes.

12 Labours of Hercules VI: Race for Olympus is the sixth entry in Jetdogs Studios' long-running casual time-management series, and it follows the same formula the franchise has been refining since the beginning. Zeus has gone missing from Olympus, and Hercules plus his companion Megara are on the case. The detective framing is thin but charming enough to string the levels together into something that feels like a proper story mode rather than a pile of disconnected maps. The core loop is pure time-management strategy in the vein of classic clicking games: you clear obstacles, gather resources, build structures, and chain actions in the most efficient order possible to hit level targets before the clock runs out. Each map is a self-contained puzzle with a tidy difficulty curve. Veterans of the series will recognize the rhythm immediately, while newcomers will find the early levels approachable before the later maps start demanding tighter execution. There is a relaxed mode if you want to ignore the timer entirely, which is a genuinely useful option for players who just want to enjoy the scenery. What the game does well is visual clarity. The art is bright and readable, the action queuing is intuitive, and levels rarely overstay their welcome. When a stage clicks and you chain a perfect run, there is a satisfying little rush that the genre does better than almost anything else at this budget tier. The mythology-lite setting keeps things lighthearted without trying too hard to be funny, which is a balance a lot of casual titles miss. The downsides are honest ones. The game is short - experienced players will finish the main campaign in a few hours. There is no multiplayer, no procedural content, and the strategic depth ceiling is low. Once you understand which building unlocks what resource and how to prioritize worker paths, the challenge becomes execution rather than planning. That is fine for the audience this is aimed at, but anyone expecting meaningful complexity is shopping at the wrong storefront. The story also wraps up before it really gets going; the detective angle is more window dressing than a genuine mystery. For its intended audience - casual gamers, fans of time-management clicking games, or anyone who has already enjoyed earlier entries in the series - this holds up as a polished and pleasant way to spend an afternoon. It does not reinvent anything, but it does not need to. The series has a reliable formula, and this installment executes it with enough charm that the 87% positive Steam rating makes complete sense. Alex, Scout Team

12 Labours of Hercules VI: Race for Olympus

12 Labours of Hercules VI: Race for Olympus

Dec 21, 2016Jetdogs Studios, Zoom Out GamesJetdogs Studios
GamerScout Says

A bite-sized casual strategy where Hercules hunts for a kidnapped Zeus across resource-management puzzles. Quick, cheerful, and low-stakes.

PC
Best Price Available
€0.00
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Historical low: €2.23

GamerScout Verdict

Solid pick for casual time-management fans and series regulars; too short and shallow to win over players outside that lane.

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About 12 Labours of Hercules VI: Race for Olympus

12 Labours of Hercules VI: Race for Olympus is the sixth entry in Jetdogs Studios' long-running casual time-management series, and it follows the same formula the franchise has been refining since the beginning. Zeus has gone missing from Olympus, and Hercules plus his companion Megara are on the case. The detective framing is thin but charming enough to string the levels together into something that feels like a proper story mode rather than a pile of disconnected maps. The core loop is pure time-management strategy in the vein of classic clicking games: you clear obstacles, gather resources, build structures, and chain actions in the most efficient order possible to hit level targets before the clock runs out. Each map is a self-contained puzzle with a tidy difficulty curve. Veterans of the series will recognize the rhythm immediately, while newcomers will find the early levels approachable before the later maps start demanding tighter execution. There is a relaxed mode if you want to ignore the timer entirely, which is a genuinely useful option for players who just want to enjoy the scenery. What the game does well is visual clarity. The art is bright and readable, the action queuing is intuitive, and levels rarely overstay their welcome. When a stage clicks and you chain a perfect run, there is a satisfying little rush that the genre does better than almost anything else at this budget tier. The mythology-lite setting keeps things lighthearted without trying too hard to be funny, which is a balance a lot of casual titles miss. The downsides are honest ones. The game is short - experienced players will finish the main campaign in a few hours. There is no multiplayer, no procedural content, and the strategic depth ceiling is low. Once you understand which building unlocks what resource and how to prioritize worker paths, the challenge becomes execution rather than planning. That is fine for the audience this is aimed at, but anyone expecting meaningful complexity is shopping at the wrong storefront. The story also wraps up before it really gets going; the detective angle is more window dressing than a genuine mystery. For its intended audience - casual gamers, fans of time-management clicking games, or anyone who has already enjoyed earlier entries in the series - this holds up as a polished and pleasant way to spend an afternoon. It does not reinvent anything, but it does not need to. The series has a reliable formula, and this installment executes it with enough charm that the 87% positive Steam rating makes complete sense.

Alex
Alex · Scout Team

Catch-all

Tags

steamTime ManagementClick-to-PlayMythologyRelaxed ModeLevel-BasedStory DrivenShort Campaign

System Requirements

Minimum

Processor
1.6 GHz
Memory
512 MB RAM
Graphics
1024x768 resolution
DirectX
Version 9.0
Storage
300 MB available space
Sound Card
With OpenAL support

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Reviews & Ratings

Steam
87%(254)

Game Info

Developer
Jetdogs Studios, Zoom Out Games
Publisher
Jetdogs Studios
Release Date
Dec 21, 2016

Features

Single-playerSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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How much does 12 Labours of Hercules VI: Race for Olympus cost?

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What platforms is 12 Labours of Hercules VI: Race for Olympus available on?

12 Labours of Hercules VI: Race for Olympus is available on PC.

When was 12 Labours of Hercules VI: Race for Olympus released?

12 Labours of Hercules VI: Race for Olympus was released on 21 December 2016.

Who developed 12 Labours of Hercules VI: Race for Olympus?

12 Labours of Hercules VI: Race for Olympus was developed by Jetdogs Studios, Zoom Out Games and published by Jetdogs Studios.