GamerScout Verdict
A morbidly charming trap-building puzzler that exhausts its premise before the content runs out.
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About 101 Ways to Die
I went into 101 Ways to Die expecting a Rube Goldberg sandbox, but it's actually a linear puzzle-platformer where you manipulate environments to trigger specific fatalities. The core loop is tight: observe the victim's path, place hazards, watch the domino chain unfold. It's crude, deliberately so, and that aesthetic carries most of the appeal. The physics interactions feel responsive enough to make trap-building satisfying for the first 30-40 levels. The catch is pacing. Puzzle difficulty plateaus early, solutions become rote, and the novelty of seeing yet another cartoony death animation fades fast. There's no deep build variety or emergent systems to compensate. If you're looking for a quick afternoon of morbid fun, it delivers. Don't expect the depth or replayability that would justify a long session. Best for players who want a comedy puzzler with zero pretense about its premise.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows Vista or later
- Memory
- 2 GB RAM
- Network
- Broadband Internet connection
- Storage
- 400 MB available space
- Graphics
- DirectX 11 class graphics card with 1gb of video RAM
- Processor
- Quad core 2.5Ghz minimum
- Sound Card
- DX11 compatible sound card
Recommended
- OS
- Windows Vista or later
- Memory
- 4 GB RAM
- Network
- Broadband Internet connection
- Storage
- 400 MB available space
- Graphics
- DirectX 11 class graphics card with 1gb of video RAM
- Processor
- Quad core 2.5Ghz minimum
- Sound Card
- DX11 compatible sound card
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Reviews & Ratings
Game Info
- Developer
- 4 Door Lemon
- Publisher
- 4 Door Lemon Vision 1
- Release Date
- Mar 17, 2016

