
100% Orange Juice - Suguri & Hime Winter Costumes
The Norma track turns a dice board game into an actual planning problem, then the dice remind you who is really in charge. Best with three friends and a high tolerance for swings.
GamerScout Verdict
Best for players who want real decisions inside a dice game and can lose to a bad roll without quitting the lobby.
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About 100% Orange Juice - Suguri & Hime Winter Costumes
The Norma system is the smartest idea in any dice-driven game I have put serious hours into, and I am not usually generous to randomizers. Every time you loop back to your home panel you choose one of two promotion tracks: hit a star target, or hit a win target by knocking other players out. Those two goals want completely different behaviour from you. Stars want you circling bonus panels, avoiding fights, and timing your return home. Wins want you hunting, which means tracking everyone else's HP, reading turn order, and starting fights you can actually finish. You make that call four or five times a match, and it quietly decides your route, your card spending, and which player you are allowed to bully. Under that sits a four-player board loop. Roll to move, land on panels that hand you stars, draw you cards, drop your stars, warp you across the map or drain your HP, and if you land on a square someone else is standing on, you fight. Combat is dice as well, but with a real decision attached: the defender picks between defending, which softens the hit but never fully stops it, and evading, which is all or nothing. That single choice is the skill test, because it is a read on your remaining HP, the attacker's stat line, and how badly you need to stay standing. The cast is properly asymmetric too. Low-HP, high-evade characters play a completely different risk game than the sturdy ones who just absorb a hit and keep walking, and every character brings a unique Hyper card shuffled into the deck, some of which swing a match on their own. Deck construction is where the sim crowd will find its footing. You assemble a small custom deck from a shared card pool, and playing those cards costs stars, the same currency your star Norma needs, so every hand is a small budget argument with yourself. Boosts, battle cards, traps, and field events that rewrite the rules for everyone at the table. It is not a deep builder by card-game standards, but the tension between card cost and Norma path is genuine strategy, and good players sit on a card for the turn they can afford both. Then the dice arrive. Someone rolls into the perfect panel three turns running while you crawl on ones, and no amount of planning fixes it. The 91 percent approval across more than 30,000 reviews is earned, but it comes from an audience that accepted the swing as the price of entry. Around the core there is more content than the store page communicates well. There is a single-player campaign split into character chapters with adjustable difficulty, which is the right on-ramp and teaches the flow better than the tutorial does. There is co-op against bosses, a bounty-hunt variant that puts a price on one player's head, four-player online with a healthier lobby population than you would expect from a 2014 release, and Workshop support on top. The add-on catalogue, on the other hand, is a mess: years of character packs, costume sets, card packs and music, layered until a newcomer genuinely cannot tell what is base content and what is bolt-on. That sprawl is my biggest complaint, more than the randomness is. So who should buy it. If you want a strategy game where superior play wins reliably, this will grate on you, because a 60 percent favourite still loses four times in ten and you will feel every one of those losses personally. If you can think in probabilities rather than guarantees, it is one of the most replayable multiplayer boards on PC, and it really is beginner-friendly: matches are short, the Norma choice is legible from your very first game, and a new player can take game one without understanding half the card pool. Play it with three people you like, expect the friendships to be tested somewhere around hour three, and treat every roll as a distribution rather than a verdict.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 10/11
- Processor
- AMD FX-4100/i3 530 or higher
- Memory
- 1024 MB RAM
- Graphics
- Direct3D compatible video card with 128MB memory or more
- DirectX
- Ve…
Recommended
Requires a 64-bit processor and operating system
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Game Info
- Developer
- Orange_Juice, Fruitbat Factory
- Publisher
- Fruitbat Factory
- Release Date
- May 16, 2014