Compare 100% Orange Juice - Suguri & Hime Winter Costumes prices across trusted key stores and find the best deal. Developed by Orange_Juice, Fruitbat Factory. Published by Fruitbat Factory. Released on 5/16/2014. Available on PC. Genres: Indie, Strategy.

The Norma track turns a dice board game into an actual planning problem, then the dice remind you who is really in charge. Best with three friends and a high tolerance for swings.

The Norma system is the smartest idea in any dice-driven game I have put serious hours into, and I am not usually generous to randomizers. Every time you loop back to your home panel you choose one of two promotion tracks: hit a star target, or hit a win target by knocking other players out. Those two goals want completely different behaviour from you. Stars want you circling bonus panels, avoiding fights, and timing your return home. Wins want you hunting, which means tracking everyone else's HP, reading turn order, and starting fights you can actually finish. You make that call four or five times a match, and it quietly decides your route, your card spending, and which player you are allowed to bully. Under that sits a four-player board loop. Roll to move, land on panels that hand you stars, draw you cards, drop your stars, warp you across the map or drain your HP, and if you land on a square someone else is standing on, you fight. Combat is dice as well, but with a real decision attached: the defender picks between defending, which softens the hit but never fully stops it, and evading, which is all or nothing. That single choice is the skill test, because it is a read on your remaining HP, the attacker's stat line, and how badly you need to stay standing. The cast is properly asymmetric too. Low-HP, high-evade characters play a completely different risk game than the sturdy ones who just absorb a hit and keep walking, and every character brings a unique Hyper card shuffled into the deck, some of which swing a match on their own. Deck construction is where the sim crowd will find its footing. You assemble a small custom deck from a shared card pool, and playing those cards costs stars, the same currency your star Norma needs, so every hand is a small budget argument with yourself. Boosts, battle cards, traps, and field events that rewrite the rules for everyone at the table. It is not a deep builder by card-game standards, but the tension between card cost and Norma path is genuine strategy, and good players sit on a card for the turn they can afford both. Then the dice arrive. Someone rolls into the perfect panel three turns running while you crawl on ones, and no amount of planning fixes it. The 91 percent approval across more than 30,000 reviews is earned, but it comes from an audience that accepted the swing as the price of entry. Around the core there is more content than the store page communicates well. There is a single-player campaign split into character chapters with adjustable difficulty, which is the right on-ramp and teaches the flow better than the tutorial does. There is co-op against bosses, a bounty-hunt variant that puts a price on one player's head, four-player online with a healthier lobby population than you would expect from a 2014 release, and Workshop support on top. The add-on catalogue, on the other hand, is a mess: years of character packs, costume sets, card packs and music, layered until a newcomer genuinely cannot tell what is base content and what is bolt-on. That sprawl is my biggest complaint, more than the randomness is. So who should buy it. If you want a strategy game where superior play wins reliably, this will grate on you, because a 60 percent favourite still loses four times in ten and you will feel every one of those losses personally. If you can think in probabilities rather than guarantees, it is one of the most replayable multiplayer boards on PC, and it really is beginner-friendly: matches are short, the Norma choice is legible from your very first game, and a new player can take game one without understanding half the card pool. Play it with three people you like, expect the friendships to be tested somewhere around hour three, and treat every roll as a distribution rather than a verdict. Diego, Scout Team

100% Orange Juice - Suguri & Hime Winter Costumes

100% Orange Juice - Suguri & Hime Winter Costumes

May 16, 2014Orange_Juice, Fruitbat FactoryFruitbat Factory
GamerScout Says

The Norma track turns a dice board game into an actual planning problem, then the dice remind you who is really in charge. Best with three friends and a high tolerance for swings.

PC
Best Price Available
€0.59-25%
at Fanatical
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GamerScout Verdict

Best for players who want real decisions inside a dice game and can lose to a bad roll without quitting the lobby.

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€0.59-25%
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€0.99
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€6.89
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About 100% Orange Juice - Suguri & Hime Winter Costumes

The Norma system is the smartest idea in any dice-driven game I have put serious hours into, and I am not usually generous to randomizers. Every time you loop back to your home panel you choose one of two promotion tracks: hit a star target, or hit a win target by knocking other players out. Those two goals want completely different behaviour from you. Stars want you circling bonus panels, avoiding fights, and timing your return home. Wins want you hunting, which means tracking everyone else's HP, reading turn order, and starting fights you can actually finish. You make that call four or five times a match, and it quietly decides your route, your card spending, and which player you are allowed to bully. Under that sits a four-player board loop. Roll to move, land on panels that hand you stars, draw you cards, drop your stars, warp you across the map or drain your HP, and if you land on a square someone else is standing on, you fight. Combat is dice as well, but with a real decision attached: the defender picks between defending, which softens the hit but never fully stops it, and evading, which is all or nothing. That single choice is the skill test, because it is a read on your remaining HP, the attacker's stat line, and how badly you need to stay standing. The cast is properly asymmetric too. Low-HP, high-evade characters play a completely different risk game than the sturdy ones who just absorb a hit and keep walking, and every character brings a unique Hyper card shuffled into the deck, some of which swing a match on their own. Deck construction is where the sim crowd will find its footing. You assemble a small custom deck from a shared card pool, and playing those cards costs stars, the same currency your star Norma needs, so every hand is a small budget argument with yourself. Boosts, battle cards, traps, and field events that rewrite the rules for everyone at the table. It is not a deep builder by card-game standards, but the tension between card cost and Norma path is genuine strategy, and good players sit on a card for the turn they can afford both. Then the dice arrive. Someone rolls into the perfect panel three turns running while you crawl on ones, and no amount of planning fixes it. The 91 percent approval across more than 30,000 reviews is earned, but it comes from an audience that accepted the swing as the price of entry. Around the core there is more content than the store page communicates well. There is a single-player campaign split into character chapters with adjustable difficulty, which is the right on-ramp and teaches the flow better than the tutorial does. There is co-op against bosses, a bounty-hunt variant that puts a price on one player's head, four-player online with a healthier lobby population than you would expect from a 2014 release, and Workshop support on top. The add-on catalogue, on the other hand, is a mess: years of character packs, costume sets, card packs and music, layered until a newcomer genuinely cannot tell what is base content and what is bolt-on. That sprawl is my biggest complaint, more than the randomness is. So who should buy it. If you want a strategy game where superior play wins reliably, this will grate on you, because a 60 percent favourite still loses four times in ten and you will feel every one of those losses personally. If you can think in probabilities rather than guarantees, it is one of the most replayable multiplayer boards on PC, and it really is beginner-friendly: matches are short, the Norma choice is legible from your very first game, and a new player can take game one without understanding half the card pool. Play it with three people you like, expect the friendships to be tested somewhere around hour three, and treat every roll as a distribution rather than a verdict.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedDigital Board GameDice CombatNorma System4-Player OnlineAsymmetric CharactersCard PlayBoss Co-opHigh VarianceCouch and Online PartyBeginner-Friendly StrategyDeck CustomizationHyper CardsEvade or Defend CombatRisk ManagementCrossover CastHeavy DLC CatalogSolo CampaignFriendship Ruiner

System Requirements

Minimum

OS
Windows 10/11
Processor
AMD FX-4100/i3 530 or higher
Memory
1024 MB RAM
Graphics
Direct3D compatible video card with 128MB memory or more
DirectX
Ve…

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
91%(30,162)

Game Info

Developer
Orange_Juice, Fruitbat Factory
Publisher
Fruitbat Factory
Release Date
May 16, 2014

Features

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpSteam AchievementsSteam Trading Cards+12 more

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Frequently asked questions about 100% Orange Juice - Suguri & Hime Winter Costumes

How much does 100% Orange Juice - Suguri & Hime Winter Costumes cost?

As of 7 September 2026, the cheapest in-stock offer for 100% Orange Juice - Suguri & Hime Winter Costumes is €0.59 at Fanatical, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy 100% Orange Juice - Suguri & Hime Winter Costumes cheapest?

The lowest in-stock price we track for 100% Orange Juice - Suguri & Hime Winter Costumes is €0.59 at Fanatical (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is 100% Orange Juice - Suguri & Hime Winter Costumes available on?

100% Orange Juice - Suguri & Hime Winter Costumes is available on PC.

When was 100% Orange Juice - Suguri & Hime Winter Costumes released?

100% Orange Juice - Suguri & Hime Winter Costumes was released on 16 May 2014.

Who developed 100% Orange Juice - Suguri & Hime Winter Costumes?

100% Orange Juice - Suguri & Hime Winter Costumes was developed by Orange_Juice, Fruitbat Factory and published by Fruitbat Factory.