Compare 10 Years After prices across trusted key stores and find the best deal. Developed by Rock Paper Games. Published by Rock Paper Games. Released on 1/30/2015. Available on PC. Genres: Action, Adventure, Indie, Early Access.

Abandoned in Early Access since 2015 with mostly negative reviews, this open-world survival horror had an intriguing premise that never made it out of alpha. Approach with extreme caution.

I want to be the person who finds the hidden gem buried under a rough Early Access label. With 10 Years After, I genuinely tried. The concept is the kind of thing that catches my attention: a government-mandated injection suppresses all human emotion in the name of peace, the utopia collapses, and you are left picking through the wreckage of a world that chose comfort over humanity. That is a story worth telling. Unfortunately, the game that arrived on Steam in January 2015 was nowhere near ready to tell it. On paper, the feature list reads like a competent survival sandbox. There is a hunger and thirst system, basic crafting, hunting, guns, melee weapons, dynamic weather, a day-and-night cycle that reportedly makes the infected far more dangerous after dark, fully voiced audio diaries scattered across the open world, and apocalyptic radio broadcasts meant to drip-feed lore. The developer even promised a fully voiced main character with a character-driven storyline, hostile NPCs that reward quiet, careful takedowns over loud confrontation, and eventually building and fortification mechanics. That ambition is real, and I respect it on the page. The problem is that the page is all there is. Steam's own storefront now flags that the last developer update was made over a decade ago. The community forums filled up quickly with players asking whether the project had been abandoned, and the silence answered that question. The 23 Steam reviews on record sit at 21 percent positive, with players describing a build that felt unfinished even by Early Access standards: a basic save system, missing quests, missing story beats, and bugs that the developer cheerfully acknowledged might make you "cry and laugh" before promising future fixes that never came. One community thread from players who bought in early describes what they felt was a direction change mid-development, which eroded whatever goodwill the premise had earned. I will defend a slow opening when the payoff justifies the patience. What I cannot defend is a game that stopped moving altogether. The atmospheric ingredients are here in concept: a post-collapse open world, infected that punish noise, lore hidden in voiced diaries, a full soundtrack, and a morally interesting setup about state control of emotion. If any of that had been finished and polished, this could have been a quiet cult favourite. Instead, 10 Years After is a time capsule of what Early Access looked like in 2015 at its most optimistic and least accountable. For anyone wanting a survival horror experience with actual completion and craft behind it, this is not where to look. Kai, Scout Team

10 Years After

10 Years After

Jan 30, 2015Rock Paper Games
GamerScout Says

Abandoned in Early Access since 2015 with mostly negative reviews, this open-world survival horror had an intriguing premise that never made it out of alpha. Approach with extreme caution.

PC
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Historical low: €3.99

GamerScout Verdict

An abandoned Early Access fossil with a genuinely interesting premise; the game it promised never shipped and almost certainly never will.

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Price History

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About 10 Years After

I want to be the person who finds the hidden gem buried under a rough Early Access label. With 10 Years After, I genuinely tried. The concept is the kind of thing that catches my attention: a government-mandated injection suppresses all human emotion in the name of peace, the utopia collapses, and you are left picking through the wreckage of a world that chose comfort over humanity. That is a story worth telling. Unfortunately, the game that arrived on Steam in January 2015 was nowhere near ready to tell it. On paper, the feature list reads like a competent survival sandbox. There is a hunger and thirst system, basic crafting, hunting, guns, melee weapons, dynamic weather, a day-and-night cycle that reportedly makes the infected far more dangerous after dark, fully voiced audio diaries scattered across the open world, and apocalyptic radio broadcasts meant to drip-feed lore. The developer even promised a fully voiced main character with a character-driven storyline, hostile NPCs that reward quiet, careful takedowns over loud confrontation, and eventually building and fortification mechanics. That ambition is real, and I respect it on the page. The problem is that the page is all there is. Steam's own storefront now flags that the last developer update was made over a decade ago. The community forums filled up quickly with players asking whether the project had been abandoned, and the silence answered that question. The 23 Steam reviews on record sit at 21 percent positive, with players describing a build that felt unfinished even by Early Access standards: a basic save system, missing quests, missing story beats, and bugs that the developer cheerfully acknowledged might make you "cry and laugh" before promising future fixes that never came. One community thread from players who bought in early describes what they felt was a direction change mid-development, which eroded whatever goodwill the premise had earned. I will defend a slow opening when the payoff justifies the patience. What I cannot defend is a game that stopped moving altogether. The atmospheric ingredients are here in concept: a post-collapse open world, infected that punish noise, lore hidden in voiced diaries, a full soundtrack, and a morally interesting setup about state control of emotion. If any of that had been finished and polished, this could have been a quiet cult favourite. Instead, 10 Years After is a time capsule of what Early Access looked like in 2015 at its most optimistic and least accountable. For anyone wanting a survival horror experience with actual completion and craft behind it, this is not where to look.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5Abandoned Early AccessOpen World SurvivalVoiced Audio DiariesInfected AIDay-Night Cycle HorrorUnfinished

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
3 GB available space
Graphics
Radeon HD 5950
Processor
Intel I3

Recommended

OS
Windows 8.1 x64
Memory
8 GB RAM
Storage
3 GB available space
Graphics
Radeon HD 7970
Processor
Intel I5 2500K

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Game Info

Developer
Rock Paper Games
Publisher
Rock Paper Games
Release Date
Jan 30, 2015

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Frequently asked questions about 10 Years After

How much does 10 Years After cost?

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What platforms is 10 Years After available on?

10 Years After is available on PC.

When was 10 Years After released?

10 Years After was released on 30 January 2015.

Who developed 10 Years After?

10 Years After was developed by Rock Paper Games.