Compara los precios de Cities: Skylines en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Colossal Order. Publicado por Paradox Interactive. Lanzado el 10/3/2015. Disponible en PC, Mac, Linux, Xbox. Géneros: Simulation, Strategy. Puntuación Metacritic: 85/100.

After a decade, Cities: Skylines still sets the bar for PC city-building, deep zoning mechanics, a massive modding ecosystem, and enough late-game complexity to justify every hour you'll lose to it.

I've put well over 200 hours into Cities: Skylines across multiple playthroughs, and the thing that keeps pulling me back is the same thing that hooked me in 2015: the feedback loop between a thoughtfully zoned district and a city that actually functions. You place residential zones, balance them against commercial and industrial areas, watch citizens spawn with simulated daily routines, and then spend the next three hours wondering why your perfectly designed arterial road is somehow the source of a 40-block traffic jam. That is the core Cities: Skylines experience, and for the right kind of player it is genuinely addictive. The systems here are layered in the right order. You start with a 2km-by-2km tile, connect external highway nodes, drop a power source, run water and sewage, then zone your first residential pocket. Budget management kicks in early, taxes per district, service budget sliders for police, fire, healthcare, and education, and the game trusts you to figure out the balancing act without heavy hand-holding. There is no formal tutorial, but contextual tips appear during play, and the learning curve flattens quickly once you understand that your industrial zone should not share arterial roads with rush-hour commuter traffic. Sandbox and unlimited-money modes are available from the start if you want to skip the budget pressure entirely and focus on urban design, which is a genuinely beginner-friendly escape valve I'd recommend to anyone feeling overwhelmed in their first session. Traffic simulation is both the deepest and most frustrating system in the game. The base AI has a well-documented tendency to funnel vehicles into a single lane regardless of road width, which means a six-lane boulevard can gridlock just as thoroughly as a two-lane backstreet. The practical answer the community settled on years ago is Traffic Manager: President Edition (TM:PE), a Steam Workshop mod that gives you per-lane turn controls, speed limits, and dynamic pathfinding options. Installing it is essentially a rite of passage, and once you do, the traffic puzzle transforms from an irritation into one of the more satisfying optimization games on the platform. The broader Workshop ecosystem is enormous, covering custom assets, building packs, map themes, winter biomes, and road types that the base game never ships with. That mod infrastructure is, honestly, a central part of the value proposition here. What the base game does extremely well is scale and creative freedom. The map expands incrementally as your population hits milestones, eventually stretching to a 36 square kilometer canvas. Districts let you assign independent policies, high-tech specialization, heavy industry bans, tax incentives, which adds a layer of economic decision-making that goes beyond pure aesthetic planning. Public transit routing covers buses, metro lines, trams, trains, and ferry connections, and building a functioning multi-modal network that actually offloads car traffic is one of the most rewarding problems the game poses. The difficulty ceiling is self-imposed: vanilla play is forgiving enough to coast through, but chasing a genuinely efficient city with green traffic flow across the whole map at 300k population will occupy a serious planner for dozens of hours. The honest caveat is that some systems feel thin without the DLC catalogue, which is extensive. Base-game content covers the essentials, but natural disasters, campus mechanics, airports, and industries each ship as paid expansions. For a first purchase, the base game holds up on its own; just be aware the content roadmap is largely complete at this point and the sequel now exists as an alternative (with its own, somewhat rougher track record at launch). Diego, Scout Team

Cities: Skylines

Cities: Skylines

10 mar 2015Colossal OrderParadox Interactive
GamerScout opina

After a decade, Cities: Skylines still sets the bar for PC city-building, deep zoning mechanics, a massive modding ecosystem, and enough late-game complexity to justify every hour you'll lose to it.

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Acerca de Cities: Skylines

I've put well over 200 hours into Cities: Skylines across multiple playthroughs, and the thing that keeps pulling me back is the same thing that hooked me in 2015: the feedback loop between a thoughtfully zoned district and a city that actually functions. You place residential zones, balance them against commercial and industrial areas, watch citizens spawn with simulated daily routines, and then spend the next three hours wondering why your perfectly designed arterial road is somehow the source of a 40-block traffic jam. That is the core Cities: Skylines experience, and for the right kind of player it is genuinely addictive. The systems here are layered in the right order. You start with a 2km-by-2km tile, connect external highway nodes, drop a power source, run water and sewage, then zone your first residential pocket. Budget management kicks in early, taxes per district, service budget sliders for police, fire, healthcare, and education, and the game trusts you to figure out the balancing act without heavy hand-holding. There is no formal tutorial, but contextual tips appear during play, and the learning curve flattens quickly once you understand that your industrial zone should not share arterial roads with rush-hour commuter traffic. Sandbox and unlimited-money modes are available from the start if you want to skip the budget pressure entirely and focus on urban design, which is a genuinely beginner-friendly escape valve I'd recommend to anyone feeling overwhelmed in their first session. Traffic simulation is both the deepest and most frustrating system in the game. The base AI has a well-documented tendency to funnel vehicles into a single lane regardless of road width, which means a six-lane boulevard can gridlock just as thoroughly as a two-lane backstreet. The practical answer the community settled on years ago is Traffic Manager: President Edition (TM:PE), a Steam Workshop mod that gives you per-lane turn controls, speed limits, and dynamic pathfinding options. Installing it is essentially a rite of passage, and once you do, the traffic puzzle transforms from an irritation into one of the more satisfying optimization games on the platform. The broader Workshop ecosystem is enormous, covering custom assets, building packs, map themes, winter biomes, and road types that the base game never ships with. That mod infrastructure is, honestly, a central part of the value proposition here. What the base game does extremely well is scale and creative freedom. The map expands incrementally as your population hits milestones, eventually stretching to a 36 square kilometer canvas. Districts let you assign independent policies, high-tech specialization, heavy industry bans, tax incentives, which adds a layer of economic decision-making that goes beyond pure aesthetic planning. Public transit routing covers buses, metro lines, trams, trains, and ferry connections, and building a functioning multi-modal network that actually offloads car traffic is one of the most rewarding problems the game poses. The difficulty ceiling is self-imposed: vanilla play is forgiving enough to coast through, but chasing a genuinely efficient city with green traffic flow across the whole map at 300k population will occupy a serious planner for dozens of hours. The honest caveat is that some systems feel thin without the DLC catalogue, which is extensive. Base-game content covers the essentials, but natural disasters, campus mechanics, airports, and industries each ship as paid expansions. For a first purchase, the base game holds up on its own; just be aware the content roadmap is largely complete at this point and the sequel now exists as an alternative (with its own, somewhat rougher track record at launch).

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play on TabletFamily SharingsteamCity ManagementTraffic SimulationMod SupportUrban PlanningTransit NetworksWinter BiomesBudget ManagementWorkshop IntegrationZoning MechanicsTraffic Manager IntegrationDistrict PoliciesMulti-Modal TransitSandbox ModeDLC-ExpandableTM:PE CompatibleLate-Game OptimizationTile Unlocking Progression

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo, 3.0GHz / AMD Athlon 64 X2 6400+, 3.2GHz
Memory
4 GB RAM
Graphics
nVIDIA GeForce GTX 260, 512 MB / ATI Radeon HD 5670, 512 MB
DirectX
Version 11…

Recomendados

OS
Windows® 10 Home 64 bit
Processor
Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 580 (1.5 GB) | A…

DLC y complementos de Cities: Skylines79

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Cities Skylines 2 Ultimate Edition
Cities Skylines 2 Ultimate Edition
Cities: Skylines - Season Pass (DLC)
Cities: Skylines - Season Pass (DLC)
Cities: Skylines - Season Pass 2 (DLC)
Cities: Skylines - Season Pass 2 (DLC)
Cities: Skylines - World Tour Bundle 2(DLC)
Cities: Skylines - World Tour Bundle 2(DLC)
Cities: Skylines - 90's Pop Radio
Cities: Skylines - 90's Pop Radio
Cities: Skylines - After Dark (DLC)
Cities: Skylines - After Dark (DLC)
Cities: Skylines - Airports (DLC)
Cities: Skylines - Airports (DLC)
Cities: Skylines - Alpine Tunes Radio
Cities: Skylines - Alpine Tunes Radio
Cities: Skylines - Campus (DLC) key
Cities: Skylines - Campus (DLC) key
Cities: Skylines - Content Creator Pack (DLC)
Cities: Skylines - Content Creator Pack (DLC)
Cities: Skylines - Content Creator Pack: Bridges & Piers (DLC)
Cities: Skylines - Content Creator Pack: Bridges & Piers (DLC)
Cities: Skylines - Content Creator Pack: Brooklyn & Queens
Cities: Skylines - Content Creator Pack: Brooklyn & Queens
Cities: Skylines - Content Creator Pack: Map Pack 3 (DLC)
Cities: Skylines - Content Creator Pack: Map Pack 3 (DLC)
Cities: Skylines - Content Creator Pack: Modern Japan (DLC)
Cities: Skylines - Content Creator Pack: Modern Japan (DLC)
Cities: Skylines - Content Creator Pack: Mountain Village
Cities: Skylines - Content Creator Pack: Mountain Village
Cities: Skylines - Content Creator Pack: Railroads of Japan
Cities: Skylines - Content Creator Pack: Railroads of Japan
Cities: Skylines - Content Creator Pack: Shopping Malls (DLC)
Cities: Skylines - Content Creator Pack: Shopping Malls (DLC)
Cities: Skylines - Content Creator Pack: Skyscrapers (DLC)
Cities: Skylines - Content Creator Pack: Skyscrapers (DLC)
Cities: Skylines - Content Creator Pack: Train Stations (DLC)
Cities: Skylines - Content Creator Pack: Train Stations (DLC)
Cities: Skylines - Content Creator Pack: Train Stations (DLC)
Cities: Skylines - Content Creator Pack: Train Stations (DLC)
Cities: Skylines - Deluxe Upgrade Pack (DLC)
Cities: Skylines - Deluxe Upgrade Pack (DLC)
Cities: Skylines - Downtown Bundle (DLC)
Cities: Skylines - Downtown Bundle (DLC)
Cities: Skylines - Downtown to Countryside Bundle (DLC)
Cities: Skylines - Downtown to Countryside Bundle (DLC)
Cities: Skylines - Financial Districts (DLC)
Cities: Skylines - Financial Districts (DLC)
Cities: Skylines - Green Cities (DLC)
Cities: Skylines - Green Cities (DLC)
Cities: Skylines - Hotels & Retreats (DLC)
Cities: Skylines - Hotels & Retreats (DLC)
Cities: Skylines - Industries (DLC)
Cities: Skylines - Industries (DLC)
Cities: Skylines - Industries Plus (DLC)
Cities: Skylines - Industries Plus (DLC)
Cities: Skylines - Mass Transit (DLC)
Cities: Skylines - Mass Transit (DLC)
Cities: Skylines - Mayor's Edition
Cities: Skylines - Mayor's Edition
Cities: Skylines - Mountain Village Bundle
Cities: Skylines - Mountain Village Bundle
Cities: Skylines - Natural Disasters (DLC)
Cities: Skylines - Natural Disasters (DLC)
Cities: Skylines - New Player Bundle
Cities: Skylines - New Player Bundle
Cities: Skylines - Parklife (DLC)
Cities: Skylines - Parklife (DLC)
Cities: Skylines - Parklife Plus (DLC)
Cities: Skylines - Parklife Plus (DLC)
Cities: Skylines - Piano Tunes Radio
Cities: Skylines - Piano Tunes Radio
Cities: Skylines - Plazas and Promenades (DLC)
Cities: Skylines - Plazas and Promenades (DLC)
Cities: Skylines - Race Day
Cities: Skylines - Race Day
Cities: Skylines - Snowfall (DLC)
Cities: Skylines - Snowfall (DLC)
Cities: Skylines - Sunset Harbor (DLC)
Cities: Skylines - Sunset Harbor (DLC)
Cities: Skylines - World Tour Bundle (DLC)
Cities: Skylines - World Tour Bundle (DLC)
Cities: Skylines - Xbox One Edition (Xbox One)
Cities: Skylines - Xbox One Edition (Xbox One)
Cities: Skylines and Green Cities DLC
Cities: Skylines and Green Cities DLC
Cities: Skylines and Parklife DLC
Cities: Skylines and Parklife DLC
Cities: Skylines - 80's Downtown Beat (DLC)
Cities: Skylines - 80's Downtown Beat (DLC)
Cities: Skylines - 80's Movies Tunes (DLC)
Cities: Skylines - 80's Movies Tunes (DLC)
Cities: Skylines - African Vibes (DLC)
Cities: Skylines - African Vibes (DLC)
Cities: Skylines - All That Jazz (DLC)
Cities: Skylines - All That Jazz (DLC)
Cities: Skylines - Art Deco (DLC)
Cities: Skylines - Art Deco (DLC)
Cities: Skylines - Calm The Mind Radio (DLC)
Cities: Skylines - Calm The Mind Radio (DLC)
Cities: Skylines - Campus Radio (DLC) Key
Cities: Skylines - Campus Radio (DLC) Key
Cities: Skylines - Coast to Coast Radio (DLC)
Cities: Skylines - Coast to Coast Radio (DLC)
Cities: Skylines - Concerts (DLC)
Cities: Skylines - Concerts (DLC)
Cities: Skylines - Content Creator Pack: Africa in Miniature (DLC)
Cities: Skylines - Content Creator Pack: Africa in Miniature (DLC)
Cities: Skylines - Content Creator Pack: Art Deco (DLC)
Cities: Skylines - Content Creator Pack: Art Deco (DLC)
Cities: Skylines - Content Creator Pack: European Suburbia (DLC)
Cities: Skylines - Content Creator Pack: European Suburbia (DLC)
Cities: Skylines - Content Creator Pack: Heart of Korea (DLC)
Cities: Skylines - Content Creator Pack: Heart of Korea (DLC)
Cities: Skylines - Content Creator Pack: Map Pack (DLC)
Cities: Skylines - Content Creator Pack: Map Pack (DLC)
Cities: Skylines - Content Creator Pack: Map Pack 2 (DLC)
Cities: Skylines - Content Creator Pack: Map Pack 2 (DLC)
Cities: Skylines - Content Creator Pack: Mid-Century Modern (DLC)
Cities: Skylines - Content Creator Pack: Mid-Century Modern (DLC)
Cities: Skylines - Content Creator Pack: Seaside Resorts (DLC)
Cities: Skylines - Content Creator Pack: Seaside Resorts (DLC)
Cities: Skylines - Content Creator Pack: Sports Venues (DLC)
Cities: Skylines - Content Creator Pack: Sports Venues (DLC)
Cities: Skylines - Country Road Radio (DLC)
Cities: Skylines - Country Road Radio (DLC)
Cities: Skylines - Deep Focus Radio (DLC)
Cities: Skylines - Deep Focus Radio (DLC)
Cities: Skylines - Downtown Radio (DLC)
Cities: Skylines - Downtown Radio (DLC)
Cities: Skylines - European Suburbia (DLC)
Cities: Skylines - European Suburbia (DLC)
Cities: Skylines - JADIA Radio (DLC)
Cities: Skylines - JADIA Radio (DLC)
Cities: Skylines - K-pop Station (DLC)
Cities: Skylines - K-pop Station (DLC)
Cities: Skylines - Map Pack(DLC)
Cities: Skylines - Map Pack(DLC)
Cities: Skylines - On Air Radio (DLC)
Cities: Skylines - On Air Radio (DLC)
Cities: Skylines - Paradise Radio (DLC)
Cities: Skylines - Paradise Radio (DLC)
Cities: Skylines - Pop-Punk Radio (DLC)
Cities: Skylines - Pop-Punk Radio (DLC)
Cities: Skylines - Rail Hawk Radio (DLC)
Cities: Skylines - Rail Hawk Radio (DLC)
Cities: Skylines - Relaxation Station (DLC)
Cities: Skylines - Relaxation Station (DLC)
Cities: Skylines - Rock City Radio (DLC)
Cities: Skylines - Rock City Radio (DLC)
Cities: Skylines - Shoreline Radio (DLC)
Cities: Skylines - Shoreline Radio (DLC)
Cities: Skylines - Sunny Breeze Radio (DLC)
Cities: Skylines - Sunny Breeze Radio (DLC)
Cities: Skylines - Synthetic Dawn Radio (DLC)
Cities: Skylines - Synthetic Dawn Radio (DLC)
Cities: Skylines - Vehicles of the World (DLC)
Cities: Skylines - Vehicles of the World (DLC)

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Community Discussion

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Reseñas y valoraciones

Metacritic
85
Steam
93%(288,629)

Información del juego

Desarrolladora
Colossal Order
Distribuidora
Paradox Interactive
Fecha de lanzamiento
10 mar 2015

Modos de juego

singleplayer

Idiomas

Subtítulos (9)
EnglishFrenchGermanSpanish - SpainPolishPortuguese - Brazil+3 más

Características

AchievementsTrading CardsWorkshopCloud Saves

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¿Cuánto cuesta Cities: Skylines?

El precio de Cities: Skylines cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Cities: Skylines más barato?

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¿En qué plataformas está disponible Cities: Skylines?

Cities: Skylines está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Cities: Skylines?

Cities: Skylines se lanzó el 10 de marzo de 2015.

¿Quién desarrolló Cities: Skylines?

Cities: Skylines fue desarrollado por Colossal Order y publicado por Paradox Interactive.

¿Merece la pena comprar Cities: Skylines?

Cities: Skylines tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.