Compara los precios de Cities: Skylines - All That Jazz (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Colossal Order. Publicado por Paradox Interactive. Lanzado el 10/3/2015. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 85/100.

All That Jazz drops a curated pack of jazz-age assets into your Skylines city - cosmetic depth for builders who want their downtown to feel lived-in.

Cities: Skylines - All That Jazz is a cosmetic DLC for Colossal Order's city-builder, adding a themed collection of jazz-inspired props, buildings, and decorative assets that lean into a mid-century, New Orleans-adjacent aesthetic. It is not a mechanics expansion. There are no new zoning types, traffic systems, or policy levers here. What you get is visual vocabulary - the kind of stuff that makes a screenshot worth posting and a downtown district feel like it has a personality rather than just a tax base. For players who already own the base game and have a city or two under their belt, this pack slots in cleanly. The assets show up in the relevant menus without any configuration, and Colossal Order's asset pipeline is stable enough that nothing here is going to break a save or conflict with popular workshop mods. If you run a heavily modded install - think Ploppable RICO, Network Extensions, or Fine Road Anarchy - these props sit alongside workshop content without friction, which matters more than it sounds. Where the DLC earns its place is in the mid-to-late build phase, when your city has solved its sewer overflows and transit death spirals and you want to start caring about what things look like. Placing jazz-club facades along a pedestrian boulevard, or dressing up a plaza with thematic props, is genuinely satisfying if district aesthetics are part of your workflow. It is not for players who are still figuring out roundabouts. The tutorial does not cover decorative assets, and newer players will get more mileage from gameplay-expanding DLCs like After Dark or Mass Transit before circling back to cosmetic packs. The honest caveat is that Skylines has a massive free workshop on Steam, and a motivated player can find comparable - sometimes better - jazz-age assets uploaded by the community at no cost. All That Jazz is essentially a curated, officially supported slice of that same creative space, with the polish and compatibility guarantees that come with an official release. Whether that trade-off is worth it depends entirely on how much you value curation over quantity and official support over DIY. Bottom line for the spreadsheet-minded: this DLC adds zero decision-making depth. It will not change your city's efficiency curves, and it will not affect late-game sustainability. It is a cosmetics line item, priced accordingly, and should be evaluated purely on whether its specific aesthetic matches the cities you like to build. If jazz-age urban charm is on your mood board, it delivers. If you are still optimizing bus lines, come back later. Diego, Scout Team

Cities: Skylines - All That Jazz (DLC)

Cities: Skylines - All That Jazz (DLC)

Complemento / DLC de Cities: Skylines — ver juego completo
10 mar 2015Colossal OrderParadox Interactive
GamerScout opina

All That Jazz drops a curated pack of jazz-age assets into your Skylines city - cosmetic depth for builders who want their downtown to feel lived-in.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €0.36

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Acerca de Cities: Skylines - All That Jazz (DLC)

Cities: Skylines - All That Jazz is a cosmetic DLC for Colossal Order's city-builder, adding a themed collection of jazz-inspired props, buildings, and decorative assets that lean into a mid-century, New Orleans-adjacent aesthetic. It is not a mechanics expansion. There are no new zoning types, traffic systems, or policy levers here. What you get is visual vocabulary - the kind of stuff that makes a screenshot worth posting and a downtown district feel like it has a personality rather than just a tax base. For players who already own the base game and have a city or two under their belt, this pack slots in cleanly. The assets show up in the relevant menus without any configuration, and Colossal Order's asset pipeline is stable enough that nothing here is going to break a save or conflict with popular workshop mods. If you run a heavily modded install - think Ploppable RICO, Network Extensions, or Fine Road Anarchy - these props sit alongside workshop content without friction, which matters more than it sounds. Where the DLC earns its place is in the mid-to-late build phase, when your city has solved its sewer overflows and transit death spirals and you want to start caring about what things look like. Placing jazz-club facades along a pedestrian boulevard, or dressing up a plaza with thematic props, is genuinely satisfying if district aesthetics are part of your workflow. It is not for players who are still figuring out roundabouts. The tutorial does not cover decorative assets, and newer players will get more mileage from gameplay-expanding DLCs like After Dark or Mass Transit before circling back to cosmetic packs. The honest caveat is that Skylines has a massive free workshop on Steam, and a motivated player can find comparable - sometimes better - jazz-age assets uploaded by the community at no cost. All That Jazz is essentially a curated, officially supported slice of that same creative space, with the polish and compatibility guarantees that come with an official release. Whether that trade-off is worth it depends entirely on how much you value curation over quantity and official support over DIY. Bottom line for the spreadsheet-minded: this DLC adds zero decision-making depth. It will not change your city's efficiency curves, and it will not affect late-game sustainability. It is a cosmetics line item, priced accordingly, and should be evaluated purely on whether its specific aesthetic matches the cities you like to build. If jazz-age urban charm is on your mood board, it delivers. If you are still optimizing bus lines, come back later.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCosmetic DLCCity AestheticsMid-Century StyleDistrict BuildingAsset PackWorkshop-CompatibleLate-Game Content

Requisitos del sistema

Mínimos

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTS 450 (1 GB) | AMD® R7 250 (2 GB)…

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OS
Windows® 10 Home 64 bit
Processor
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Memory
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Reseñas y valoraciones

Metacritic
85
Steam
93%(288,632)

Información del juego

Desarrolladora
Colossal Order
Distribuidora
Paradox Interactive
Fecha de lanzamiento
10 mar 2015

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¿En qué plataformas está disponible Cities: Skylines - All That Jazz (DLC)?

Cities: Skylines - All That Jazz (DLC) está disponible en PC.

¿Cuándo se lanzó Cities: Skylines - All That Jazz (DLC)?

Cities: Skylines - All That Jazz (DLC) se lanzó el 10 de marzo de 2015.

¿Quién desarrolló Cities: Skylines - All That Jazz (DLC)?

Cities: Skylines - All That Jazz (DLC) fue desarrollado por Colossal Order y publicado por Paradox Interactive.

¿Merece la pena comprar Cities: Skylines - All That Jazz (DLC)?

Cities: Skylines - All That Jazz (DLC) tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.