Compara los precios de Cities Skylines Remastered Airports (Xbox Series X|S) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Colossal Order. Publicado por Paradox Interactive. Lanzado el 15/2/2023. Disponible en Xbox Series X, Xbox One, Xbox, PC. Géneros: Simulation, Strategy.

The one expansion Cities: Skylines always needed at launch, Airports turns a single-plop placeholder into a full district-management system worth sinking real hours into.

My spreadsheet instincts lit up the moment I started laying the airport area tool down and watched the terrain auto-flatten beneath it. That one small detail tells you everything about how Colossal Order approached this DLC: the friction that would normally push city-builder players away has been smoothed out before it ever becomes a problem. This is the Airports expansion bundled into the Cities: Skylines Remastered package for Xbox Series X|S, and it is a meaningful upgrade over the vanilla ploppable airport that shipped with the base game. The core distinction is modular scale. Where the base game hands you a single pre-built airport object, this DLC asks you to zone an airport district and construct it piece by piece, from runways and taxiways to concourse hubs, control towers, and three distinct terminal styles. Progression runs through three airport levels, gated by passenger throughput and overall city attractiveness. Level one unlocks bus terminals and articulated airport buses. Level two opens an elevated airport metro station carrying up to 180 passengers per run. Hit level three and you can add an airport express train station with vehicles carrying up to 240 passengers, plus a cargo terminal that shares runways with passenger operations. The system hooks directly into tourism, industry, and the public transport networks built up through earlier DLCs like Mass Transit. Managing ticket pricing and the concourse network adds a thin but satisfying layer of economic decision-making on top of the normal city management loop. A dedicated airline headquarters lets you name, logo, and livery your own carrier once level three is reached, which is the kind of cosmetic depth that keeps obsessive builders invested far longer than the mechanical reward alone. There are real constraints to acknowledge. The airport district needs substantial flat space, which is a genuine planning problem on maps with mature cities already filling 20-plus tiles. The Remastered edition bumps the buildable area to 25 tiles, which at least gives new saves more room to pre-plan a proper airport corridor away from residential zones. Noise and air pollution are real mechanics here: place runways near housing without public transit buffers and your citizen satisfaction numbers will remind you promptly. The management layer, while welcome, sits at a fairly light depth compared to what the base game demands from road networks and zoning. Reviewers who dug into the full PC release noted that some of the personalisation features feel slightly overpromised relative to what the tools actually deliver, and that critique carries to the console version. The dream of linking multiple city saves through shared air routes was never realised, which is a missed simulation opportunity that still stings a little. For the Xbox Series X|S specifically, the Remastered foundation matters. The jump from nine to twenty-five buildable tiles means an airport district no longer forces impossible compromises on an already dense map. Performance holds up well even as the airport district fills with animated ground vehicles, luggage carriers, and aircraft cycling through stands. The console UI, which was already praised as one of the more intuitive controller-driven interfaces in the genre, extends sensibly to the new airport tab. New players should not be intimidated by the layered systems here. Start a fresh map, reserve a flat peripheral tile early for your future airport zone, and let the city grow into it organically. The progression gating does the pacing work for you. Bottom line: this is a content-complete package that adds the single most-requested feature the base game was missing. The depth is not at the level of the Industries or Campus DLCs in terms of economic complexity, but the visual payoff and transport integration are strong enough to justify it for anyone already invested in the Remastered experience. Veterans of the PC version will find the console implementation surprisingly capable. Newcomers to the series get all of this in one purchase, which is a reasonable deal by any city-builder standard. Diego, Scout Team

Cities Skylines Remastered Airports (Xbox Series X|S)

Cities Skylines Remastered Airports (Xbox Series X|S)

15 feb 2023Colossal OrderParadox Interactive
GamerScout opina

The one expansion Cities: Skylines always needed at launch, Airports turns a single-plop placeholder into a full district-management system worth sinking real hours into.

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My spreadsheet instincts lit up the moment I started laying the airport area tool down and watched the terrain auto-flatten beneath it. That one small detail tells you everything about how Colossal Order approached this DLC: the friction that would normally push city-builder players away has been smoothed out before it ever becomes a problem. This is the Airports expansion bundled into the Cities: Skylines Remastered package for Xbox Series X|S, and it is a meaningful upgrade over the vanilla ploppable airport that shipped with the base game. The core distinction is modular scale. Where the base game hands you a single pre-built airport object, this DLC asks you to zone an airport district and construct it piece by piece, from runways and taxiways to concourse hubs, control towers, and three distinct terminal styles. Progression runs through three airport levels, gated by passenger throughput and overall city attractiveness. Level one unlocks bus terminals and articulated airport buses. Level two opens an elevated airport metro station carrying up to 180 passengers per run. Hit level three and you can add an airport express train station with vehicles carrying up to 240 passengers, plus a cargo terminal that shares runways with passenger operations. The system hooks directly into tourism, industry, and the public transport networks built up through earlier DLCs like Mass Transit. Managing ticket pricing and the concourse network adds a thin but satisfying layer of economic decision-making on top of the normal city management loop. A dedicated airline headquarters lets you name, logo, and livery your own carrier once level three is reached, which is the kind of cosmetic depth that keeps obsessive builders invested far longer than the mechanical reward alone. There are real constraints to acknowledge. The airport district needs substantial flat space, which is a genuine planning problem on maps with mature cities already filling 20-plus tiles. The Remastered edition bumps the buildable area to 25 tiles, which at least gives new saves more room to pre-plan a proper airport corridor away from residential zones. Noise and air pollution are real mechanics here: place runways near housing without public transit buffers and your citizen satisfaction numbers will remind you promptly. The management layer, while welcome, sits at a fairly light depth compared to what the base game demands from road networks and zoning. Reviewers who dug into the full PC release noted that some of the personalisation features feel slightly overpromised relative to what the tools actually deliver, and that critique carries to the console version. The dream of linking multiple city saves through shared air routes was never realised, which is a missed simulation opportunity that still stings a little. For the Xbox Series X|S specifically, the Remastered foundation matters. The jump from nine to twenty-five buildable tiles means an airport district no longer forces impossible compromises on an already dense map. Performance holds up well even as the airport district fills with animated ground vehicles, luggage carriers, and aircraft cycling through stands. The console UI, which was already praised as one of the more intuitive controller-driven interfaces in the genre, extends sensibly to the new airport tab. New players should not be intimidated by the layered systems here. Start a fresh map, reserve a flat peripheral tile early for your future airport zone, and let the city grow into it organically. The progression gating does the pacing work for you. Bottom line: this is a content-complete package that adds the single most-requested feature the base game was missing. The depth is not at the level of the Industries or Campus DLCs in terms of economic complexity, but the visual payoff and transport integration are strong enough to justify it for anyone already invested in the Remastered experience. Veterans of the PC version will find the console implementation surprisingly capable. Newcomers to the series get all of this in one purchase, which is a reasonable deal by any city-builder standard.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

xboxModular BuildingTransport ManagementDLC ExpansionAirport ProgressionCargo LogisticsTransit IntegrationDistrict ZoningConsole City-Builder

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Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia…

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Windows® 10 Home 64 bit
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16 GB RAM
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Información del juego

Desarrolladora
Colossal Order
Distribuidora
Paradox Interactive
Fecha de lanzamiento
15 feb 2023

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¿En qué plataformas está disponible Cities Skylines Remastered Airports (Xbox Series X|S)?

Cities Skylines Remastered Airports (Xbox Series X|S) está disponible en Xbox Series X, Xbox One, Xbox, PC.

¿Cuándo se lanzó Cities Skylines Remastered Airports (Xbox Series X|S)?

Cities Skylines Remastered Airports (Xbox Series X|S) se lanzó el 15 de febrero de 2023.

¿Quién desarrolló Cities Skylines Remastered Airports (Xbox Series X|S)?

Cities Skylines Remastered Airports (Xbox Series X|S) fue desarrollado por Colossal Order y publicado por Paradox Interactive.