Compara los precios de Cities: Skylines - Hotels & Retreats (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Colossal Order. Publicado por Paradox Interactive. Lanzado el 10/3/2015. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 85/100.

Hotels & Retreats bolts a tourism management layer onto Cities: Skylines, letting you micromanage hostel-to-resort lodging chains to pull visitors into your meticulously zoned city.

Cities: Skylines has always rewarded obsessive planners, and Hotels & Retreats is precisely the kind of DLC that feeds that obsession with a new vertical to optimize. At its core, this is a tourism-focused expansion that adds a tiered accommodation system to your city: hostels and cabins at the budget end, standard hotels in the middle, and full luxurious resorts at the top. Each tier attracts a different visitor profile, which means your transport network, your noise zoning, and your commercial density all suddenly matter in new ways. If you've been running your city on autopilot after hitting a stable tax base, this DLC hands you a fresh set of knobs to turn. The hotel management layer is where the real decision-making lives. You're not just plopping a building and walking away. You set policies, manage the guest mix, and think about what your resort district actually needs to thrive: nearby parks, low traffic congestion, maybe a dedicated transit line so tourists aren't clogging your commuter roads. For players who treat Cities: Skylines like a systems puzzle rather than a city painter, this is genuinely interesting. The feedback loop between accommodation tier, visitor satisfaction, and city income is legible enough to plan around, which is exactly what a good sim expansion should deliver. That said, the DLC is not a reinvention. If you've bounced off the base game's pace before, Hotels & Retreats won't change your mind. The buildings themselves are attractive and fit the game's visual language, but the management depth, while real, is lighter than what dedicated hotel-sim fans might expect. It's Cities: Skylines logic applied to tourism, not a full Hotel Tycoon mode grafted on. The AI driving tourist behavior follows the same rules as the rest of the simulation, which means it benefits from all the same mods and patches the base game uses, a genuine plus for anyone deep in the mod ecosystem. For newcomers to the base game, Hotels & Retreats is not a starting point. Get comfortable with zoning, transport, and budget management first. But for a mid-game city that has its fundamentals locked in, this DLC gives you a credible reason to redesign a coastal or mountainous district from scratch, plan new infrastructure, and chase a new economic target. That kind of structured lateral challenge is exactly what keeps long Cities: Skylines sessions from feeling like maintenance work. It respects the player's time by integrating cleanly rather than adding a disconnected minigame. Bottom line: it's a focused, competent expansion for committed Cities: Skylines players who want another system to optimize rather than a passive cosmetic pack. Diego, Scout Team

Cities: Skylines - Hotels & Retreats (DLC)

Cities: Skylines - Hotels & Retreats (DLC)

Complemento / DLC de Cities: Skylines — ver juego completo
10 mar 2015Colossal OrderParadox Interactive
GamerScout opina

Hotels & Retreats bolts a tourism management layer onto Cities: Skylines, letting you micromanage hostel-to-resort lodging chains to pull visitors into your meticulously zoned city.

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Cities: Skylines has always rewarded obsessive planners, and Hotels & Retreats is precisely the kind of DLC that feeds that obsession with a new vertical to optimize. At its core, this is a tourism-focused expansion that adds a tiered accommodation system to your city: hostels and cabins at the budget end, standard hotels in the middle, and full luxurious resorts at the top. Each tier attracts a different visitor profile, which means your transport network, your noise zoning, and your commercial density all suddenly matter in new ways. If you've been running your city on autopilot after hitting a stable tax base, this DLC hands you a fresh set of knobs to turn. The hotel management layer is where the real decision-making lives. You're not just plopping a building and walking away. You set policies, manage the guest mix, and think about what your resort district actually needs to thrive: nearby parks, low traffic congestion, maybe a dedicated transit line so tourists aren't clogging your commuter roads. For players who treat Cities: Skylines like a systems puzzle rather than a city painter, this is genuinely interesting. The feedback loop between accommodation tier, visitor satisfaction, and city income is legible enough to plan around, which is exactly what a good sim expansion should deliver. That said, the DLC is not a reinvention. If you've bounced off the base game's pace before, Hotels & Retreats won't change your mind. The buildings themselves are attractive and fit the game's visual language, but the management depth, while real, is lighter than what dedicated hotel-sim fans might expect. It's Cities: Skylines logic applied to tourism, not a full Hotel Tycoon mode grafted on. The AI driving tourist behavior follows the same rules as the rest of the simulation, which means it benefits from all the same mods and patches the base game uses, a genuine plus for anyone deep in the mod ecosystem. For newcomers to the base game, Hotels & Retreats is not a starting point. Get comfortable with zoning, transport, and budget management first. But for a mid-game city that has its fundamentals locked in, this DLC gives you a credible reason to redesign a coastal or mountainous district from scratch, plan new infrastructure, and chase a new economic target. That kind of structured lateral challenge is exactly what keeps long Cities: Skylines sessions from feeling like maintenance work. It respects the player's time by integrating cleanly rather than adding a disconnected minigame. Bottom line: it's a focused, competent expansion for committed Cities: Skylines players who want another system to optimize rather than a passive cosmetic pack.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTourism ManagementCity Builder DLCEconomic OptimizationZone PlanningVisitor TrafficResort BuildingMid-Game ContentMod Compatible

Requisitos del sistema

Mínimos

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTS 450 (1 GB) | AMD® R7 250 (2 GB)…

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OS
Windows® 10 Home 64 bit
Processor
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Memory
16 GB RAM
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Reseñas y valoraciones

Metacritic
85
Steam
93%(288,631)

Información del juego

Desarrolladora
Colossal Order
Distribuidora
Paradox Interactive
Fecha de lanzamiento
10 mar 2015

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Cities: Skylines - Hotels & Retreats (DLC) está disponible en PC.

¿Cuándo se lanzó Cities: Skylines - Hotels & Retreats (DLC)?

Cities: Skylines - Hotels & Retreats (DLC) se lanzó el 10 de marzo de 2015.

¿Quién desarrolló Cities: Skylines - Hotels & Retreats (DLC)?

Cities: Skylines - Hotels & Retreats (DLC) fue desarrollado por Colossal Order y publicado por Paradox Interactive.

¿Merece la pena comprar Cities: Skylines - Hotels & Retreats (DLC)?

Cities: Skylines - Hotels & Retreats (DLC) tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.