Compara los precios de Cities: Skylines - Season Pass (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Colossal Order. Publicado por Paradox Interactive. Lanzado el 10/3/2015. Disponible en Xbox Series X, Xbox One, Xbox. Géneros: Simulation, Strategy. Puntuación Metacritic: 85/100.

Three full expansions plus extra content for the best city-builder on the market. Snowfall, Natural Disasters, and Mass Transit bundled for builders who want the complete toolkit.

Cities: Skylines arrived and quietly dismantled every complaint people had about SimCity's 2013 relaunch. Colossal Order built a city-builder with real traffic simulation, granular zoning controls, and a budget system that actually punishes bad planning. The Season Pass bundles three substantial expansions - Snowfall, Natural Disasters, and Mass Transit - plus the High-Tech Buildings content pack, stacking a serious amount of additional systems on top of an already dense base game. Snowfall introduces climate mechanics and a heating infrastructure layer, which sounds cosmetic but immediately rewires how you plan district layouts and road grids. Natural Disasters adds scenario-based play, early-warning systems, and emergency services logic that stress-tests city designs you thought were bulletproof. Mass Transit is arguably the strongest of the three, overhauling public transport with ferries, blimps, cable cars, and monorails, alongside a new line-management interface that rewards players who take transit routing seriously. If you have ever stared at a traffic heat map at 1 AM trying to fix a bottleneck, Mass Transit is the expansion that gives you real tools instead of bus-route duct tape. Decision depth is where Skylines earns its reputation and where this bundle pays off. Each expansion layers new variables onto the same core loop: zone land, manage demand, fund infrastructure, watch your budget, fix what breaks. Natural Disasters forces you to think about emergency access corridors. Snowfall makes heating network coverage a parallel budgeting problem. Mass Transit changes the whole calculus of residential placement once you have reliable transit lines. None of these are shallow additions. They compound into a city that feels genuinely alive rather than a static picture of a city. For newcomers, the learning curve is real but not hostile. The base game's tutorial covers the fundamentals, and each expansion introduces its systems gradually through scenario objectives. The mod ecosystem - historically strongest on PC but available in curated form on console - fills gaps where the base tutorials fall short. If you approach the Season Pass content one expansion at a time rather than enabling everything at once, even a first-time city-builder player can get comfortable before adding heating grids and tornado shelters to the to-do list. Start a vanilla city, hit 30,000 population, then enable Snowfall. That sequencing matters. The honest criticisms are worth naming. The AI that governs citizen behavior is serviceable rather than sophisticated - Cims follow traffic and transit logic but do not model complex economic preferences. Late-game performance on older hardware and base console versions can slow down once a city scales past a certain population threshold. And while the expansions are meaty, players coming from a heavily modded PC version will notice the console content library is smaller. The Season Pass represents strong value for the content volume, but it is not a substitute for the richer PC mod scene if that is what drew you to Skylines originally. Taken together, the bundle is the right entry point for console city-builder fans who want more than the base game offers on day one. Three full expansions covering climate, disaster management, and transit planning address three of the most interesting pressure points in long-term city management. If you enjoy the idea of optimizing a transit network as much as drawing a skyline, the Mass Transit expansion alone justifies paying attention to this pass. Diego, Scout Team

Cities: Skylines - Season Pass (DLC)

Cities: Skylines - Season Pass (DLC)

10 mar 2015Colossal OrderParadox Interactive
GamerScout opina

Three full expansions plus extra content for the best city-builder on the market. Snowfall, Natural Disasters, and Mass Transit bundled for builders who want the complete toolkit.

Xbox Series XXbox OneXbox
Steam Deck PlayableProtonDB Gold
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Acerca de Cities: Skylines - Season Pass (DLC)

Cities: Skylines arrived and quietly dismantled every complaint people had about SimCity's 2013 relaunch. Colossal Order built a city-builder with real traffic simulation, granular zoning controls, and a budget system that actually punishes bad planning. The Season Pass bundles three substantial expansions - Snowfall, Natural Disasters, and Mass Transit - plus the High-Tech Buildings content pack, stacking a serious amount of additional systems on top of an already dense base game. Snowfall introduces climate mechanics and a heating infrastructure layer, which sounds cosmetic but immediately rewires how you plan district layouts and road grids. Natural Disasters adds scenario-based play, early-warning systems, and emergency services logic that stress-tests city designs you thought were bulletproof. Mass Transit is arguably the strongest of the three, overhauling public transport with ferries, blimps, cable cars, and monorails, alongside a new line-management interface that rewards players who take transit routing seriously. If you have ever stared at a traffic heat map at 1 AM trying to fix a bottleneck, Mass Transit is the expansion that gives you real tools instead of bus-route duct tape. Decision depth is where Skylines earns its reputation and where this bundle pays off. Each expansion layers new variables onto the same core loop: zone land, manage demand, fund infrastructure, watch your budget, fix what breaks. Natural Disasters forces you to think about emergency access corridors. Snowfall makes heating network coverage a parallel budgeting problem. Mass Transit changes the whole calculus of residential placement once you have reliable transit lines. None of these are shallow additions. They compound into a city that feels genuinely alive rather than a static picture of a city. For newcomers, the learning curve is real but not hostile. The base game's tutorial covers the fundamentals, and each expansion introduces its systems gradually through scenario objectives. The mod ecosystem - historically strongest on PC but available in curated form on console - fills gaps where the base tutorials fall short. If you approach the Season Pass content one expansion at a time rather than enabling everything at once, even a first-time city-builder player can get comfortable before adding heating grids and tornado shelters to the to-do list. Start a vanilla city, hit 30,000 population, then enable Snowfall. That sequencing matters. The honest criticisms are worth naming. The AI that governs citizen behavior is serviceable rather than sophisticated - Cims follow traffic and transit logic but do not model complex economic preferences. Late-game performance on older hardware and base console versions can slow down once a city scales past a certain population threshold. And while the expansions are meaty, players coming from a heavily modded PC version will notice the console content library is smaller. The Season Pass represents strong value for the content volume, but it is not a substitute for the richer PC mod scene if that is what drew you to Skylines originally. Taken together, the bundle is the right entry point for console city-builder fans who want more than the base game offers on day one. Three full expansions covering climate, disaster management, and transit planning address three of the most interesting pressure points in long-term city management. If you enjoy the idea of optimizing a transit network as much as drawing a skyline, the Mass Transit expansion alone justifies paying attention to this pass.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

xboxCity-BuilderTraffic SimulationTransit ManagementDisaster ScenariosInfrastructure PlanningDLC BundleConsole StrategyClimate Mechanics

Requisitos del sistema

Mínimos

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTS 450 (1 GB) | AMD® R7 250 (2 GB)…

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OS
Windows® 10 Home 64 bit
Processor
Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 580 (1.5 GB) | A…

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Reseñas y valoraciones

Metacritic
85
Steam
93%(288,632)

Información del juego

Desarrolladora
Colossal Order
Distribuidora
Paradox Interactive
Fecha de lanzamiento
10 mar 2015

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¿En qué plataformas está disponible Cities: Skylines - Season Pass (DLC)?

Cities: Skylines - Season Pass (DLC) está disponible en Xbox Series X, Xbox One, Xbox.

¿Cuándo se lanzó Cities: Skylines - Season Pass (DLC)?

Cities: Skylines - Season Pass (DLC) se lanzó el 10 de marzo de 2015.

¿Quién desarrolló Cities: Skylines - Season Pass (DLC)?

Cities: Skylines - Season Pass (DLC) fue desarrollado por Colossal Order y publicado por Paradox Interactive.

¿Merece la pena comprar Cities: Skylines - Season Pass (DLC)?

Cities: Skylines - Season Pass (DLC) tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.