Compara los precios de Cities: Skylines - Concerts (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Colossal Order. Publicado por Paradox Interactive. Lanzado el 10/3/2015. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 85/100.

A city-builder DLC that lets you host large-scale concert events, layering traffic chaos and crowd management onto Skylines' already demanding simulation.

Cities: Skylines - Concerts is a content expansion for the base city-builder that adds a dedicated entertainment event layer: you plan, stage, and manage large-scale concerts within your city. That means booking venues, routing attendees, handling the spike in transit demand, and dealing with the aftermath once the crowd disperses. If you have ever built a stadium district only to watch your road network collapse on game day, this DLC is essentially a structured challenge mode built around exactly that scenario. The core loop here is event planning rather than pure zoning. You sequence performances, manage fan flow into and out of designated areas, and watch your existing infrastructure either hold up or embarrass you publicly. For players who have already optimised their bus lines and metro coverage, Concerts gives those systems a stress test with a visible, time-limited payoff. Traffic AI in Skylines has always been its most discussed weakness, and this DLC does not patch that - it actively exposes it. Go in with that expectation and the challenge becomes engaging rather than frustrating. From a depth-of-decision standpoint, the expansion is relatively narrow. It does not overhaul the economy simulation or introduce new civic policy trees. What it does offer is a satisfying feedback loop for infrastructure-focused players: build the right transit corridors beforehand, set up park-and-ride lots, time the event start against rush hour, and you will see measurable payoff in crowd flow metrics. Get it wrong and the post-concert gridlock is almost educational. The venue customisation options add a light creative layer, but the real replayability is in iterating on your logistics setup across different city layouts. The mod ecosystem around base Skylines is enormous, and Concerts integrates cleanly with most major traffic and transit overhaul mods. If you are running Network Extensions or any of the popular intersection templates, the event demand spikes slot in without breaking your existing setup. Tutorial support for the DLC is minimal - it assumes you already know the base game well - so newcomers should absolutely spend time with vanilla Skylines before touching this expansion. For veterans, the learning curve is more about unlearning complacency than learning new mechanics. Concerts is a focused, single-theme expansion that rewards players who already care about transit optimisation and want a concrete performance benchmark for their city designs. It is not a sweeping content overhaul, and it will not rescue a poorly planned city. But if your highway interchanges are already humming and you want something to actually break them on purpose, this delivers that scenario with enough structure to make the cleanup satisfying. Diego, Scout Team

Cities: Skylines - Concerts (DLC)

Cities: Skylines - Concerts (DLC)

Complemento / DLC de Cities: Skylines — ver juego completo
10 mar 2015Colossal OrderParadox Interactive
GamerScout opina

A city-builder DLC that lets you host large-scale concert events, layering traffic chaos and crowd management onto Skylines' already demanding simulation.

PC
Steam Deck PlayableProtonDB Gold
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Cities: Skylines - Concerts is a content expansion for the base city-builder that adds a dedicated entertainment event layer: you plan, stage, and manage large-scale concerts within your city. That means booking venues, routing attendees, handling the spike in transit demand, and dealing with the aftermath once the crowd disperses. If you have ever built a stadium district only to watch your road network collapse on game day, this DLC is essentially a structured challenge mode built around exactly that scenario. The core loop here is event planning rather than pure zoning. You sequence performances, manage fan flow into and out of designated areas, and watch your existing infrastructure either hold up or embarrass you publicly. For players who have already optimised their bus lines and metro coverage, Concerts gives those systems a stress test with a visible, time-limited payoff. Traffic AI in Skylines has always been its most discussed weakness, and this DLC does not patch that - it actively exposes it. Go in with that expectation and the challenge becomes engaging rather than frustrating. From a depth-of-decision standpoint, the expansion is relatively narrow. It does not overhaul the economy simulation or introduce new civic policy trees. What it does offer is a satisfying feedback loop for infrastructure-focused players: build the right transit corridors beforehand, set up park-and-ride lots, time the event start against rush hour, and you will see measurable payoff in crowd flow metrics. Get it wrong and the post-concert gridlock is almost educational. The venue customisation options add a light creative layer, but the real replayability is in iterating on your logistics setup across different city layouts. The mod ecosystem around base Skylines is enormous, and Concerts integrates cleanly with most major traffic and transit overhaul mods. If you are running Network Extensions or any of the popular intersection templates, the event demand spikes slot in without breaking your existing setup. Tutorial support for the DLC is minimal - it assumes you already know the base game well - so newcomers should absolutely spend time with vanilla Skylines before touching this expansion. For veterans, the learning curve is more about unlearning complacency than learning new mechanics. Concerts is a focused, single-theme expansion that rewards players who already care about transit optimisation and want a concrete performance benchmark for their city designs. It is not a sweeping content overhaul, and it will not rescue a poorly planned city. But if your highway interchanges are already humming and you want something to actually break them on purpose, this delivers that scenario with enough structure to make the cleanup satisfying.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamEvent ManagementTraffic SimulationDLCInfrastructure PlanningCity BuilderTransit OptimizationCrowd Logistics

Requisitos del sistema

Mínimos

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ I7 930 | AMD® FX 6350
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTS 450 (1 GB) | AMD® R7 250 (2 GB)…

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OS
Windows® 10 Home 64 bit
Processor
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Memory
16 GB RAM
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Reseñas y valoraciones

Metacritic
85
Steam
93%(288,632)

Información del juego

Desarrolladora
Colossal Order
Distribuidora
Paradox Interactive
Fecha de lanzamiento
10 mar 2015

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¿En qué plataformas está disponible Cities: Skylines - Concerts (DLC)?

Cities: Skylines - Concerts (DLC) está disponible en PC.

¿Cuándo se lanzó Cities: Skylines - Concerts (DLC)?

Cities: Skylines - Concerts (DLC) se lanzó el 10 de marzo de 2015.

¿Quién desarrolló Cities: Skylines - Concerts (DLC)?

Cities: Skylines - Concerts (DLC) fue desarrollado por Colossal Order y publicado por Paradox Interactive.

¿Merece la pena comprar Cities: Skylines - Concerts (DLC)?

Cities: Skylines - Concerts (DLC) tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.