Compare ZOMBIE RAID: No One Survives prices across 50+ stores and find the best deal. Developed by Red Dot Studio. Published by Red Dot Studio. Released on 7/12/2024. Available on PC. Genres: Action, Indie, Early Access.

Half its advertised modes are still missing, developer went silent over a year ago, and the player pool is thin enough to kill matchmaking. Skip unless you have a pre-made squad and zero expectations.

I want to be upfront: the red flags on this one hit fast and they hit hard. ZOMBIE RAID: No One Survives is a top-down, team-based PvP shooter with realistic ballistics, a character progression system, and a handful of multiplayer modes - but calling it complete would be generous. The Raid mode (the thing the title is literally named after) is still listed as not available and works in progress. Duel mode? Same story. What you actually get on launch day - which was July 2024 - is Squad Combat in four-player teams, a Deathmatch free-for-all, and a co-op Horde mode against zombie waves. That is the entire content slate, and the developer has not pushed a meaningful update in over thirteen months as of writing. On paper, the shooting mechanics have something worth examining. Ballistics feel deliberate - shots carry weight, cover matters, and there is an obstacle penetration system that rewards positioning over spray-and-pray. The top-down perspective takes a session or two to calibrate to, especially for aim, but it is not a dealbreaker for mouse-and-keyboard players. Character builds use perks and weapon upgrades, which gives Deathmatch and Horde some light depth. The visual presentation is decent for an indie Early Access title - level detail holds up and the gore lands without feeling cheap. The problems are structural, not cosmetic. Steam reviews sit at a Mixed rating with under half the reviewers recommending it. Community threads are full of players reporting that match completions fail to register XP or currency, which directly breaks the progression loop. Connection issues have been raised repeatedly with no developer response in sight. The concurrent player count is single digits. That last point is not a minor gripe - it is a death sentence for any online-only shooter. There is no solo mode, no offline play, no bots to fill lobbies. If the matchmaking queue cannot find people, you are staring at a loading screen. To be fair, players who jumped in early with a pre-formed group got something functional out of it. Horde mode with a coordinated squad of four reportedly works and has some staying power, with the zombie difficulty escalating through multiple rounds. PvP has maps large enough to avoid spawn camping, which is at least a competent design decision. But "works if your friends already own it and you all queue together" is a fragile value proposition for a multiplayer-only game with no playerbase momentum. The Early Access label was meant to signal ambition - a roadmap pointing toward full Raid mode, duels, and RPG-style progression. That roadmap looks frozen. No updates, active community questions asking if the project has been abandoned, and a development team that has gone quiet all point in one direction. At the price this sits at, the risk-to-reward math does not work out for anyone who does not already have a group of friends willing to buy in simultaneously and accept an incomplete product. The bones of a decent niche shooter are here. The house around them was never finished. Fred, Scout Team

ZOMBIE RAID: No One Survives
ActionIndieEarly Access

ZOMBIE RAID: No One Survives

Jul 12, 2024Red Dot Studio
GamerScout Says

Half its advertised modes are still missing, developer went silent over a year ago, and the player pool is thin enough to kill matchmaking. Skip unless you have a pre-made squad and zero expectations.

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About ZOMBIE RAID: No One Survives

I want to be upfront: the red flags on this one hit fast and they hit hard. ZOMBIE RAID: No One Survives is a top-down, team-based PvP shooter with realistic ballistics, a character progression system, and a handful of multiplayer modes - but calling it complete would be generous. The Raid mode (the thing the title is literally named after) is still listed as not available and works in progress. Duel mode? Same story. What you actually get on launch day - which was July 2024 - is Squad Combat in four-player teams, a Deathmatch free-for-all, and a co-op Horde mode against zombie waves. That is the entire content slate, and the developer has not pushed a meaningful update in over thirteen months as of writing. On paper, the shooting mechanics have something worth examining. Ballistics feel deliberate - shots carry weight, cover matters, and there is an obstacle penetration system that rewards positioning over spray-and-pray. The top-down perspective takes a session or two to calibrate to, especially for aim, but it is not a dealbreaker for mouse-and-keyboard players. Character builds use perks and weapon upgrades, which gives Deathmatch and Horde some light depth. The visual presentation is decent for an indie Early Access title - level detail holds up and the gore lands without feeling cheap. The problems are structural, not cosmetic. Steam reviews sit at a Mixed rating with under half the reviewers recommending it. Community threads are full of players reporting that match completions fail to register XP or currency, which directly breaks the progression loop. Connection issues have been raised repeatedly with no developer response in sight. The concurrent player count is single digits. That last point is not a minor gripe - it is a death sentence for any online-only shooter. There is no solo mode, no offline play, no bots to fill lobbies. If the matchmaking queue cannot find people, you are staring at a loading screen. To be fair, players who jumped in early with a pre-formed group got something functional out of it. Horde mode with a coordinated squad of four reportedly works and has some staying power, with the zombie difficulty escalating through multiple rounds. PvP has maps large enough to avoid spawn camping, which is at least a competent design decision. But "works if your friends already own it and you all queue together" is a fragile value proposition for a multiplayer-only game with no playerbase momentum. The Early Access label was meant to signal ambition - a roadmap pointing toward full Raid mode, duels, and RPG-style progression. That roadmap looks frozen. No updates, active community questions asking if the project has been abandoned, and a development team that has gone quiet all point in one direction. At the price this sits at, the risk-to-reward math does not work out for anyone who does not already have a group of friends willing to buy in simultaneously and accept an incomplete product. The bones of a decent niche shooter are here. The house around them was never finished. Fred, Scout Team

Tags

multiplayerpvponline-pvpcooponline-cooptier:sub-5Abandoned Early Access RiskNo Solo ModeRealistic BallisticsPerk BuildsHorde SurvivalObstacle PenetrationDead MatchmakingPre-made Squad Required

System Requirements

Minimum

OS
Windows 10 64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
nVidia GTX 890 (6 GB)
Processor
Intel i5 3.3 GHz

Recommended

OS
Windows 10 or 11 64 bit
Memory
16 GB RAM
DirectX
Version 12
Storage
15 GB available space
Graphics
nVidia GTX 1080 (8 GB)
Processor
Intel i7 3.7 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Red Dot Studio
Publisher
Red Dot Studio
Release Date
Jul 12, 2024

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