Compare XCOM Enemy Unknown Complete Pack prices across trusted key stores and find the best deal. Developed by Firaxis Games. Published by 2K Games. Released on 3/7/2014. Available on PC. Genres: Action, Single Player, Multiplayer, Bird View, Strategy, RPG.

Aliens are winning. You manage the squad that stops them. XCOM: Enemy Unknown Complete Pack bundles the base game, Enemy Within expansion, and two smaller DLCs into the definitive version of Firaxis' genre-reviving tactics classic.

XCOM: Enemy Unknown is a turn-based tactical strategy game with a light RPG layer running underneath everything. You command a small squad of soldiers on ground missions while simultaneously managing a global headquarters, researching alien technology, intercepting UFOs, and keeping member nations from panic-quitting the XCOM project entirely. That second layer, the strategic map, is where most of the real tension lives. Lose too many nations to alien terror and you lose the campaign outright, which means every mission failure carries weight that goes far beyond the soldiers you bury in the memorial. This Complete Pack is the version you want. The Enemy Within expansion is not optional padding. It introduces Meld, a recoverable alien resource that lets you either genetically modify your soldiers for traits like enhanced vision or health regeneration, or strip them of their existing class entirely and rebuild them as MEC Troopers. MEC Troopers are walking armored suits combining the firepower of a Heavy with the front-line aggression of an Assault, and fielding one for the first time genuinely changes how you approach a tactical map. Enemy Within also adds EXALT, a human paramilitary faction with its own four soldier classes that mirrors XCOM's own structure, and a handful of dangerous new alien units including the cloaking Seeker and the brutish Mechtoid. The expansion won Best Strategy game at the 2014 D.I.C.E. awards, and it earns that by making the mid-game feel like a different and harder problem than it did at launch. The smaller DLCs, Slingshot and the Elite Soldier Pack, are minor by comparison: Slingshot adds a short linked mission chain set over China, and the Elite Soldier Pack is cosmetic customization for your troops' armor and headgear. The core four soldier classes, Assault, Heavy, Sniper, and Support, each branch into meaningfully different builds. A stationary Sniper stacking Squadsight and Double Tap plays nothing like a mobile Snapshot Sniper running flanks, and the Support class can become either a Combat Medic carrying four Medikits or a Field Engineer deploying S.H.I.V. drones and smoke. Build variety holds up well into the late game, especially once psionics unlock and you start pulling Mind Control into your rotation. The infamous RNG hit-chance system will betray you at the worst possible moments. Missing a 90-plus percent shot at point-blank range on your highest-ranked Colonel is a rite of passage. Whether that feels like tactical chaos or cheap frustration depends entirely on how much you lean into Ironman mode. The campaign is not particularly deep on a narrative level. The story is clean classic sci-fi: aliens invade, you push back, you unravel their motives. The writing serves as scaffolding rather than the main event, and the voice acting is solid enough that it never embarrasses itself. The emotional weight comes entirely from your soldiers. The permadeath system means a Colonel who has survived fifteen missions carries a kind of personal history that no game text generates, and losing that soldier mid-campaign to a panic-fired friendly or an alien with a lucky crit stings in a way that is very hard to engineer artificially. The late game tends to lose momentum once your squad hits peak research and gear, a known structural issue that Enemy Within only partially addresses by adding EXALT covert missions to the middle stretch. If you have already played vanilla Enemy Unknown, come back for Enemy Within specifically. If this is your first visit, the Complete Pack is the correct entry point: it layers every improvement over the base experience from day one with no extra configuration needed. Fans of Invisible Inc., Into the Breach, or anything that demands you think two moves ahead will feel at home immediately. Monika, Scout Team

XCOM Enemy Unknown Complete Pack
ActionSingle PlayerMultiplayerBird ViewStrategyRPG

XCOM Enemy Unknown Complete Pack

Mar 7, 2014Firaxis Games2K Games
GamerScout Says

Aliens are winning. You manage the squad that stops them. XCOM: Enemy Unknown Complete Pack bundles the base game, Enemy Within expansion, and two smaller DLCs into the definitive version of Firaxis' genre-reviving tactics classic.

PC
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Historical low: €4.67

GamerScout Verdict

Best for tactics fans who want genuine strategic stakes and don't mind reloading their relationship with probability.

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About XCOM Enemy Unknown Complete Pack

XCOM: Enemy Unknown is a turn-based tactical strategy game with a light RPG layer running underneath everything. You command a small squad of soldiers on ground missions while simultaneously managing a global headquarters, researching alien technology, intercepting UFOs, and keeping member nations from panic-quitting the XCOM project entirely. That second layer, the strategic map, is where most of the real tension lives. Lose too many nations to alien terror and you lose the campaign outright, which means every mission failure carries weight that goes far beyond the soldiers you bury in the memorial. This Complete Pack is the version you want. The Enemy Within expansion is not optional padding. It introduces Meld, a recoverable alien resource that lets you either genetically modify your soldiers for traits like enhanced vision or health regeneration, or strip them of their existing class entirely and rebuild them as MEC Troopers. MEC Troopers are walking armored suits combining the firepower of a Heavy with the front-line aggression of an Assault, and fielding one for the first time genuinely changes how you approach a tactical map. Enemy Within also adds EXALT, a human paramilitary faction with its own four soldier classes that mirrors XCOM's own structure, and a handful of dangerous new alien units including the cloaking Seeker and the brutish Mechtoid. The expansion won Best Strategy game at the 2014 D.I.C.E. awards, and it earns that by making the mid-game feel like a different and harder problem than it did at launch. The smaller DLCs, Slingshot and the Elite Soldier Pack, are minor by comparison: Slingshot adds a short linked mission chain set over China, and the Elite Soldier Pack is cosmetic customization for your troops' armor and headgear. The core four soldier classes, Assault, Heavy, Sniper, and Support, each branch into meaningfully different builds. A stationary Sniper stacking Squadsight and Double Tap plays nothing like a mobile Snapshot Sniper running flanks, and the Support class can become either a Combat Medic carrying four Medikits or a Field Engineer deploying S.H.I.V. drones and smoke. Build variety holds up well into the late game, especially once psionics unlock and you start pulling Mind Control into your rotation. The infamous RNG hit-chance system will betray you at the worst possible moments. Missing a 90-plus percent shot at point-blank range on your highest-ranked Colonel is a rite of passage. Whether that feels like tactical chaos or cheap frustration depends entirely on how much you lean into Ironman mode. The campaign is not particularly deep on a narrative level. The story is clean classic sci-fi: aliens invade, you push back, you unravel their motives. The writing serves as scaffolding rather than the main event, and the voice acting is solid enough that it never embarrasses itself. The emotional weight comes entirely from your soldiers. The permadeath system means a Colonel who has survived fifteen missions carries a kind of personal history that no game text generates, and losing that soldier mid-campaign to a panic-fired friendly or an alien with a lucky crit stings in a way that is very hard to engineer artificially. The late game tends to lose momentum once your squad hits peak research and gear, a known structural issue that Enemy Within only partially addresses by adding EXALT covert missions to the middle stretch. If you have already played vanilla Enemy Unknown, come back for Enemy Within specifically. If this is your first visit, the Complete Pack is the correct entry point: it layers every improvement over the base experience from day one with no extra configuration needed. Fans of Invisible Inc., Into the Breach, or anything that demands you think two moves ahead will feel at home immediately.

Monika
Monika · Scout Team

RPGs

Tags

steamTurn-Based TacticsPermadeathBase ManagementIronman ModeMEC TrooperPsionic AbilitiesSquad CustomizationStrategic LayerAlien Invasion

System Requirements

Minimum

Memory
2 GB RAM
Graphics
NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT
Processor
2 GHz Dual Core
System requirements
Windows Vista

Recommended

Memory
4 GB RAM
Graphics
NVIDIA GeForce 9000 / ATI Radeon HD 3000
Processor
Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
System requirements
Windows 7

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Game Info

Developer
Firaxis Games
Publisher
2K Games
Release Date
Mar 7, 2014

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How much does XCOM Enemy Unknown Complete Pack cost?

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What platforms is XCOM Enemy Unknown Complete Pack available on?

XCOM Enemy Unknown Complete Pack is available on PC.

When was XCOM Enemy Unknown Complete Pack released?

XCOM Enemy Unknown Complete Pack was released on 7 March 2014.

Who developed XCOM Enemy Unknown Complete Pack?

XCOM Enemy Unknown Complete Pack was developed by Firaxis Games and published by 2K Games.