Compare Wasted Pizza prices across 50+ stores and find the best deal. Developed by Supine. Published by Supine. Released on 10/16/2017. Available on PC, Linux. Genres: Action, Casual, Indie, Early Access.

A hide-and-shoot social deduction concept with a tomato launcher and zero active playerbase. Buy it for a private lobby with friends or don't buy it at all.

I went looking for a lobby and found tumbleweeds. That tells you most of what you need to know about Wasted Pizza in 2024, but let me give you the full picture anyway, because the core concept is genuinely weird enough to deserve a proper autopsy. The setup is this: you play as a living, untouched pizza dropped into a room full of discarded, inert pizzas. Other players are also untouched pizzas, hiding in that same crowd. The win condition is spotting which ones are alive and tagging them with a tomato launcher before they do the same to you. It is, in spirit, a prop-hunt-meets-arena-shooter hybrid, and on paper that is a reasonable idea. The verticality adds something too. You can jump onto buildings and platforms, which means sightlines matter and players can break from the pile to gain height, at the cost of blowing their cover. That movement layer is the most interesting design decision in the whole package. Here is where the wheels fall off. The game launched into Early Access in October 2017 with a promise of new maps, an additional game mode, and bug fixes coming within a few months. None of that arrived. The last developer update was over eight years ago. The Steam review score sits at a coin-flip 50 percent across only thirty reviews, which itself tells you the player pool was never large. Community posts from people who bought in are one note: no servers, nobody waiting to join, empty lobbies every time. That is not a netcode problem. That is a dead game problem, and no amount of clever concept fixes a dead game. The tomato launcher as your sole weapon means there is no loadout depth, no TTK tuning to argue about, no meta to read. For a prop-hunt shooter that is probably fine at launch, but without a steady population to iterate against, you never find out if the balance holds or if one spawn position trivially dominates. We will never know, because Supine walked away and the Early Access badge is still sitting there like a polite lie on the store page. If you have five or six friends who will commit to jumping in at the same time, the private lobby option exists and the concept could produce twenty minutes of chaotic laughs. Cross-platform support between PC and Linux is a minor bonus if your group is split. Outside of that narrow use case, buying this as a stranger hoping to find a public match is a waste of time in the most literal sense. There is no ranked mode, no matchmaking worth speaking of, and no evidence that Supine has any plans to revisit the project. Fred, Scout Team

Wasted Pizza
ActionCasualIndieEarly Access

Wasted Pizza

Oct 16, 2017Supine
GamerScout Says

A hide-and-shoot social deduction concept with a tomato launcher and zero active playerbase. Buy it for a private lobby with friends or don't buy it at all.

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About Wasted Pizza

I went looking for a lobby and found tumbleweeds. That tells you most of what you need to know about Wasted Pizza in 2024, but let me give you the full picture anyway, because the core concept is genuinely weird enough to deserve a proper autopsy. The setup is this: you play as a living, untouched pizza dropped into a room full of discarded, inert pizzas. Other players are also untouched pizzas, hiding in that same crowd. The win condition is spotting which ones are alive and tagging them with a tomato launcher before they do the same to you. It is, in spirit, a prop-hunt-meets-arena-shooter hybrid, and on paper that is a reasonable idea. The verticality adds something too. You can jump onto buildings and platforms, which means sightlines matter and players can break from the pile to gain height, at the cost of blowing their cover. That movement layer is the most interesting design decision in the whole package. Here is where the wheels fall off. The game launched into Early Access in October 2017 with a promise of new maps, an additional game mode, and bug fixes coming within a few months. None of that arrived. The last developer update was over eight years ago. The Steam review score sits at a coin-flip 50 percent across only thirty reviews, which itself tells you the player pool was never large. Community posts from people who bought in are one note: no servers, nobody waiting to join, empty lobbies every time. That is not a netcode problem. That is a dead game problem, and no amount of clever concept fixes a dead game. The tomato launcher as your sole weapon means there is no loadout depth, no TTK tuning to argue about, no meta to read. For a prop-hunt shooter that is probably fine at launch, but without a steady population to iterate against, you never find out if the balance holds or if one spawn position trivially dominates. We will never know, because Supine walked away and the Early Access badge is still sitting there like a polite lie on the store page. If you have five or six friends who will commit to jumping in at the same time, the private lobby option exists and the concept could produce twenty minutes of chaotic laughs. Cross-platform support between PC and Linux is a minor bonus if your group is split. Outside of that narrow use case, buying this as a stranger hoping to find a public match is a waste of time in the most literal sense. There is no ranked mode, no matchmaking worth speaking of, and no evidence that Supine has any plans to revisit the project. Fred, Scout Team

Tags

multiplayerpvponline-pvpcross-platformtier:sub-5Prop HuntHide and Seek ShooterAbandoned Early AccessSingle WeaponPlatforming ArenasPrivate Lobby OnlyDead Multiplayer

System Requirements

Minimum

OS
Windows XP
Memory
1 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
1 GB
Processor
2 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Supine
Publisher
Supine
Release Date
Oct 16, 2017

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