Compare Warhammer 40,000: Chaos Gate - Daemonhunters (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Complex Games. Published by Frontier Foundry. Released on 5/5/2022. Available on PC. Genres: RPG, Strategy. Metacritic score: 81/100.

Turn-based tactics meets 40K lore as your Grey Knights purge Chaos corruption across a dying galaxy. XCOM with power armor and psychic swords.

Warhammer 40,000: Chaos Gate - Daemonhunters is a turn-based tactical RPG developed by Complex Games, set in the grim far future of the 40K universe. You command a strike force of Grey Knights, the Imperium's secretive anti-daemon Space Marines, as a plague called the Bloom spreads across star systems and Chaos warbands move in to harvest the carnage. The structure will feel immediately familiar to XCOM veterans: base management aboard your battle-barge, research trees, rotating mission nodes on a star map, and squad-level permadeath that makes every deployment feel genuinely tense. What separates Daemonhunters from the pile of XCOM-likes is how well it leans into the Grey Knights fantasy. Every class, from the blunt-force Interceptor to the psychic artillery of the Purgator, plays differently in a way that holds up well past the early hours. The Willpower system, which fuels psychic abilities, forces you to think about action sequencing rather than just positioning. Upgrades unlock through a satisfying progression web, and the Knight-specific background traits add a thin but functional layer of character to soldiers who would otherwise be interchangeable helmets. Build variety is real here. A Justicar stacking Hammerhand and teleport strikes plays nothing like one specced for support auras. The campaign does have its rough patches. The Bloom plague mechanic, which corrupts systems on a ticking clock, creates meaningful pressure but can tip into feeling punishing when mission variety starts repeating in the mid-game. Some secondary objectives border on the filler I deeply resent in RPGs. The narrative, while well-voiced and steeped in proper 40K grimness, does not quite reach the heights of the source material's best novels. You get competent lore delivery rather than a story that rewards re-reads. The companion character Grand Master Aldric carries more weight than the plot sometimes gives him room to show. Visually the game punches above its budget. Environments are varied enough across planetary biomes, and the combat animations for daemon executions land with the satisfying crunch the license demands. Performance on release had some rough edges, and patches have improved stability considerably since launch. The Metacritic score of 81 and a Steam rating that sits in the mixed-but-mostly-positive range reflect a game that landed well with its core audience while occasionally frustrating players who expected a smoother curve. If you want a tactics game where class builds and squad synergies genuinely evolve across a 30-plus hour campaign, and where losing a veteran Knight on a poorly judged teleport strike stings in exactly the right way, Daemonhunters earns its place on your shortlist. It is not trying to be a narrative CRPG and you should not come to it for branching choices. Come for the tight action economy, the daemon-slaying power fantasy, and the surprisingly decent job Complex Games did making a mid-budget 40K game feel like it respects the universe. Monika, Scout Team

Warhammer 40,000: Chaos Gate - Daemonhunters (PC) Steam Key
RPGStrategy

Warhammer 40,000: Chaos Gate - Daemonhunters (PC) Steam Key

May 5, 2022Complex GamesFrontier Foundry
GamerScout Says

Turn-based tactics meets 40K lore as your Grey Knights purge Chaos corruption across a dying galaxy. XCOM with power armor and psychic swords.

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About Warhammer 40,000: Chaos Gate - Daemonhunters (PC) Steam Key

Warhammer 40,000: Chaos Gate - Daemonhunters is a turn-based tactical RPG developed by Complex Games, set in the grim far future of the 40K universe. You command a strike force of Grey Knights, the Imperium's secretive anti-daemon Space Marines, as a plague called the Bloom spreads across star systems and Chaos warbands move in to harvest the carnage. The structure will feel immediately familiar to XCOM veterans: base management aboard your battle-barge, research trees, rotating mission nodes on a star map, and squad-level permadeath that makes every deployment feel genuinely tense. What separates Daemonhunters from the pile of XCOM-likes is how well it leans into the Grey Knights fantasy. Every class, from the blunt-force Interceptor to the psychic artillery of the Purgator, plays differently in a way that holds up well past the early hours. The Willpower system, which fuels psychic abilities, forces you to think about action sequencing rather than just positioning. Upgrades unlock through a satisfying progression web, and the Knight-specific background traits add a thin but functional layer of character to soldiers who would otherwise be interchangeable helmets. Build variety is real here. A Justicar stacking Hammerhand and teleport strikes plays nothing like one specced for support auras. The campaign does have its rough patches. The Bloom plague mechanic, which corrupts systems on a ticking clock, creates meaningful pressure but can tip into feeling punishing when mission variety starts repeating in the mid-game. Some secondary objectives border on the filler I deeply resent in RPGs. The narrative, while well-voiced and steeped in proper 40K grimness, does not quite reach the heights of the source material's best novels. You get competent lore delivery rather than a story that rewards re-reads. The companion character Grand Master Aldric carries more weight than the plot sometimes gives him room to show. Visually the game punches above its budget. Environments are varied enough across planetary biomes, and the combat animations for daemon executions land with the satisfying crunch the license demands. Performance on release had some rough edges, and patches have improved stability considerably since launch. The Metacritic score of 81 and a Steam rating that sits in the mixed-but-mostly-positive range reflect a game that landed well with its core audience while occasionally frustrating players who expected a smoother curve. If you want a tactics game where class builds and squad synergies genuinely evolve across a 30-plus hour campaign, and where losing a veteran Knight on a poorly judged teleport strike stings in exactly the right way, Daemonhunters earns its place on your shortlist. It is not trying to be a narrative CRPG and you should not come to it for branching choices. Come for the tight action economy, the daemon-slaying power fantasy, and the surprisingly decent job Complex Games did making a mid-budget 40K game feel like it respects the universe. Monika, Scout Team

Tags

steamTurn-Based TacticsPermadeathClass BuildsBase ManagementPsychic AbilitiesSquad SynergyGrimdarkCampaign Progression

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Reviews & Ratings

Metacritic
81
Steam
77%(14,224)

Game Info

Developer
Complex Games
Publisher
Frontier Foundry
Release Date
May 5, 2022

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