Warframe is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by Digital Extremes. Published by Digital Extremes. Released on 3/25/2013. Available on PC. Genres: Action, RPG, Free To Play. Metacritic score: 69/100.

Twelve years of updates have turned this free-to-play looter-shooter into something embarrassingly deep, but new players still risk drowning in systems before they reach the good stuff.

I came back to Warframe after a two-year gap and spent the first hour wondering how a game this old still moves this well. The bullet-jump traversal system, where a momentum-driven crouch-into-launch sends your space-suited ninja screaming across a tile-set faster than most games let you sprint, is still one of the most satisfying movement kits in the genre. From that first re-entry moment, it was clear: Digital Extremes has been quietly building something enormous while the rest of the free-to-play market chased trends. At its core, Warframe is a third-person looter-shooter built around collecting and modding a roster of frames, each with distinct ability sets, then hunting the Solar System for resources to build more of them. The mod system is the real engine here. Mods slot into weapons and frames to reshape how they perform, stacking multiplicatively in ways that reward players who actually read the tooltips. Build variety is genuine and deep: a slow, tanky Rhino with an iron-skin absorb build plays nothing like a Loki staying invisible for stealth runs, or a Saryn spreading toxic spores across entire rooms. Over 60 frames available, and that number keeps growing with releases like Temple, Oraxia, Nokko, and Uriel arriving through 2025. Mission variety holds up too, ranging from standard exterminate and survival modes to Railjack space combat, open-world bounties across the Plains of Eidolon or the Orb Vallis, the Duviri Paradox roguelike mode, and the cinematic quest line anchored by recent expansions including Warframe 1999 and its main quest The Hex. The writing in those quests is where Warframe earns real respect. The story arc running from The New War through Angels of the Zariman, Whispers in the Walls, and into The Hex has developed genuine narrative momentum, with lore that rewards players who have been following the Tenno mythology since the early days. This is not prestige television writing, but for a free-to-play shooter with a decade-plus history, the character work on figures like the Drifter and the Cavia is surprisingly affecting. The cinematics have improved considerably, and story beats land with actual weight now. Here is where the honesty has to live, though. Warframe has a new-player problem that years of onboarding updates have not fully solved. The mod system is opaque until it clicks. Time-gated content windows mean you can miss farming opportunities for weeks. The grind for specific parts inside quests like The Deadlock Protocol can feel like it was designed to teach patience more than skill. Veteran players flag the periodic nerfs to hard-built loadouts as a recurring frustration, and there is no auction house, meaning player trading happens through chat channels that feel archaic given the game's scale. Bugs resurface regularly, a side effect of a decade of layered systems built on top of each other. For RPG-inclined players who can tolerate a slower ramp, the ceiling here is remarkable. The mod-crafting depth, the frame roster, the expanding quest line, and a player community that skews genuinely helpful rather than hostile all add up to a long-term game that justifies serious investment. Just accept that the first ten hours are a job interview with poor HR support, and everything after that gets considerably better. Monika, Scout Team

Warframe
ActionRPGFree To Play

Warframe

Free to Play
Mar 25, 2013Digital Extremes
GamerScout Says

Twelve years of updates have turned this free-to-play looter-shooter into something embarrassingly deep, but new players still risk drowning in systems before they reach the good stuff.

PC
Steam Deck VerifiedProtonDB Gold
Free to Play

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About Warframe

I came back to Warframe after a two-year gap and spent the first hour wondering how a game this old still moves this well. The bullet-jump traversal system, where a momentum-driven crouch-into-launch sends your space-suited ninja screaming across a tile-set faster than most games let you sprint, is still one of the most satisfying movement kits in the genre. From that first re-entry moment, it was clear: Digital Extremes has been quietly building something enormous while the rest of the free-to-play market chased trends. At its core, Warframe is a third-person looter-shooter built around collecting and modding a roster of frames, each with distinct ability sets, then hunting the Solar System for resources to build more of them. The mod system is the real engine here. Mods slot into weapons and frames to reshape how they perform, stacking multiplicatively in ways that reward players who actually read the tooltips. Build variety is genuine and deep: a slow, tanky Rhino with an iron-skin absorb build plays nothing like a Loki staying invisible for stealth runs, or a Saryn spreading toxic spores across entire rooms. Over 60 frames available, and that number keeps growing with releases like Temple, Oraxia, Nokko, and Uriel arriving through 2025. Mission variety holds up too, ranging from standard exterminate and survival modes to Railjack space combat, open-world bounties across the Plains of Eidolon or the Orb Vallis, the Duviri Paradox roguelike mode, and the cinematic quest line anchored by recent expansions including Warframe 1999 and its main quest The Hex. The writing in those quests is where Warframe earns real respect. The story arc running from The New War through Angels of the Zariman, Whispers in the Walls, and into The Hex has developed genuine narrative momentum, with lore that rewards players who have been following the Tenno mythology since the early days. This is not prestige television writing, but for a free-to-play shooter with a decade-plus history, the character work on figures like the Drifter and the Cavia is surprisingly affecting. The cinematics have improved considerably, and story beats land with actual weight now. Here is where the honesty has to live, though. Warframe has a new-player problem that years of onboarding updates have not fully solved. The mod system is opaque until it clicks. Time-gated content windows mean you can miss farming opportunities for weeks. The grind for specific parts inside quests like The Deadlock Protocol can feel like it was designed to teach patience more than skill. Veteran players flag the periodic nerfs to hard-built loadouts as a recurring frustration, and there is no auction house, meaning player trading happens through chat channels that feel archaic given the game's scale. Bugs resurface regularly, a side effect of a decade of layered systems built on top of each other. For RPG-inclined players who can tolerate a slower ramp, the ceiling here is remarkable. The mod-crafting depth, the frame roster, the expanding quest line, and a player community that skews genuinely helpful rather than hostile all add up to a long-term game that justifies serious investment. Just accept that the first ten hours are a job interview with poor HR support, and everything after that gets considerably better.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supporttrading-cardsworkshopLooter-ShooterBullet-Jump TraversalMod CraftingFrame CollectionRoguelike ModeSpace CombatOpen World BountiesLong-Term ProgressionNarrative Quest LineBuild Depth

System Requirements

Minimum

Processor
Intel Core i7 860, Intel Core i5 750, or AMD FX-4100 (SSE 4.2 support required) Video:DirectX 11+ capable Graphics Card
Memory
4 GB RAM
Storage
75 GB a…

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Reviews & Ratings

Metacritic
69

Game Info

Developer
Digital Extremes
Publisher
Digital Extremes
Release Date
Mar 25, 2013
Age Rating
PEGI 18

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (1)
English
Subtitles (15)
EnglishGermanFrenchItalianKoreanSpanish - Spain+9 more

Features

AchievementsController SupportTrading CardsWorkshop

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Frequently asked questions about Warframe

How much does Warframe cost?

Warframe is free-to-play — it costs nothing to download and play on PC. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

Does Warframe have in-game purchases?

Warframe is free to download and play, and is monetised through optional in-game purchases such as cosmetics, editions or DLC rather than an upfront price. Any paid editions or add-ons available are listed in the price table on this page.

What platforms is Warframe available on?

Warframe is available on PC.

When was Warframe released?

Warframe was released on 25 March 2013.

Who developed Warframe?

Warframe was developed by Digital Extremes.

Is Warframe worth buying?

Warframe holds a Metacritic score of 69/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.