Compare Void Crew prices across trusted key stores and find the best deal. Developed by Hutlihut Games. Published by Focus Entertainment. Released on 11/25/2024. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 80/100.

Think FTL meets Deep Rock Galactic with a full crew screaming at each other in voice chat. Void Crew is the best argument for a four-person friend group you'll find this side of the galaxy.

I've dragged enough friends into co-op disasters to know one when I see it, and Void Crew is the rare kind that makes you want to go again immediately after the ship explodes. The premise drops up to six players onto a customizable Metem warship and sends them into roguelite-style pilgrimages against the Hollow, a hostile alien force that very much wants your hull in pieces. What follows is organised chaos: somebody has to pilot, somebody has to man the turrets, somebody has to sprint to the reactor room and manually recharge the power cells, and somebody has to float out the airlock in a jetpack to patch hull breaches while the rest of the ship is on fire. That somebody is probably the person who picked Scavenger. The four classes, Pilot, Gunner, Engineer, and Scavenger, are all self-explanatory and loosely defined enough that players can multitask freely, but each carries specific skill tree bonuses that reward sticking to your lane. Pilots get improved ship speed and maneuverability, Gunners squeeze more out of turret systems, Engineers handle repairs faster, and Scavengers get enhanced jetpack performance for outside-the-hull work. The Scavenger role has attracted criticism across reviews for feeling thin compared to the others, and honestly that holds up: the grappling hook and EVA focus are fun but the role can feel like a supporting act. What all four roles share is that they feed into a ship management loop that is deliberately manual and tactile. Shields need active monitoring, weapons need to be aimed and reloaded, the void drive needs charging before you can jump to the next objective, and none of it runs itself. That friction is the whole point, and it works. The game earns its Metacritic 80 by nailing the social glue. When everything clicks with a practiced crew, the shared storytelling that falls out of each run is genuinely hard to replicate. The flip side is well-documented: without a communicative, coordinated team, failure comes fast and the difficulty can feel punishing rather than fun. Randoms are a gamble. Playing solo is technically possible with AI gun platforms covering some gaps, but the experience is a pale version of what the game actually offers. This is fundamentally a game you buy when you already have two or three people lined up. The flight mechanics have also drawn some criticism, with reviewers noting that ship movement feels heavier and less fluid than the space setting might suggest, which is a real note if you are expecting the freedom of zero-gravity dogfighting. On the content longevity front, the base game's run variety is solid thanks to a modular mission structure and ship blueprint progression, but earlier reviews flagged that long-term depth felt limited. Post-launch updates including new missions, ship modules, and perk upgrades have steadily addressed that, and the studio has continued adding content through 2025. It launched on PC in late 2024 and later expanded to consoles with full crossplay, so the player pool is healthy. Controller support is present and works well enough that you are not punished for not using keyboard and mouse, which matters for couch-adjacent setups. There is no split-screen, so four drunk friends on one TV is not an option here, but four people on a voice call with their own screens is absolutely the sweet spot this game was built for. Riley, Scout Team

Void Crew

Void Crew

Nov 25, 2024Hutlihut GamesFocus Entertainment
GamerScout Says

Think FTL meets Deep Rock Galactic with a full crew screaming at each other in voice chat. Void Crew is the best argument for a four-person friend group you'll find this side of the galaxy.

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About Void Crew

I've dragged enough friends into co-op disasters to know one when I see it, and Void Crew is the rare kind that makes you want to go again immediately after the ship explodes. The premise drops up to six players onto a customizable Metem warship and sends them into roguelite-style pilgrimages against the Hollow, a hostile alien force that very much wants your hull in pieces. What follows is organised chaos: somebody has to pilot, somebody has to man the turrets, somebody has to sprint to the reactor room and manually recharge the power cells, and somebody has to float out the airlock in a jetpack to patch hull breaches while the rest of the ship is on fire. That somebody is probably the person who picked Scavenger. The four classes, Pilot, Gunner, Engineer, and Scavenger, are all self-explanatory and loosely defined enough that players can multitask freely, but each carries specific skill tree bonuses that reward sticking to your lane. Pilots get improved ship speed and maneuverability, Gunners squeeze more out of turret systems, Engineers handle repairs faster, and Scavengers get enhanced jetpack performance for outside-the-hull work. The Scavenger role has attracted criticism across reviews for feeling thin compared to the others, and honestly that holds up: the grappling hook and EVA focus are fun but the role can feel like a supporting act. What all four roles share is that they feed into a ship management loop that is deliberately manual and tactile. Shields need active monitoring, weapons need to be aimed and reloaded, the void drive needs charging before you can jump to the next objective, and none of it runs itself. That friction is the whole point, and it works. The game earns its Metacritic 80 by nailing the social glue. When everything clicks with a practiced crew, the shared storytelling that falls out of each run is genuinely hard to replicate. The flip side is well-documented: without a communicative, coordinated team, failure comes fast and the difficulty can feel punishing rather than fun. Randoms are a gamble. Playing solo is technically possible with AI gun platforms covering some gaps, but the experience is a pale version of what the game actually offers. This is fundamentally a game you buy when you already have two or three people lined up. The flight mechanics have also drawn some criticism, with reviewers noting that ship movement feels heavier and less fluid than the space setting might suggest, which is a real note if you are expecting the freedom of zero-gravity dogfighting. On the content longevity front, the base game's run variety is solid thanks to a modular mission structure and ship blueprint progression, but earlier reviews flagged that long-term depth felt limited. Post-launch updates including new missions, ship modules, and perk upgrades have steadily addressed that, and the studio has continued adding content through 2025. It launched on PC in late 2024 and later expanded to consoles with full crossplay, so the player pool is healthy. Controller support is present and works well enough that you are not punished for not using keyboard and mouse, which matters for couch-adjacent setups. There is no split-screen, so four drunk friends on one TV is not an option here, but four people on a voice call with their own screens is absolutely the sweet spot this game was built for.

Riley
Riley · Scout Team

Sports & racing

Tags

singleplayermultiplayercooponline-coopcontroller-supportCo-op RogueliteShip ManagementVoice Chat RequiredClass-BasedFriendly-Fire ChaosEVA GameplayCrossplayRun-Based

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
AMD Ryzen 3 3100 / Intel Core i3-8300
Memory
8 GB RAM
Graphics
6 GB VRAM, AMD Radeon RX 590 / NVIDIA GeForce GTX 1060
Storage
7 GB ava…

Recommended

OS
Windows 10 64-bit
Processor
AMD Ryzen 7 3700X / Intel Core i9-10900X
Memory
16 GB RAM
Graphics
8 GB VRAM, AMD Radeon RX 5700 / NVIDIA GeForce GTX…

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Community Discussion

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Hutlihut Games
Publisher
Focus Entertainment
Release Date
Nov 25, 2024

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (1)
English
Subtitles (12)
EnglishFrenchGermanSpanish - SpainPolishPortuguese - Brazil+6 more

Features

Controller Support

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Frequently asked questions about Void Crew

How much does Void Crew cost?

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What platforms is Void Crew available on?

Void Crew is available on PC, Xbox.

When was Void Crew released?

Void Crew was released on 25 November 2024.

Who developed Void Crew?

Void Crew was developed by Hutlihut Games and published by Focus Entertainment.

Is Void Crew worth buying?

Void Crew holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.