Compare Vengeful Rites [VR] prices across trusted key stores and find the best deal. Developed by Deep Dive Interactive. Published by Deep Dive Interactive. Released on 7/29/2021. Available on PC. Genres: Action, Adventure, Indie, RPG.

A VR action-RPG where you physically cast spells, draw bows, and hack through enemies on a revenge quest against the villain Dragore. Hands-on fantasy combat built from the ground up for VR.

Vengeful Rites is a VR-exclusive action-RPG from Deep Dive Interactive that puts the full fantasy toolkit in your literal hands. You play as a Serafin Warrior hunting down the evil Dragore, and the hook is simple: no button-mapped abilities here. You gesture to cast spells, physically draw a bow to fire arrows, and swing your arm to slice enemies. For anyone who has dreamed of actually feeling like a mage rather than just pressing a mage button, the premise delivers in ways flat-screen RPGs structurally cannot. The combat loop is the star. Spell-casting involves physical motion inputs, which means your accuracy and timing matter in a tactile sense. There is real satisfaction in pulling off a clean elemental combo or lining up an arrow shot under pressure. The gear crafting system adds a light but functional layer of progression, letting you tune your loadout as enemies scale up. Build variety is modest compared to a deep CRPG, but within the constraints of a VR indie, the options feel considered rather than token. You are not going to find fifty talent trees here, but what exists hangs together. Where Vengeful Rites is more honest about its scope is the narrative. The revenge plot against Dragore is functional genre scaffolding, not a Disco Elysium-style labyrinth of moral consequence. Characters serve their roles, the world is cohesive enough to accept, and the writing does not embarrass itself, but if you come in expecting reactive dialogue or branching outcomes, recalibrate. This is an action game dressed in RPG clothing, which is fine once you know that going in. The quest design leans toward forward momentum rather than side-world density, so filler grind is mercifully limited. The 94-percent positive rating across 282 Steam reviews is a meaningful signal for an indie VR title, where the audience tends to be vocal and unforgiving about comfort and jank. Players consistently flag the physical immersion and the satisfying feel of the magic system as highlights. Comfort options exist, though VR sickness sensitivity will vary by player as always. The demo availability is a genuine plus here: try the locomotion system before committing, because VR fit is personal in a way no written review can fully account for. Bottom line for the RPG crowd: treat this as an immersive action game with RPG dressing rather than a narrative-driven character-builder. The world will not haunt you the way great writing does, but drawing a bow and feeling the release land in a dragon-adjacent fantasy setting scratches an itch that keyboard-and-mouse simply cannot. If you own a VR headset and want a complete, polished-enough adventure rather than a tech demo, Vengeful Rites earns its time. Monika, Scout Team

Vengeful Rites [VR]

Vengeful Rites [VR]

Jul 29, 2021Deep Dive Interactive
GamerScout Says

A VR action-RPG where you physically cast spells, draw bows, and hack through enemies on a revenge quest against the villain Dragore. Hands-on fantasy combat built from the ground up for VR.

PC
Steam Deck Unsupported
Best Price Available
€0.00
at N/A
Historical low: €1.45

GamerScout Verdict

A solid VR action-RPG for headset owners who want physical fantasy combat with light progression, not deep narrative branching.

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Price History

Historical low
€1.455 Jun 2026
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€1.33€1.41€1.49€1.575 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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About Vengeful Rites [VR]

Vengeful Rites is a VR-exclusive action-RPG from Deep Dive Interactive that puts the full fantasy toolkit in your literal hands. You play as a Serafin Warrior hunting down the evil Dragore, and the hook is simple: no button-mapped abilities here. You gesture to cast spells, physically draw a bow to fire arrows, and swing your arm to slice enemies. For anyone who has dreamed of actually feeling like a mage rather than just pressing a mage button, the premise delivers in ways flat-screen RPGs structurally cannot. The combat loop is the star. Spell-casting involves physical motion inputs, which means your accuracy and timing matter in a tactile sense. There is real satisfaction in pulling off a clean elemental combo or lining up an arrow shot under pressure. The gear crafting system adds a light but functional layer of progression, letting you tune your loadout as enemies scale up. Build variety is modest compared to a deep CRPG, but within the constraints of a VR indie, the options feel considered rather than token. You are not going to find fifty talent trees here, but what exists hangs together. Where Vengeful Rites is more honest about its scope is the narrative. The revenge plot against Dragore is functional genre scaffolding, not a Disco Elysium-style labyrinth of moral consequence. Characters serve their roles, the world is cohesive enough to accept, and the writing does not embarrass itself, but if you come in expecting reactive dialogue or branching outcomes, recalibrate. This is an action game dressed in RPG clothing, which is fine once you know that going in. The quest design leans toward forward momentum rather than side-world density, so filler grind is mercifully limited. The 94-percent positive rating across 282 Steam reviews is a meaningful signal for an indie VR title, where the audience tends to be vocal and unforgiving about comfort and jank. Players consistently flag the physical immersion and the satisfying feel of the magic system as highlights. Comfort options exist, though VR sickness sensitivity will vary by player as always. The demo availability is a genuine plus here: try the locomotion system before committing, because VR fit is personal in a way no written review can fully account for. Bottom line for the RPG crowd: treat this as an immersive action game with RPG dressing rather than a narrative-driven character-builder. The world will not haunt you the way great writing does, but drawing a bow and feeling the release land in a dragon-adjacent fantasy setting scratches an itch that keyboard-and-mouse simply cannot. If you own a VR headset and want a complete, polished-enough adventure rather than a tech demo, Vengeful Rites earns its time.

Monika
Monika · Scout Team

RPGs

Tags

steamVR ExclusivePhysical SpellcastingBow CombatGear CraftingRevenge NarrativeMotion ControlsFantasy CombatSerafin Warrior

System Requirements

Minimum

Processor
Intel® i5-4590 or equivalent
Memory
4 GB RAM
Graphics
NVIDIA GeForce® GTX 980 or equivalent
Storage
3 GB available space VR Support: SteamVR. S…

Recommended

OS
Windows 10
Processor
Intel i7-4770 equivalent or greater
Memory
4 GB RAM
Graphics
NVIDIA GeForce® GTX 1070 equivalent or greater
Storage
3 GB available space

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Reviews & Ratings

Steam
94%(282)

Game Info

Developer
Deep Dive Interactive
Publisher
Deep Dive Interactive
Release Date
Jul 29, 2021

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Frequently asked questions about Vengeful Rites [VR]

How much does Vengeful Rites [VR] cost?

Vengeful Rites [VR] pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Vengeful Rites [VR] available on?

Vengeful Rites [VR] is available on PC.

When was Vengeful Rites [VR] released?

Vengeful Rites [VR] was released on 29 July 2021.

Who developed Vengeful Rites [VR]?

Vengeful Rites [VR] was developed by Deep Dive Interactive.