Compare Titan Quest: Atlantis prices across trusted key stores and find the best deal. Developed by Pieces Interactive, THQ Nordic. Published by THQ Nordic. Released on 5/9/2019. Available on PC. Genres: Action, RPG.

A short Mediterranean detour for Titan Quest veterans that adds a new act, Tartarus wave mode, and extra mastery skills, but lands closer to a content patch than a full expansion.

I went into Atlantis hoping it would do for the western Mediterranean what Ragnarok did for Norse mythology, which is to say: give Titan Quest a genuine second wind. It doesn't, quite. What it does is offer a compact side chapter that slots into the existing campaign as an optional stretch between Act 4 and Ragnarok's Act 5, a positioning the community has taken to calling it "Act 4.5" for good reason. The new campaign kicks off just outside Rhodes, where an NPC named Marinos sends you hunting for the Journal of Herakles as a lead on Atlantis itself. From there you pass through roughly half a dozen new zones, from the sun-bleached architecture of the Phoenician city of Gadir to the red sand of the Atlas Mountains and finally to the jungle temples of Atlantis proper. The environments are the clear highlight: varied, well-realized, and genuinely atmospheric in a way that makes the ARPG loop feel purposeful. The penultimate boss is a solid encounter. The problem is the road to get there is littered with reskinned enemies and quest rewards that amount almost entirely to raw experience points, with almost nothing meaningful in the way of gear or relics. If you arrive after finishing Ragnarok you will out-level and out-gear the whole act before it ends. The mastery system gets a new tier of skills for each existing class, which sounds exciting in theory. In practice, only two or three of the new additions per mastery are worth the investment, and the rest are point sinks. Atlantis also skips adding a new mastery entirely, which stings compared to what Ragnarok delivered. The Tartarus Endless Mode is the other major draw: a wave-based survival challenge that has a reasonable concept behind it but suffers from balance problems, including outright unplayable performance for pet-build characters. The loot gambling mechanic, which lets you trade gold for a chance at rare items, starts interesting and quickly becomes an underwhelming slot machine. Technically, Atlantis shipped rough and has stayed rough. Texture pop-in, frame rate collapses during Tartarus, and stability regressions that appeared after launch and persisted through multiple patches are a consistent complaint. The handful of quality-of-life upgrades bundled with the expansion, including Quick Cast for targeted spells, ambient occlusion, and the shared Relic Vault across characters, are genuinely useful and improve the base game for everyone. If those QoL additions are your main draw, that is a legitimate reason to own this. If you want a meaningful story chapter with the same depth as the original acts, you will come away underwhelmed. The honest verdict: Atlantis is for the Titan Quest obsessive who has cleared every act on every difficulty tier and wants more zones to click through with their favourite build. Anyone coming off Ragnarok expecting a comparable expansion will feel the drop in scope immediately. Specific builds, particularly pierce, bleed, and poison composites, will find the damage balance in the new act punishing in ways that feel unintentional rather than designed. The co-op support is still present for up to six players, which is the best way to absorb the rougher edges, but the content shortage is apparent at any player count. Monika, Scout Team

Titan Quest: Atlantis

Titan Quest: Atlantis

May 9, 2019Pieces Interactive, THQ NordicTHQ Nordic
GamerScout Says

A short Mediterranean detour for Titan Quest veterans that adds a new act, Tartarus wave mode, and extra mastery skills, but lands closer to a content patch than a full expansion.

PC
Best Price Available
€2.48-83%
at YuPlay
Lowest tracked: €2.13
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GamerScout Verdict

Worth it only for committed Titan Quest fans who have exhausted Ragnarok and want more zones to grind, not a standalone showpiece.

Compare Prices(4 stores)

YuPlayBest price
StandardGlobalSteam KeyKey
€2.48-83%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€3.74-75%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.09-6%
Priced in EUR by the store
Buy
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€14.99
Priced in EUR by the store
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Price History

Lowest tracked
€2.139 Aug 2026
Current best
€2.48
Keyshops
€2.09€2.23€2.38€2.526 Aug8 Aug11 Aug13 Aug15 Aug
Tracking prices since 6 Aug 2026
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Screenshots & Media

About Titan Quest: Atlantis

I went into Atlantis hoping it would do for the western Mediterranean what Ragnarok did for Norse mythology, which is to say: give Titan Quest a genuine second wind. It doesn't, quite. What it does is offer a compact side chapter that slots into the existing campaign as an optional stretch between Act 4 and Ragnarok's Act 5, a positioning the community has taken to calling it "Act 4.5" for good reason. The new campaign kicks off just outside Rhodes, where an NPC named Marinos sends you hunting for the Journal of Herakles as a lead on Atlantis itself. From there you pass through roughly half a dozen new zones, from the sun-bleached architecture of the Phoenician city of Gadir to the red sand of the Atlas Mountains and finally to the jungle temples of Atlantis proper. The environments are the clear highlight: varied, well-realized, and genuinely atmospheric in a way that makes the ARPG loop feel purposeful. The penultimate boss is a solid encounter. The problem is the road to get there is littered with reskinned enemies and quest rewards that amount almost entirely to raw experience points, with almost nothing meaningful in the way of gear or relics. If you arrive after finishing Ragnarok you will out-level and out-gear the whole act before it ends. The mastery system gets a new tier of skills for each existing class, which sounds exciting in theory. In practice, only two or three of the new additions per mastery are worth the investment, and the rest are point sinks. Atlantis also skips adding a new mastery entirely, which stings compared to what Ragnarok delivered. The Tartarus Endless Mode is the other major draw: a wave-based survival challenge that has a reasonable concept behind it but suffers from balance problems, including outright unplayable performance for pet-build characters. The loot gambling mechanic, which lets you trade gold for a chance at rare items, starts interesting and quickly becomes an underwhelming slot machine. Technically, Atlantis shipped rough and has stayed rough. Texture pop-in, frame rate collapses during Tartarus, and stability regressions that appeared after launch and persisted through multiple patches are a consistent complaint. The handful of quality-of-life upgrades bundled with the expansion, including Quick Cast for targeted spells, ambient occlusion, and the shared Relic Vault across characters, are genuinely useful and improve the base game for everyone. If those QoL additions are your main draw, that is a legitimate reason to own this. If you want a meaningful story chapter with the same depth as the original acts, you will come away underwhelmed. The honest verdict: Atlantis is for the Titan Quest obsessive who has cleared every act on every difficulty tier and wants more zones to click through with their favourite build. Anyone coming off Ragnarok expecting a comparable expansion will feel the drop in scope immediately. Specific builds, particularly pierce, bleed, and poison composites, will find the damage balance in the new act punishing in ways that feel unintentional rather than designed. The co-op support is still present for up to six players, which is the best way to absorb the rougher edges, but the content shortage is apparent at any player count.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedARPG ExpansionWave Survival ModeMastery SkillsCo-op Up to 6Loot GamblingMediterranean SettingAct ExtensionBuild-Dependent Difficulty

System Requirements

Minimum

Processor
2.0 GHz CPU
Memory
1 GB RAM
Graphics
128 MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or equivalent
DirectX
Version 9.0c Storage…

Recommended

Processor
3.0 GHz CPU Dual or Quad Core
Memory
2 GB RAM
Graphics
256MB NVIDIA or AMD card
DirectX
Version 9.0c
Storage
5 GB available space Sound…

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Reviews & Ratings

Steam
65%(700)

Game Info

Developer
Pieces Interactive, THQ Nordic
Publisher
THQ Nordic
Release Date
May 9, 2019

Features

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpDownloadable ContentSteam Achievements+5 more

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Frequently asked questions about Titan Quest: Atlantis

How much does Titan Quest: Atlantis cost?

As of 15 August 2026, the cheapest in-stock offer for Titan Quest: Atlantis is €2.48 at YuPlay, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Titan Quest: Atlantis cheapest?

The lowest in-stock price we track for Titan Quest: Atlantis is €2.48 at YuPlay (15 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Titan Quest: Atlantis available on?

Titan Quest: Atlantis is available on PC.

When was Titan Quest: Atlantis released?

Titan Quest: Atlantis was released on 9 May 2019.

Who developed Titan Quest: Atlantis?

Titan Quest: Atlantis was developed by Pieces Interactive, THQ Nordic and published by THQ Nordic.