Compare The Witcher 3: Wild Hunt prices across trusted key stores and find the best deal. Developed by CD Projekt Red. Published by CD Projekt. Released on 5/19/2015. Available on PC, PlayStation, Xbox, Switch. Genres: Action, RPG. Metacritic score: 93/100.

Somewhere between hour three and hour thirty, Geralt's search for Ciri quietly becomes the best argument for story-driven RPGs ever committed to a hard drive. Clear your calendar before you install.

I have put well over a hundred hours into The Witcher 3: Wild Hunt across multiple playthroughs and I still find new dialogue branches, new wrinkles in the morality of a contract, new reasons to resent the Skellige Smuggler's Caches. That kind of density is not an accident. CD Projekt Red built a world rooted in Andrzej Sapkowski's Slavic-flavored fantasy fiction, and they did not let go of the source material's willingness to be genuinely bleak. War-scorched Velen, the sprawling criminal politics of Novigrad, the Viking-adjacent islands of Skellige, and the sun-drenched vineyards of Toussaint (in the Blood and Wine expansion) each feel like distinct, lived-in countries rather than reskinned biome zones. The combat works on a satisfying triangle of steel sword for humans, silver for monsters, five castable Signs (Quen for shielding, Igni for fire, Aard for knockback, Axii for crowd control, Yrden for traps), alchemical potions, and monster-specific bomb types like Grapeshot or Dancing Star. The next-gen update added Quick Sign Casting, letting you switch and fire Signs without ever touching a radial menu, which makes fights against wraiths, griffins, and higher vampires feel genuinely fluid once the muscle memory locks in. Build variety is real but not infinite: combat, Alchemy, and Signs trees each support distinct playstyles, and a well-cooked Alchemy build that stacks Euphoria and resurrects on adrenaline is as close to breaking the game as it gets. Critics who call the combat clunky are not entirely wrong about early hours, but the ceiling is much higher than the floor suggests. The writing is where Wild Hunt separates itself from the pack. Almost every quest, including the side contracts, carries the weight of actual consequence. You investigate a haunting, reconstruct events using Geralt's Witcher Senses, and arrive at a decision that the game refuses to resolve cleanly. The central story driving Geralt toward Ciri threads political intrigue, a trans-dimensional apocalypse, and a quietly devastating father-daughter relationship across roughly fifty main-story hours. Multiple endings branch from choices scattered across questlines hours before the finale, so the game rewards players who read every dialogue option, and gently punishes those who skip cutscenes to get to the next question mark on the map. Gwent, the in-game card game, is either a beloved obsession or a very loud sideshow depending on your tolerance for collectible minigames. The honest criticisms are worth naming. The first ten hours move slowly and the tutorial hand-holding is light, which filters out players who want combat to feel responsive from minute one. Enemy level scaling is inconsistent enough that completionists will outpace the main story and trivialize late encounters. The map question marks in Skellige are relentless padding, the kind of filler content that makes me wince for what those development hours could have built instead. Controller feel, especially on older versions before the next-gen patch brought Quick Sign Casting and the closer camera option, divided players sharply. On PC with mods, these friction points nearly vanish; on console, they remain a real consideration. What tips the scale is that the side quests here are better written than most games' main stories. A questline about a cursed village baron, a search for an old friend through a burning orphanage, a werewolf mystery with no clean resolution: these are the moments players cite a decade later. The two paid expansions, Hearts of Stone and Blood and Wine, add another forty-plus hours and are widely regarded as among the best expansion content ever shipped for any RPG. CD Projekt Red also released the REDkit modding tool post-launch, meaning the community now has the means to build new quests and campaigns directly into the game's engine, extending its lifespan well beyond what the base content provides. Monika, Scout Team

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

May 19, 2015CD Projekt RedCD Projekt
GamerScout Says

Somewhere between hour three and hour thirty, Geralt's search for Ciri quietly becomes the best argument for story-driven RPGs ever committed to a hard drive. Clear your calendar before you install.

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About The Witcher 3: Wild Hunt

I have put well over a hundred hours into The Witcher 3: Wild Hunt across multiple playthroughs and I still find new dialogue branches, new wrinkles in the morality of a contract, new reasons to resent the Skellige Smuggler's Caches. That kind of density is not an accident. CD Projekt Red built a world rooted in Andrzej Sapkowski's Slavic-flavored fantasy fiction, and they did not let go of the source material's willingness to be genuinely bleak. War-scorched Velen, the sprawling criminal politics of Novigrad, the Viking-adjacent islands of Skellige, and the sun-drenched vineyards of Toussaint (in the Blood and Wine expansion) each feel like distinct, lived-in countries rather than reskinned biome zones. The combat works on a satisfying triangle of steel sword for humans, silver for monsters, five castable Signs (Quen for shielding, Igni for fire, Aard for knockback, Axii for crowd control, Yrden for traps), alchemical potions, and monster-specific bomb types like Grapeshot or Dancing Star. The next-gen update added Quick Sign Casting, letting you switch and fire Signs without ever touching a radial menu, which makes fights against wraiths, griffins, and higher vampires feel genuinely fluid once the muscle memory locks in. Build variety is real but not infinite: combat, Alchemy, and Signs trees each support distinct playstyles, and a well-cooked Alchemy build that stacks Euphoria and resurrects on adrenaline is as close to breaking the game as it gets. Critics who call the combat clunky are not entirely wrong about early hours, but the ceiling is much higher than the floor suggests. The writing is where Wild Hunt separates itself from the pack. Almost every quest, including the side contracts, carries the weight of actual consequence. You investigate a haunting, reconstruct events using Geralt's Witcher Senses, and arrive at a decision that the game refuses to resolve cleanly. The central story driving Geralt toward Ciri threads political intrigue, a trans-dimensional apocalypse, and a quietly devastating father-daughter relationship across roughly fifty main-story hours. Multiple endings branch from choices scattered across questlines hours before the finale, so the game rewards players who read every dialogue option, and gently punishes those who skip cutscenes to get to the next question mark on the map. Gwent, the in-game card game, is either a beloved obsession or a very loud sideshow depending on your tolerance for collectible minigames. The honest criticisms are worth naming. The first ten hours move slowly and the tutorial hand-holding is light, which filters out players who want combat to feel responsive from minute one. Enemy level scaling is inconsistent enough that completionists will outpace the main story and trivialize late encounters. The map question marks in Skellige are relentless padding, the kind of filler content that makes me wince for what those development hours could have built instead. Controller feel, especially on older versions before the next-gen patch brought Quick Sign Casting and the closer camera option, divided players sharply. On PC with mods, these friction points nearly vanish; on console, they remain a real consideration. What tips the scale is that the side quests here are better written than most games' main stories. A questline about a cursed village baron, a search for an old friend through a burning orphanage, a werewolf mystery with no clean resolution: these are the moments players cite a decade later. The two paid expansions, Hearts of Stone and Blood and Wine, add another forty-plus hours and are widely regarded as among the best expansion content ever shipped for any RPG. CD Projekt Red also released the REDkit modding tool post-launch, meaning the community now has the means to build new quests and campaigns directly into the game's engine, extending its lifespan well beyond what the base content provides.

Monika
Monika · Scout Team

RPGs

Tags

open-worldstory-richrpgfantasychoices-matteratmosphericmedievalthird-personGwentMonster ContractsSign BuildsAlchemy BuildsBranching EndingsWitcher SensesNext-Gen UpdateREDkit ModdableMorally-Grey Choices

System Requirements

Minimum

Processor
Intel CPU Core i5-2500K 3.3GHz / AMD A10-5800K APU (3.8GHz)
Memory
6 GB RAM
Graphics
Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870 DirectX…

Recommended

OS
64-bit Windows 10/11
Processor
Intel Core i5-7400 / Ryzen 5 1600
Memory
8 GB RAM
Graphics
Nvidia GTX 1070 / Radeon RX 480
DirectX
Version 12
Storage
50 GB available space

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Community Discussion

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Reviews & Ratings

Metacritic
93User: 9.1
OpenCritic
92Mighty

How Long to Beat

Main Story51h
Main + Extras103h
Completionist173h

Game Info

Developer
CD Projekt Red
Publisher
CD Projekt
Release Date
May 19, 2015
Age Rating
PEGI 18M

Game Modes

single player
Up to 1 players

Languages

Audio (8)
EnglishPolishGermanFrenchJapaneseRussian+2 more
Subtitles (15)
EnglishPolishGermanFrenchSpanishItalian+9 more

Features

Full Controller SupportRay TracingAchievementsCloud SavesTrading Cards

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Frequently asked questions about The Witcher 3: Wild Hunt

How much does The Witcher 3: Wild Hunt cost?

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What platforms is The Witcher 3: Wild Hunt available on?

The Witcher 3: Wild Hunt is available on PC, PlayStation, Xbox, Switch.

When was The Witcher 3: Wild Hunt released?

The Witcher 3: Wild Hunt was released on 19 May 2015.

Who developed The Witcher 3: Wild Hunt?

The Witcher 3: Wild Hunt was developed by CD Projekt Red and published by CD Projekt.

Is The Witcher 3: Wild Hunt worth buying?

The Witcher 3: Wild Hunt holds a Metacritic score of 93/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.