Compare The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set prices across trusted key stores and find the best deal. Developed by Nihon Falcom, Engine Software BV, PH3 GmbH. Published by NIS America, Inc.. Released on 4/9/2021. Available on PC. Genres: RPG.

Four games and a couple hundred hours of setup, then forty more spent cashing every check. Veterans get the goodbye they were promised; newcomers should start almost anywhere else.

Before this thing hands you anything, it wants three prior games, a mental index of names that ran off the edge of my notebook page, and the patience to sit through an opening act that keeps its own protagonist offscreen. That is the entry fee and it is not negotiable. Pay it and the last stretch lands with a weight almost nothing else in the genre manages, because you have watched these people fail at things for four games running. Skip it and you are watching strangers cry about other strangers, in a civil war whose stakes were established in a story you were not there for. Mechanically this is the same turn-based engine Falcom has been sharpening since the Sky trilogy, now carrying more moving parts than any single encounter needs. There is the turn order bar with its buff and debuff slots you can snipe by acting first, the Break gauge that staggers an enemy clean out of its turn, Link attacks that chain follow-ups between bonded party members, and Brave Orders, where a leader spends BP on a party-wide command like boosted crit rate or free movement before you swing. Underneath sits the ARCUS II orbment: quartz slots, elemental values that gate which arts you can even cast, Master Quartz that levels alongside the character carrying it. Combat is quick once you internalize the loop of Break first, S-Craft cut-in second, and the difficulty sliders actually mean something. Nightmare will delete a party running a lazy quartz layout. The build variety is genuine, but it lives at the party level rather than the character level. Most units have one job in the machine, and your real decision is which four you slot in. What works is the ensemble, and specifically the fact that the ensemble is not just old and new Class VII. Faces from Crossbell and from the Sky games walk in with their own history intact, and the game trusts you to feel something about a two-line callback. Bonding events remain the best writing in the package. You get a limited pool of points per stop, you cannot see everyone, and that scarcity forces you to actually choose whose arc matters to you. Rean's whole deal, the Ashen Chevalier business that felt like posturing in the earlier entries, finally gets interrogated rather than admired. There are Divine Knight duels for spectacle, a mountain of optional content, and a New Game Plus built for people who want to run it all back with their carry-overs. When the writing wants to devastate you, it knows exactly which bond it built to break. What does not work is discipline. The cast expands past the point where anyone can hold a scene alone, so dozens of characters get reduced to one catchphrase and a rotation slot. The middle stretch is a hub-and-errand grind where you fetch things for townsfolk to unlock the bonding points you actually want, which is padding wearing a progression costume. And for a finale about an empire eating itself, it flinches at consequences with a frequency that started to annoy me. Very few losses are allowed to stay lost, and a plot device shows up late to make sure of it. The port is clean and the PC version runs well, but voice acting coverage is uneven and the anime-adjacent tone shifts, from war crimes to hot spring gags in one scene transition, will lose some people permanently. So: this is a payoff machine, and payoff machines only pay people who made the deposits. If you finished Cold Steel III and were left staring at the credits in mild shock, you already know you are buying this, and I think you will get what you came for. If you have not played the earlier entries, no amount of recap text will save you, and starting here is the single worst way to meet one of the best long-form casts in JRPGs. I love a story that rewards a re-read. I just wish this one had trusted me enough to let something hurt. Monika, Scout Team

The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set

The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set

Apr 9, 2021Nihon Falcom, Engine Software BV, PH3 GmbHNIS America, Inc.
GamerScout Says

Four games and a couple hundred hours of setup, then forty more spent cashing every check. Veterans get the goodbye they were promised; newcomers should start almost anywhere else.

PC
Best Price Available
€13.04-67%
at YuPlay
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GamerScout Verdict

Best for veterans who finished Cold Steel III and want the payoff. A genuinely terrible place to start the series.

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€13.04-67%
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€39.50
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€39.50
Priced in EUR by the store
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€39.50
Priced in EUR by the store
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About The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set

Before this thing hands you anything, it wants three prior games, a mental index of names that ran off the edge of my notebook page, and the patience to sit through an opening act that keeps its own protagonist offscreen. That is the entry fee and it is not negotiable. Pay it and the last stretch lands with a weight almost nothing else in the genre manages, because you have watched these people fail at things for four games running. Skip it and you are watching strangers cry about other strangers, in a civil war whose stakes were established in a story you were not there for. Mechanically this is the same turn-based engine Falcom has been sharpening since the Sky trilogy, now carrying more moving parts than any single encounter needs. There is the turn order bar with its buff and debuff slots you can snipe by acting first, the Break gauge that staggers an enemy clean out of its turn, Link attacks that chain follow-ups between bonded party members, and Brave Orders, where a leader spends BP on a party-wide command like boosted crit rate or free movement before you swing. Underneath sits the ARCUS II orbment: quartz slots, elemental values that gate which arts you can even cast, Master Quartz that levels alongside the character carrying it. Combat is quick once you internalize the loop of Break first, S-Craft cut-in second, and the difficulty sliders actually mean something. Nightmare will delete a party running a lazy quartz layout. The build variety is genuine, but it lives at the party level rather than the character level. Most units have one job in the machine, and your real decision is which four you slot in. What works is the ensemble, and specifically the fact that the ensemble is not just old and new Class VII. Faces from Crossbell and from the Sky games walk in with their own history intact, and the game trusts you to feel something about a two-line callback. Bonding events remain the best writing in the package. You get a limited pool of points per stop, you cannot see everyone, and that scarcity forces you to actually choose whose arc matters to you. Rean's whole deal, the Ashen Chevalier business that felt like posturing in the earlier entries, finally gets interrogated rather than admired. There are Divine Knight duels for spectacle, a mountain of optional content, and a New Game Plus built for people who want to run it all back with their carry-overs. When the writing wants to devastate you, it knows exactly which bond it built to break. What does not work is discipline. The cast expands past the point where anyone can hold a scene alone, so dozens of characters get reduced to one catchphrase and a rotation slot. The middle stretch is a hub-and-errand grind where you fetch things for townsfolk to unlock the bonding points you actually want, which is padding wearing a progression costume. And for a finale about an empire eating itself, it flinches at consequences with a frequency that started to annoy me. Very few losses are allowed to stay lost, and a plot device shows up late to make sure of it. The port is clean and the PC version runs well, but voice acting coverage is uneven and the anime-adjacent tone shifts, from war crimes to hot spring gags in one scene transition, will lose some people permanently. So: this is a payoff machine, and payoff machines only pay people who made the deposits. If you finished Cold Steel III and were left staring at the credits in mild shock, you already know you are buying this, and I think you will get what you came for. If you have not played the earlier entries, no amount of recap text will save you, and starting here is the single worst way to meet one of the best long-form casts in JRPGs. I love a story that rewards a re-read. I just wish this one had trusted me enough to let something hurt.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedTurn-Based JRPGSeries FinaleEnsemble CastLink AttacksQuartz CustomizationPolitical IntrigueLong CampaignSequel-Only EntryCharacter BondingAnime AestheticBrave Order SystemBreak Gauge CombatMaster Quartz BuildsMassive Playable RosterMecha DuelsNew Game PlusMultiple Difficulty ModesSide Quest Grind

System Requirements

Minimum

Additional Notes: See main game for details.

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Reviews & Ratings

Steam
91%(2,524)

Game Info

Developer
Nihon Falcom, Engine Software BV, PH3 GmbH
Publisher
NIS America, Inc.
Release Date
Apr 9, 2021

Features

Single-playerSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudFamily Sharing

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Frequently asked questions about The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set

How much does The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set cost?

As of 6 September 2026, the cheapest in-stock offer for The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set is €13.04 at YuPlay, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set cheapest?

The lowest in-stock price we track for The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set is €13.04 at YuPlay (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set available on?

The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set is available on PC.

When was The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set released?

The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set was released on 9 April 2021.

Who developed The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set?

The Legend of Heroes: Trails of Cold Steel IV - Consumable Value Set was developed by Nihon Falcom, Engine Software BV, PH3 GmbH and published by NIS America, Inc..