Compare The Legend of Heroes: Trails into Reverie Ultimate Edition prices across trusted key stores and find the best deal. Developed by Nihon Falcom, PH3 GmbH. Published by NIS America, Inc.. Released on 7/7/2023. Available on PC. Genres: RPG.

No new story, no rebalance, no third semester. Just costumes and grind-skip consumables: great for a victory-lap replay, quietly corrosive on a first run.

Persona 5 Royal set the expectation for what a JRPG's second pass looks like to people like me: a new semester, a new confidant, a whole extra ending. Put that expectation down before you look at this one. The Ultimate Edition of Trails into Reverie does not add a single line of story to the 2023 PC release. What it adds is a wardrobe and a shortcut, and whether that is a good trade depends entirely on whether you have already finished this game once. Here is what you get over the standard edition, going by what is actually in the package. One, a bundle of cosmetic DLC: outfit and accessory sets for a cast that was already too big to dress consistently. Two, a stack of grind-skip consumables, the kind that hand you experience, sepith and mira up front instead of making you go earn them. That is it. Same single-player campaign, same Steam achievements, same full controller support, cloud saves, trading cards, Family Sharing. No extra dungeon, no new route, no rebalanced encounter tables. Credit where it is due: neither component is shelf-filler in the usual sense. There is no wallpaper pack, no soundtrack you will never open, no art book PDF rotting in your Steam folder. Both things are usable in-game. Usable is not the same as good for you. The game underneath is Falcom's closing argument for the Crossbell and Erebonia arcs, and it commits hard to the multi-protagonist structure. Three routes run in parallel (Lloyd's Special Support Section, Rean's Class VII, and a masked wildcard the script keeps unnamed for a satisfying while), and route switching lets you hop between them at will rather than marching through in a fixed order. It is the best structural decision in the game, because it means you can leave a story thread on a cliffhanger and come back when you want the answer rather than when the pacing says so. Combat is the late Cold Steel formula, tightened: ARCUS orbment builds, quartz slotting that rewards you for reading the tooltips, Brave Orders you spend BP on to bend a turn order that was seconds from bending you. The playable roster is genuinely enormous, deep enough that you will forget entire party members exist between chapters. The randomized bonus dungeon, the Reverie Corridor, holds the postgame: procedural floors, minigames, and short character vignettes that patch gaps the main routes skip. If you have done the roughly ten games of homework in front of it, this is a strong finale. If you have not, no costume pack is going to save you. So who are the extras for? Replayers. Specifically people doing a New Game Plus run who already know the beats, already know which quartz lines they want, and mostly want to see Rean fight a god in something ridiculous. For that player, the costumes are pure upside and the boost items cut the padding out of a second lap. The grind-skip consumables are the part I would think harder about. Sepith is not busywork currency in this series, it is the pressure that makes orbment building a decision. Choosing which line to feed and which character goes under-equipped for two chapters is the build system doing its job. Hand a first-time player a pile of it in chapter one and that tension quietly evaporates, along with a chunk of the reason to fight anything optional. Yes, you can simply not use the items. You can also swear off them at hour thirty, mid filler dungeon, and see how that resolution holds up. My line is simple. Playing Reverie for the first time? Take the standard edition and let the economy squeeze you, because the squeeze is the game. Coming back for a second or third run, or you are the kind of completionist who is going to clear the Corridor regardless? The Ultimate bundle is a reasonable convenience purchase and the costumes are a genuinely fun way to make a victory lap feel different. Just be clear-eyed that you are buying comfort, not content. Nothing here changes what the story does or how it lands. It only changes how much of the road you have to walk to get there, and for a series this long, some readers have earned the shortcut and some have not started the walk yet. Monika, Scout Team

The Legend of Heroes: Trails into Reverie Ultimate Edition

The Legend of Heroes: Trails into Reverie Ultimate Edition

Jul 7, 2023Nihon Falcom, PH3 GmbHNIS America, Inc.
GamerScout Says

No new story, no rebalance, no third semester. Just costumes and grind-skip consumables: great for a victory-lap replay, quietly corrosive on a first run.

PC
Best Price Available
€166.34
at IndieGala
Lowest tracked: €166.34
Track this price

GamerScout Verdict

Worth it for a second run in costume; first-timers should take the standard edition and earn their sepith the hard way.

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IndieGalaBest price
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€166.34
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StandardGlobalSteam KeyKey
€166.34
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€166.345 Sept 2026
Current best
€166.34
Lowest since we started tracking
Official stores
€153.03€161.90€170.78€179.655 Sept6 Sept7 Sept
Tracking prices since 5 Sept 2026
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Screenshots & Media

About The Legend of Heroes: Trails into Reverie Ultimate Edition

Persona 5 Royal set the expectation for what a JRPG's second pass looks like to people like me: a new semester, a new confidant, a whole extra ending. Put that expectation down before you look at this one. The Ultimate Edition of Trails into Reverie does not add a single line of story to the 2023 PC release. What it adds is a wardrobe and a shortcut, and whether that is a good trade depends entirely on whether you have already finished this game once. Here is what you get over the standard edition, going by what is actually in the package. One, a bundle of cosmetic DLC: outfit and accessory sets for a cast that was already too big to dress consistently. Two, a stack of grind-skip consumables, the kind that hand you experience, sepith and mira up front instead of making you go earn them. That is it. Same single-player campaign, same Steam achievements, same full controller support, cloud saves, trading cards, Family Sharing. No extra dungeon, no new route, no rebalanced encounter tables. Credit where it is due: neither component is shelf-filler in the usual sense. There is no wallpaper pack, no soundtrack you will never open, no art book PDF rotting in your Steam folder. Both things are usable in-game. Usable is not the same as good for you. The game underneath is Falcom's closing argument for the Crossbell and Erebonia arcs, and it commits hard to the multi-protagonist structure. Three routes run in parallel (Lloyd's Special Support Section, Rean's Class VII, and a masked wildcard the script keeps unnamed for a satisfying while), and route switching lets you hop between them at will rather than marching through in a fixed order. It is the best structural decision in the game, because it means you can leave a story thread on a cliffhanger and come back when you want the answer rather than when the pacing says so. Combat is the late Cold Steel formula, tightened: ARCUS orbment builds, quartz slotting that rewards you for reading the tooltips, Brave Orders you spend BP on to bend a turn order that was seconds from bending you. The playable roster is genuinely enormous, deep enough that you will forget entire party members exist between chapters. The randomized bonus dungeon, the Reverie Corridor, holds the postgame: procedural floors, minigames, and short character vignettes that patch gaps the main routes skip. If you have done the roughly ten games of homework in front of it, this is a strong finale. If you have not, no costume pack is going to save you. So who are the extras for? Replayers. Specifically people doing a New Game Plus run who already know the beats, already know which quartz lines they want, and mostly want to see Rean fight a god in something ridiculous. For that player, the costumes are pure upside and the boost items cut the padding out of a second lap. The grind-skip consumables are the part I would think harder about. Sepith is not busywork currency in this series, it is the pressure that makes orbment building a decision. Choosing which line to feed and which character goes under-equipped for two chapters is the build system doing its job. Hand a first-time player a pile of it in chapter one and that tension quietly evaporates, along with a chunk of the reason to fight anything optional. Yes, you can simply not use the items. You can also swear off them at hour thirty, mid filler dungeon, and see how that resolution holds up. My line is simple. Playing Reverie for the first time? Take the standard edition and let the economy squeeze you, because the squeeze is the game. Coming back for a second or third run, or you are the kind of completionist who is going to clear the Corridor regardless? The Ultimate bundle is a reasonable convenience purchase and the costumes are a genuinely fun way to make a victory lap feel different. Just be clear-eyed that you are buying comfort, not content. Nothing here changes what the story does or how it lands. It only changes how much of the road you have to walk to get there, and for a series this long, some readers have earned the shortcut and some have not started the walk yet.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedSeries FinaleMulti-Protagonist StoryRoute SwitchingOrbment BuildsBrave Order CombatHuge Playable RosterRandomized Bonus DungeonCosmetic DLC BundleGrind-Skip ItemsTurn-Based JRPGStory-HeavyNew Game PlusPostgame ContentQuartz LoadoutsAnime Art StyleNot Newcomer FriendlyLong-Running Series

System Requirements

Minimum

OS
Windows 10
Processor
Core i3-2100 3.10 GHz
Memory
8 GB RAM
Graphics
Geforce GTX 650 Ti
DirectX
Version 11
Storage
29 GB available space VR Suppor…

Recommended

OS
Windows 10/11
Processor
AMD FX-8320 8-Core
Memory
16 GB RAM
Graphics
Radeon R7 370
DirectX
Version 11
Storage
29 GB available space

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Reviews & Ratings

Steam
94%(1,234)

Game Info

Developer
Nihon Falcom, PH3 GmbH
Publisher
NIS America, Inc.
Release Date
Jul 7, 2023

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily Sharing

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Frequently asked questions about The Legend of Heroes: Trails into Reverie Ultimate Edition

How much does The Legend of Heroes: Trails into Reverie Ultimate Edition cost?

As of 7 September 2026, the cheapest in-stock offer for The Legend of Heroes: Trails into Reverie Ultimate Edition is €166.34 at IndieGala, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Legend of Heroes: Trails into Reverie Ultimate Edition cheapest?

The lowest in-stock price we track for The Legend of Heroes: Trails into Reverie Ultimate Edition is €166.34 at IndieGala (7 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Legend of Heroes: Trails into Reverie Ultimate Edition available on?

The Legend of Heroes: Trails into Reverie Ultimate Edition is available on PC.

When was The Legend of Heroes: Trails into Reverie Ultimate Edition released?

The Legend of Heroes: Trails into Reverie Ultimate Edition was released on 7 July 2023.

Who developed The Legend of Heroes: Trails into Reverie Ultimate Edition?

The Legend of Heroes: Trails into Reverie Ultimate Edition was developed by Nihon Falcom, PH3 GmbH and published by NIS America, Inc..