
The Cruel kings
Skip this one unless you have a friend on the same couch and absolutely nothing else installed. A barebones 1-minute PvP arena with coin tiebreakers is not a game, it's a tutorial someone shipped.
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About The Cruel kings
I put less time into The Cruel Kings than it takes to reinstall a driver, and that felt about right. What you get here is a top-down, split-screen PvP arena where two players try to kill each other inside a single minute. If health is tied when the clock hits zero, whoever picked up more coins takes the round. That is, genuinely, the whole thing. Barrels scatter the map and drop bonuses when broken. Thorn traps dot the floor and deal meaningful damage if you step into them. An AI opponent can fill in for a missing human. That is the complete feature list. From a shooter-mechanics standpoint there is almost nothing to analyze. Time-to-kill is undefined because there is no information about weapons, weapon balance, or movement tech to speak of. The split-screen presentation is functional, but without online play this game requires two people physically at the same PC, which is a hard constraint most adults cannot meet on demand. There is no ranked mode, no progression, no loadout system, no map rotation. The coin mechanic as a tiebreaker is a mildly clever wrinkle on a pure damage-race, but it is not enough structural weight to keep sessions interesting past the first ten minutes. The community reception on Steam is worth flagging directly. The game carries only eight user reviews and has been flagged by Steam as Profile Features Limited, which Valve typically applies when sales and community engagement are both extremely low. Beyond that, multiple reviewers in the Steam community have raised credible concerns that the underlying game is a repurposed asset pack rather than original development, with side-by-side comparisons to existing Unity asset store products cited by name. That context matters when you are deciding whether to hand money to the developer. If you genuinely need a couch PvP throwaway for two people sharing a keyboard for five minutes, the core loop functions well enough to not crash. Rounds are short, the thorn traps add a little environmental reading, and the coin scramble at low health creates a tiny moment of tension. But short rounds do not equal replayability, and there is no ladder, no lobby, no reason to return once the novelty of the split-screen wears off. Compare this to something like Nidhogg or even the free browser alternatives in the same genre and the value proposition collapses entirely. I have uninstalled games mid-session before and felt fine about it. This is one of those. The concept is not wrong, but the execution stops so far short of a finished product that recommending it to anyone would be dishonest. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- windows 7/8/9
- Memory
- 3 GB RAM
- Storage
- 900 MB available space
- Graphics
- gtx 750
- Processor
- core i3
- Sound Card
- Surround stereo
Reviews & Ratings
No ratings available
Game Info
- Developer
- Vitok
- Publisher
- Vitok
- Release Date
- Sep 10, 2021
