The Blade of Galadriel Story Expansion (DLC)
Play as Galadriel's assassin Eltariel in this Shadow of War story expansion, hunting Ringwraiths and Dark Talion with new light-wielding combat and a dedicated gear set.
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About The Blade of Galadriel Story Expansion (DLC)
The Blade of Galadriel drops you into Middle-earth's Nemesis-fueled chaos from a fresh angle: you are Eltariel, the Elven assassin sent by Galadriel herself to clean up the mess Talion left behind. If you sank serious hours into Shadow of War's main campaign and wanted more story context around its divisive ending, this expansion is where some of those narrative threads get picked up. It is not a standalone experience - you need Shadow of War - and it leans heavily on your familiarity with the base game's lore and characters. The payoff for players already invested in that world is real, even if the overall arc here runs shorter than you might hope. Combat is the headline addition. Eltariel fights with light-infused abilities drawn from Galadriel's power, which gives her a noticeably different feel from Talion's wraith-heavy toolkit. Parrying and countering with bursts of radiant light, chaining those into assassination combos, and applying them to the returning Nemesis orc systems creates some genuinely satisfying moments. The new Legendary Gear Set built specifically for Eltariel rewards players who engage with the side content rather than just sprinting through the story missions, and the stat synergies are worth chasing if you enjoy min-maxing a character build. Build variety is narrower than the base game given the shorter runtime, but what is here is cohesive. The boss fights against the Ringwraiths and a corrupted Dark Talion are the expansion's high points. These encounters carry actual dramatic weight because the writing leans into the mythology properly - these are not throwaway arena fights but story beats with consequence, and the dialogue around them is some of the better Tolkien-adjacent writing in the Shadow of War package. The new Orc Allies and Side Missions extend your time in these zones, though honesty compels me to flag that several of the side missions fall into familiar fetch-and-fight rhythms that add playtime without adding much story texture. If you hate filler quests, you will identify those quickly and skip them without missing anything essential. The expansion is short. Players who prioritize the critical path will finish in two to three hours. Even completionists doing every side mission and hunting the full Legendary Gear Set are unlikely to push past five or six hours. For an RPG player expecting the scope of a full story DLC with branching choices and meaningful character development across multiple acts, this will feel slight. Choices here are mostly tactical rather than narrative - Eltariel's arc is linear, and the expansion is better understood as an extended epilogue than an independent story campaign. The Nemesis system still generates emergent moments that no other game quite replicates, which keeps the sandbox fresh even in this compressed form. Who is this for: Shadow of War players who want closure on its ending and are happy to spend a few focused hours with a new protagonist and a genuinely interesting combat system. Who should wait: anyone who bounced off the base game's orc management loop, or RPG players primarily motivated by dialogue trees and branching outcomes. Eltariel is a cool character in a thin wrapper, and Monolith clearly had more story to tell here than the runtime allows. Worth it at the right price if you loved Shadow of War; a harder sell if you were already lukewarm. Monika, Scout Team
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Game Info
- Developer
- Monolith Productions, Inc.
- Publisher
- Warner Bros. Interactive Entertainment
- Release Date
- Feb 6, 2018