Compare Temtem: Swarm prices across trusted key stores and find the best deal. Developed by Crema, GGTech Studios. Published by Crema. Released on 4/2/2026. Available on PC. Genres: Action, Casual, RPG.

A Vampire Survivors run loop wearing a Temtem skin: sharp for 20-minute sessions and co-op nights, thin if you turned up for the creature collector's world.

Vampire Survivors taught me to switch my brain off and let the numbers climb. Swarm wants slightly more attention than that, and the difference is the evolution chain. Instead of stacking one aura until the screen turns white, you are pushing a Temtem along its evolution line mid-run, watching a wobbly little starter turn into something with a genuinely different attack shape and a different reason to exist in your build. Crema took its creature-collector, stripped out the turn-based duels and the dialogue boxes, and rebuilt the whole thing as a bullet heaven where your monster fights on autopilot. As someone who came to this series for the worldbuilding, let me be clear early: almost none of that world made the trip. The run loop itself is tight. You pick a Temtem, drop into an arena, and mob density climbs until the screen is a soup of hostile creatures moving toward your hitbox. Attacks fire on their own timers, so the skill expression lives entirely in positioning and in which upgrades you take when you level. Techniques stack and interact, and the type logic from the parent game still does quiet work underneath: some damage profiles are there to shred crowds, others exist purely so the boss encounter that interrupts your comfortable snowball does not simply end the run. The synergies are the best thing here. There is a real, felt gap between a run where your picks compound into something absurd and one where you greedily grabbed raw damage and hit a wall around the ten minute mark. Between runs, earnings go into permanent upgrades and roster unlocks, which is where the long game lives. Three-player online co-op is what lifts this above a solo curiosity. Running it with two friends changes the calculus completely, because you start building around each other instead of building a self-sufficient blob, and someone always ends up as the designated crowd-thinner while another player chases the boss. It is cross-platform, it has full controller support, and it plays fine through Remote Play on a TV, which suits the format: short sessions, low ceremony, easy to put down. The accessibility work deserves a nod too, with keyboard-only and mouse-only options and the fact that nothing here demands timed inputs. This is a game you can genuinely play tired. Now the part where I get grumpy. RPG sits in the genre list and I would push back on that hard. There are no choices that matter, no companions with arcs, no writing that rewards a second read, no dragons to argue with. The creatures you collect are stat packages with animations, and if you loved the original for its regions and its characters, Swarm will feel like a lovely soundtrack playing in an empty room. The unlock economy is the other sore spot: a chunk of the roster and the meaningful meta upgrades sit behind currency grinds that ask you to replay content you already solved, which is padding dressed up as progression. Balance is uneven too, with a handful of Temtem that trivialize stages next to others you unlock, try once, and quietly never touch again. Late-run visual noise gets bad enough that on a busy screen you are reading vibes rather than reading threats. The community verdict has settled at mostly positive rather than adoring, and honestly, that feels about right to me. So who should actually play this. If you already have a hundred hours in survivor-likes and you want one with a collection hook and a co-op mode that is not an afterthought, this is a good one, and the evolution mechanic is a smarter twist than most spin-offs manage. If you are a series fan hoping for more of the story or the monster-taming depth, adjust your expectations before you start, because the depth here is horizontal, not narrative. And if you specifically want a game that holds up past hour 40, be honest with yourself about how many of those hours will be grinding unlock currency rather than discovering anything new. An hour a night, with friends, is the sweet spot. Two hundred hours solo is not what this was built for, and pretending otherwise does it no favors. Monika, Scout Team

Temtem: Swarm

Temtem: Swarm

Apr 2, 2026Crema, GGTech StudiosCrema
GamerScout Says

A Vampire Survivors run loop wearing a Temtem skin: sharp for 20-minute sessions and co-op nights, thin if you turned up for the creature collector's world.

PC
Best Price Available
€11.99
at Steam
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GamerScout Verdict

Best for survivor-like fans who want evolution-chain builds and 3-player runs, not for Temtem players chasing story.

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About Temtem: Swarm

Vampire Survivors taught me to switch my brain off and let the numbers climb. Swarm wants slightly more attention than that, and the difference is the evolution chain. Instead of stacking one aura until the screen turns white, you are pushing a Temtem along its evolution line mid-run, watching a wobbly little starter turn into something with a genuinely different attack shape and a different reason to exist in your build. Crema took its creature-collector, stripped out the turn-based duels and the dialogue boxes, and rebuilt the whole thing as a bullet heaven where your monster fights on autopilot. As someone who came to this series for the worldbuilding, let me be clear early: almost none of that world made the trip. The run loop itself is tight. You pick a Temtem, drop into an arena, and mob density climbs until the screen is a soup of hostile creatures moving toward your hitbox. Attacks fire on their own timers, so the skill expression lives entirely in positioning and in which upgrades you take when you level. Techniques stack and interact, and the type logic from the parent game still does quiet work underneath: some damage profiles are there to shred crowds, others exist purely so the boss encounter that interrupts your comfortable snowball does not simply end the run. The synergies are the best thing here. There is a real, felt gap between a run where your picks compound into something absurd and one where you greedily grabbed raw damage and hit a wall around the ten minute mark. Between runs, earnings go into permanent upgrades and roster unlocks, which is where the long game lives. Three-player online co-op is what lifts this above a solo curiosity. Running it with two friends changes the calculus completely, because you start building around each other instead of building a self-sufficient blob, and someone always ends up as the designated crowd-thinner while another player chases the boss. It is cross-platform, it has full controller support, and it plays fine through Remote Play on a TV, which suits the format: short sessions, low ceremony, easy to put down. The accessibility work deserves a nod too, with keyboard-only and mouse-only options and the fact that nothing here demands timed inputs. This is a game you can genuinely play tired. Now the part where I get grumpy. RPG sits in the genre list and I would push back on that hard. There are no choices that matter, no companions with arcs, no writing that rewards a second read, no dragons to argue with. The creatures you collect are stat packages with animations, and if you loved the original for its regions and its characters, Swarm will feel like a lovely soundtrack playing in an empty room. The unlock economy is the other sore spot: a chunk of the roster and the meaningful meta upgrades sit behind currency grinds that ask you to replay content you already solved, which is padding dressed up as progression. Balance is uneven too, with a handful of Temtem that trivialize stages next to others you unlock, try once, and quietly never touch again. Late-run visual noise gets bad enough that on a busy screen you are reading vibes rather than reading threats. The community verdict has settled at mostly positive rather than adoring, and honestly, that feels about right to me. So who should actually play this. If you already have a hundred hours in survivor-likes and you want one with a collection hook and a co-op mode that is not an afterthought, this is a good one, and the evolution mechanic is a smarter twist than most spin-offs manage. If you are a series fan hoping for more of the story or the monster-taming depth, adjust your expectations before you start, because the depth here is horizontal, not narrative. And if you specifically want a game that holds up past hour 40, be honest with yourself about how many of those hours will be grinding unlock currency rather than discovering anything new. An hour a night, with friends, is the sweet spot. Two hundred hours solo is not what this was built for, and pretending otherwise does it no favors.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedBullet HeavenSurvivor-likeCreature CollectingEvolution ChainsBuild SynergiesBoss Encounters3-Player Online Co-opShort Session RunsMeta ProgressionAuto-Attack CombatType MatchupsRoguelite UnlocksHorde SurvivalFranchise Spin-offPick Up and PlayGrind-Gated ProgressionCross-Platform PlayLight On StoryPositional Combat

System Requirements

Minimum

OS
Windows 10 64bits
Processor
Intel I3-7100 or similar
Memory
4 GB RAM
Graphics
Nvidia GTX 960
Storage
4 GB available space

Recommended

OS
Windows 10 64bits
Processor
Intel I7-8700K or similar
Memory
8 GB RAM
Graphics
Nvidia RTX 2060
Storage
4 GB available space

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Reviews & Ratings

Steam
79%(2,749)

Game Info

Developer
Crema, GGTech Studios
Publisher
Crema
Release Date
Apr 2, 2026

Features

Single-playerMultiplayerCo-opOnline Co OpCross Platform MultiplayerSteam AchievementsFull controller supportSteam Trading Cards+12 more

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Frequently asked questions about Temtem: Swarm

How much does Temtem: Swarm cost?

As of 8 September 2026, the cheapest in-stock offer for Temtem: Swarm is €11.99 at Steam, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Temtem: Swarm cheapest?

The lowest in-stock price we track for Temtem: Swarm is €11.99 at Steam (8 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Temtem: Swarm available on?

Temtem: Swarm is available on PC.

When was Temtem: Swarm released?

Temtem: Swarm was released on 2 April 2026.

Who developed Temtem: Swarm?

Temtem: Swarm was developed by Crema, GGTech Studios and published by Crema.