Compare Stickman Strikes: Conquer Fantasy World prices across 50+ stores and find the best deal. Developed by LGaoGame. Published by Gamersky Games. Released on 4/30/2025. Available on PC. Genres: Action, Adventure, RPG.

Mount and Blade with a stickman paintjob and Early Access ambition: more systems than the solo developer has finished, but enough working loop to lose a weekend if you can tolerate rough edges.

My first thought loading this up was that someone had welded a Mount and Blade overworld onto a Sekiro-lite brawler, then handed the whole project to one developer and wished them luck. That is basically correct, and it is both the game's greatest appeal and its most honest warning label. You pick a background at character creation, which determines your starting stat spread and opening skill, then you are dropped onto a world map teeming with factions, caravans, bandit camps, and towns waiting to be charmed, looted, or traded with. The breadth on paper is genuinely impressive for a solo project. Combat draws stated inspiration from Meteor Butterfly and Blade and Sekiro, though the execution lands considerably softer than either of those references suggests. In practice, fights tend toward button-mashing, and the optional settings that let you disable stamina costs or knockdowns do not help the depth case. Loot drops from every engagement and feeds back into equipment upgrades and attribute leveling, which keeps the loop moving. The real texture comes from outside combat: you can run trade routes between towns, invest in businesses, craft gear, manage your squad's food, water, hygiene and morale, farm, or simply go full bandit and ambush caravans on the road. Faction reputation shifts with everything you do, meaning your playstyle actually reshapes how the world treats you. For an RPG person, that responsiveness matters more than frame-perfect parry windows. The writing is humorous and self-aware, leaning into classic fantasy tropes with a knowing wink. You wake up with no memory, survive an ambush, and are promptly turned into a stickman by a returning dragon king whose right-hand commander swats you aside like a bug. It is not Disco Elysium prose, but the quest variety - from message deliveries to sorting out drunks in taverns to escorting goods through bandit country - keeps the tone lively. The faction and companion systems add genuine personality once you start building a squad and managing their needs on the road. The rough parts are real and worth flagging. Early player reports noted severe movement bugs and an incomplete English translation, describing some stretches as genuinely unplayable on launch. The developer has been patching consistently and aggressively since release, with multiple updates adding boss fights, dungeon mechanics, magic skill slots, and balance fixes. The overall Steam sentiment sits in Mostly Positive territory across several hundred reviews, which suggests the patches have landed, but the version-to-version volatility is something to weigh. Several planned systems - full faction conquest, caravan automation, agriculture, industry, and guild networks - are still listed as future content. What is there now is a functional and often absorbing open-world RPG sandbox; what is promised is substantially more ambitious. If you have a tolerance for Early Access texture and a fondness for open-world RPGs where you can pivot from mercenary captain to merchant to outlaw mid-campaign, there is a genuine game here worth your time. If you need polished combat with build variety that holds up past hour forty, wait for the magic system and further passes on the stamina mechanics. The bones are surprisingly good for a one-person project, and the developer shows no signs of going quiet. Monika, Scout Team

Stickman Strikes: Conquer Fantasy World
ActionAdventureRPG

Stickman Strikes: Conquer Fantasy World

Apr 30, 2025LGaoGameGamersky Games
GamerScout Says

Mount and Blade with a stickman paintjob and Early Access ambition: more systems than the solo developer has finished, but enough working loop to lose a weekend if you can tolerate rough edges.

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About Stickman Strikes: Conquer Fantasy World

My first thought loading this up was that someone had welded a Mount and Blade overworld onto a Sekiro-lite brawler, then handed the whole project to one developer and wished them luck. That is basically correct, and it is both the game's greatest appeal and its most honest warning label. You pick a background at character creation, which determines your starting stat spread and opening skill, then you are dropped onto a world map teeming with factions, caravans, bandit camps, and towns waiting to be charmed, looted, or traded with. The breadth on paper is genuinely impressive for a solo project. Combat draws stated inspiration from Meteor Butterfly and Blade and Sekiro, though the execution lands considerably softer than either of those references suggests. In practice, fights tend toward button-mashing, and the optional settings that let you disable stamina costs or knockdowns do not help the depth case. Loot drops from every engagement and feeds back into equipment upgrades and attribute leveling, which keeps the loop moving. The real texture comes from outside combat: you can run trade routes between towns, invest in businesses, craft gear, manage your squad's food, water, hygiene and morale, farm, or simply go full bandit and ambush caravans on the road. Faction reputation shifts with everything you do, meaning your playstyle actually reshapes how the world treats you. For an RPG person, that responsiveness matters more than frame-perfect parry windows. The writing is humorous and self-aware, leaning into classic fantasy tropes with a knowing wink. You wake up with no memory, survive an ambush, and are promptly turned into a stickman by a returning dragon king whose right-hand commander swats you aside like a bug. It is not Disco Elysium prose, but the quest variety - from message deliveries to sorting out drunks in taverns to escorting goods through bandit country - keeps the tone lively. The faction and companion systems add genuine personality once you start building a squad and managing their needs on the road. The rough parts are real and worth flagging. Early player reports noted severe movement bugs and an incomplete English translation, describing some stretches as genuinely unplayable on launch. The developer has been patching consistently and aggressively since release, with multiple updates adding boss fights, dungeon mechanics, magic skill slots, and balance fixes. The overall Steam sentiment sits in Mostly Positive territory across several hundred reviews, which suggests the patches have landed, but the version-to-version volatility is something to weigh. Several planned systems - full faction conquest, caravan automation, agriculture, industry, and guild networks - are still listed as future content. What is there now is a functional and often absorbing open-world RPG sandbox; what is promised is substantially more ambitious. If you have a tolerance for Early Access texture and a fondness for open-world RPGs where you can pivot from mercenary captain to merchant to outlaw mid-campaign, there is a genuine game here worth your time. If you need polished combat with build variety that holds up past hour forty, wait for the magic system and further passes on the stamina mechanics. The bones are surprisingly good for a one-person project, and the developer shows no signs of going quiet. Monika, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Early AccessOpen-World SandboxFaction ReputationSquad ManagementCrafting-DeepTrading EconomyBackground SelectionBoss EncountersCompanion MoraleSolo Developer

System Requirements

Minimum

OS
Windows10
Memory
2 GB RAM
Storage
6000 MB available space
Graphics
gtx1060
Processor
i5

Recommended

OS
Windows10
Memory
8 GB RAM
Storage
8000 MB available space
Graphics
gtx2060
Processor
i7-9750

Reviews & Ratings

No ratings available

Game Info

Developer
LGaoGame
Publisher
Gamersky Games
Release Date
Apr 30, 2025

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