Compare SpeedRunners prices across 50+ stores and find the best deal. Developed by DoubleDutch Games. Published by tinyBuild Games. Released on 4/19/2016. Available on PC, Xbox. Genres: Action, Casual, Indie, Racing, Sports. Metacritic score: 84/100.

Grab three friends, plug in your controllers, and prepare to scream at each other for two hours. SpeedRunners is the couch multiplayer chaos fix you didn't know you were missing.

My Saturday-night co-op group has a rule: if someone rage-quits twice in one session, the game earns a permanent spot in the rotation. SpeedRunners earned that spot the first time we played it. The concept is brutally simple and immediately readable to anyone who picks up a controller, which is exactly what you want when half the group has never heard of the game before. The core loop pits four runners against each other on looping 2D side-scrolling tracks, and the screen follows whoever is in the lead. Fall behind enough and the edge of the screen swallows you whole, and you're out for that round. First to three round wins takes the match. Where the wrinkle comes in is momentum management: you're constantly chaining double-jumps, slides, and grappling-hook swings off ceilings to maintain top speed, and there's a real skill ceiling hiding under the approachable surface. Newcomers can keep up by leaning on item pickups, which include missiles, mines, boulders you can throw backward at trailing opponents, and the golden grappling hook that lets you steal momentum directly from another runner. The item game is chaotic enough to give a casual player a fighting chance against someone with fifty hours invested, which keeps mixed-skill groups genuinely competitive. That said, once someone in your lobby figures out optimal pathing and grapple-swing angles, the gap between them and first-timers does widen pretty fast, so expect a short learning cliff on night one. For the couch crowd specifically, this is about as good as it gets on PC. Local and online multiplayer coexist, meaning two people on the sofa can team up against two others online simultaneously. Add bots to fill empty slots if you only have two humans, or solo practice in the story mode against AI opponents set anywhere from easy to a genuinely punishing unfair difficulty. The keyboard default bindings are a mess, honestly, so plug in controllers from the start and skip the frustration entirely. Gamepads feel right immediately. The level editor with Steam Workshop support means the map pool never truly runs dry, with over ten thousand user-created stages available to keep your group rotating fresh tracks. The single-player story mode exists, but do not buy this game for it. It is thin, the narrative is basically a pretext, and experienced players will find bot matches hollow once they hit the harder AI tiers. The character roster criticism is also fair: a lot of the cosmetic cast sits behind DLC packs, though stage unlocks come through normal leveling so the core game content is not gated. Online matchmaking has historically been inconsistent at lower ranks, occasionally dropping beginners into lobbies against veterans. With a game this old, finding strangers online can be hit-or-miss depending on the time of day, so your best experience will almost always come from bringing your own players. For what it costs and what it delivers in an evening of local competition, SpeedRunners punches well above its weight. It passes the four-drunk-friends test with flying colors, it runs on practically any hardware, and rounds are short enough that losing never stings for long before the next one starts. Riley, Scout Team

SpeedRunners
ActionCasualIndieRacingSports

SpeedRunners

Apr 19, 2016DoubleDutch GamestinyBuild Games
GamerScout Says

Grab three friends, plug in your controllers, and prepare to scream at each other for two hours. SpeedRunners is the couch multiplayer chaos fix you didn't know you were missing.

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Screenshots & Media

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About SpeedRunners

My Saturday-night co-op group has a rule: if someone rage-quits twice in one session, the game earns a permanent spot in the rotation. SpeedRunners earned that spot the first time we played it. The concept is brutally simple and immediately readable to anyone who picks up a controller, which is exactly what you want when half the group has never heard of the game before. The core loop pits four runners against each other on looping 2D side-scrolling tracks, and the screen follows whoever is in the lead. Fall behind enough and the edge of the screen swallows you whole, and you're out for that round. First to three round wins takes the match. Where the wrinkle comes in is momentum management: you're constantly chaining double-jumps, slides, and grappling-hook swings off ceilings to maintain top speed, and there's a real skill ceiling hiding under the approachable surface. Newcomers can keep up by leaning on item pickups, which include missiles, mines, boulders you can throw backward at trailing opponents, and the golden grappling hook that lets you steal momentum directly from another runner. The item game is chaotic enough to give a casual player a fighting chance against someone with fifty hours invested, which keeps mixed-skill groups genuinely competitive. That said, once someone in your lobby figures out optimal pathing and grapple-swing angles, the gap between them and first-timers does widen pretty fast, so expect a short learning cliff on night one. For the couch crowd specifically, this is about as good as it gets on PC. Local and online multiplayer coexist, meaning two people on the sofa can team up against two others online simultaneously. Add bots to fill empty slots if you only have two humans, or solo practice in the story mode against AI opponents set anywhere from easy to a genuinely punishing unfair difficulty. The keyboard default bindings are a mess, honestly, so plug in controllers from the start and skip the frustration entirely. Gamepads feel right immediately. The level editor with Steam Workshop support means the map pool never truly runs dry, with over ten thousand user-created stages available to keep your group rotating fresh tracks. The single-player story mode exists, but do not buy this game for it. It is thin, the narrative is basically a pretext, and experienced players will find bot matches hollow once they hit the harder AI tiers. The character roster criticism is also fair: a lot of the cosmetic cast sits behind DLC packs, though stage unlocks come through normal leveling so the core game content is not gated. Online matchmaking has historically been inconsistent at lower ranks, occasionally dropping beginners into lobbies against veterans. With a game this old, finding strangers online can be hit-or-miss depending on the time of day, so your best experience will almost always come from bringing your own players. For what it costs and what it delivers in an evening of local competition, SpeedRunners punches well above its weight. It passes the four-drunk-friends test with flying colors, it runs on practically any hardware, and rounds are short enough that losing never stings for long before the next one starts. Riley, Scout Team

Tags

steamCouch MultiplayerLocal + Online HybridGrappling HookScreen-Chase EliminationParty GameMomentum-Based MovementSteam Workshop LevelsBot SupportCasual-Competitive

System Requirements

System requirements for SpeedRunners aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
84
Steam
94%(37,081)

Game Info

Developer
DoubleDutch Games
Publisher
tinyBuild Games
Release Date
Apr 19, 2016

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