Compare Soul of Giga prices across 50+ stores and find the best deal. Developed by Goody Pundit. Published by KPL. Released on 3/5/2021. Available on PC. Genres: Action, Adventure, Casual, RPG, Strategy.

A pixel-art turn-based RPG where you build a team of elemental Giga creatures and fight back an evil empire. Compact, rough around the edges, niche appeal.

Soul of Giga is a turn-based RPG from Goody Pundit that casts you as the chosen hero tasked with dismantling an evil empire, armed with a growing roster of elemental Giga creatures you recruit and build into a fighting team. The core loop is creature collection plus squad strategy: you pick units across different elements and sizes, slot them into your team, and battle your way through the land of Giga in chunky pixel art that wears its retro inspiration openly. If you came here expecting Disco Elysium-level writing or even a Pokemon-tier creature roster, dial expectations back considerably. The elemental and size system is the game's most interesting hook. Different Giga units bring type matchups and positional considerations into combat, which means there is at least some tactical texture to team composition. Whether that texture stays interesting past the early hours is debatable, but for the first stretch the system does enough to keep battles from feeling purely mechanical. The turn-based structure is straightforward rather than deep, which lands Soul of Giga firmly in the casual-to-mid range of the strategy RPG spectrum rather than anything approaching Fire Emblem complexity. Here is where I have to be honest with you, though. With only 38 Steam reviews at a mixed 74% positive score, and no Metacritic rating, the data on this game is thin. The community around it is small, the developer is not widely known, and the published feedback suggests a portion of players bounced off it pretty quickly. From what the description and reviews indicate, the narrative is functional rather than compelling, the world exploration is present but not richly detailed, and the writing does not appear to reward a second playthrough the way any RPG worth its salt should. Filler content and pacing unevenness are the most commonly implied complaints. For whom does this actually work? If you are a collector of small, earnest pixel-art RPGs and enjoy creature-team building in a low-pressure setting, Soul of Giga might scratch that itch for a few hours. It is the kind of game you pick up when you want something undemanding with mild strategic flavour. If you are chasing deep character arcs, meaningful choice consequences, or a build system that opens up past the midgame, you will probably feel the ceiling before the credits roll. The pixel art is charming enough, the concept is likeable, and the ambition is visible even if the execution is incomplete. Bottom line: approach this as a modest indie experiment rather than a fully realised RPG, and you may find something worth a quiet afternoon. Just keep your expectations proportional to a 38-review game from a small studio. Monika, Scout Team

Soul of Giga
ActionAdventureCasualRPGStrategy

Soul of Giga

Mar 5, 2021Goody PunditKPL
GamerScout Says

A pixel-art turn-based RPG where you build a team of elemental Giga creatures and fight back an evil empire. Compact, rough around the edges, niche appeal.

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About Soul of Giga

Soul of Giga is a turn-based RPG from Goody Pundit that casts you as the chosen hero tasked with dismantling an evil empire, armed with a growing roster of elemental Giga creatures you recruit and build into a fighting team. The core loop is creature collection plus squad strategy: you pick units across different elements and sizes, slot them into your team, and battle your way through the land of Giga in chunky pixel art that wears its retro inspiration openly. If you came here expecting Disco Elysium-level writing or even a Pokemon-tier creature roster, dial expectations back considerably. The elemental and size system is the game's most interesting hook. Different Giga units bring type matchups and positional considerations into combat, which means there is at least some tactical texture to team composition. Whether that texture stays interesting past the early hours is debatable, but for the first stretch the system does enough to keep battles from feeling purely mechanical. The turn-based structure is straightforward rather than deep, which lands Soul of Giga firmly in the casual-to-mid range of the strategy RPG spectrum rather than anything approaching Fire Emblem complexity. Here is where I have to be honest with you, though. With only 38 Steam reviews at a mixed 74% positive score, and no Metacritic rating, the data on this game is thin. The community around it is small, the developer is not widely known, and the published feedback suggests a portion of players bounced off it pretty quickly. From what the description and reviews indicate, the narrative is functional rather than compelling, the world exploration is present but not richly detailed, and the writing does not appear to reward a second playthrough the way any RPG worth its salt should. Filler content and pacing unevenness are the most commonly implied complaints. For whom does this actually work? If you are a collector of small, earnest pixel-art RPGs and enjoy creature-team building in a low-pressure setting, Soul of Giga might scratch that itch for a few hours. It is the kind of game you pick up when you want something undemanding with mild strategic flavour. If you are chasing deep character arcs, meaningful choice consequences, or a build system that opens up past the midgame, you will probably feel the ceiling before the credits roll. The pixel art is charming enough, the concept is likeable, and the ambition is visible even if the execution is incomplete. Bottom line: approach this as a modest indie experiment rather than a fully realised RPG, and you may find something worth a quiet afternoon. Just keep your expectations proportional to a 38-review game from a small studio. Monika, Scout Team

Tags

steamCreature CollectorTurn-Based StrategyElemental CombatTeam BuildingPixel Art RPGLow DifficultyShort RPGIndie Strategy

System Requirements

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Reviews & Ratings

Steam
74%(38)

Game Info

Developer
Goody Pundit
Publisher
KPL
Release Date
Mar 5, 2021

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