Compare Skull and Bones prices across trusted key stores and find the best deal. Developed by Ubisoft Singapore. Published by Ubisoft. Released on 8/22/2024. Available on PC, Xbox. Genres: Action, RPG.

If you can forgive a decade of development condensed into a ship-combat loop with no soul behind the wheel, there is a genuinely fun naval game buried here - just do not come expecting pirates.

I spent more hours than I care to admit waiting for Skull and Bones to reveal a second layer underneath the cannon fire, and it never did. What Ubisoft Singapore shipped after years of delays and fundamental reworks is, at its core, a naval combat game dressed in pirate clothing. Your character progression is measured almost entirely by your ship's tier, the weapons you bolt onto it - cannons, ballistae, mortars, rocket launchers - and the materials you grind to upgrade them. If that sentence excites you, there is something here worth your time. If you were hoping for a character-driven pirate saga with boarding actions, crew banter, and a story worth following, you are going to feel the absence of all of that very acutely. The actual ship handling is the game's clearest win. Controls are arcade-responsive: lifting or trimming your sails functions like a throttle and brake, letting you pivot and reposition mid-fight with a precision that feels satisfying once it clicks. Broadside duels against rival vessels, guard towers, and the game's mythical sea creatures carry genuine tension when the build is working correctly and the game throws two or three threats at you simultaneously. The Indian Ocean setting - spanning the late-1600s trade routes, island outposts, and open stretches of deep water - is visually ambitious even if it does not always impress up close. On PC it runs cleanly, with only minor frame stutter during storms. The problems start the moment you step off the ship. On-land segments exist mostly as brief social hubs and resource-collection stops, and those resource mini-games feel like placeholders borrowed from a mobile title. More critically, the narrative gives you almost nothing to hold onto. You progress from shipwrecked nobody to pirate overlord through a series of contracts and faction quests that communicate no personality and generate no investment. The writing staff had real material to work with here - the Indian Ocean at the dawn of capitalism, rival colonial powers, mythical beasts - and the game uses almost none of it with any ambition. For someone who cares whether choices matter and whether the world has an opinion about you, this is a sustained disappointment. The live-service structure compounds the issue. The endgame collapses into repetitive material loops, PvP modes like Helm Wager and Hostile Takeover that are plagued by group-coordination exploits, and an achievement system so shallow it does not even require you to complete the story or equip a competitive build. Post-launch updates have added content incrementally, but the community's retention numbers suggest the core loop is not sticky enough to hold players past the first month. The 66 percent positive Steam rating and a Metacritic critic score in the mid-60s both land in the same honest band: not a disaster, not a recommendation. The player who will get the most out of this is someone who liked the naval combat in Assassin's Creed: Black Flag, wants a deeper mechanical version of that specific system, and is comfortable treating the open world as window dressing rather than a living place. Build variety across ship classes and weapon loadouts offers enough tinkering to sustain that profile of player for a while. Everyone else - especially anyone expecting Black Flag's swashbuckling energy or a narrative with teeth - should adjust expectations sharply downward before committing. A decade of development produced something competent at one thing and hollow at everything else. Monika, Scout Team

Skull and Bones

Skull and Bones

Aug 22, 2024Ubisoft SingaporeUbisoft
GamerScout Says

If you can forgive a decade of development condensed into a ship-combat loop with no soul behind the wheel, there is a genuinely fun naval game buried here - just do not come expecting pirates.

PCXbox
Best Price Available
€2.79
at Eneba
Lowest tracked: €2.55
Track this price

GamerScout Verdict

Worth it only for players who want deeper Black Flag ship combat and can ignore the hollow story and repetitive live-service endgame.

Compare Prices(3 stores)

Edition:
EnebaBest price
StandardUnited StatesUbisoft ConnectKey
€2.79
Priced in EUR by the store
Buy
PremiumGlobalUbisoft ConnectKey
€15.54
Priced in EUR by the store
Buy
PremiumEurope (EU)Ubisoft ConnectKey
€16.24
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€36.82
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€2.5511 Aug 2026
Current best
€2.79
Keyshops
€2.52€2.62€2.72€2.8211 Aug12 Aug13 Aug14 Aug15 Aug
Tracking prices since 11 Aug 2026
Create alert

Screenshots & Media

About Skull and Bones

I spent more hours than I care to admit waiting for Skull and Bones to reveal a second layer underneath the cannon fire, and it never did. What Ubisoft Singapore shipped after years of delays and fundamental reworks is, at its core, a naval combat game dressed in pirate clothing. Your character progression is measured almost entirely by your ship's tier, the weapons you bolt onto it - cannons, ballistae, mortars, rocket launchers - and the materials you grind to upgrade them. If that sentence excites you, there is something here worth your time. If you were hoping for a character-driven pirate saga with boarding actions, crew banter, and a story worth following, you are going to feel the absence of all of that very acutely. The actual ship handling is the game's clearest win. Controls are arcade-responsive: lifting or trimming your sails functions like a throttle and brake, letting you pivot and reposition mid-fight with a precision that feels satisfying once it clicks. Broadside duels against rival vessels, guard towers, and the game's mythical sea creatures carry genuine tension when the build is working correctly and the game throws two or three threats at you simultaneously. The Indian Ocean setting - spanning the late-1600s trade routes, island outposts, and open stretches of deep water - is visually ambitious even if it does not always impress up close. On PC it runs cleanly, with only minor frame stutter during storms. The problems start the moment you step off the ship. On-land segments exist mostly as brief social hubs and resource-collection stops, and those resource mini-games feel like placeholders borrowed from a mobile title. More critically, the narrative gives you almost nothing to hold onto. You progress from shipwrecked nobody to pirate overlord through a series of contracts and faction quests that communicate no personality and generate no investment. The writing staff had real material to work with here - the Indian Ocean at the dawn of capitalism, rival colonial powers, mythical beasts - and the game uses almost none of it with any ambition. For someone who cares whether choices matter and whether the world has an opinion about you, this is a sustained disappointment. The live-service structure compounds the issue. The endgame collapses into repetitive material loops, PvP modes like Helm Wager and Hostile Takeover that are plagued by group-coordination exploits, and an achievement system so shallow it does not even require you to complete the story or equip a competitive build. Post-launch updates have added content incrementally, but the community's retention numbers suggest the core loop is not sticky enough to hold players past the first month. The 66 percent positive Steam rating and a Metacritic critic score in the mid-60s both land in the same honest band: not a disaster, not a recommendation. The player who will get the most out of this is someone who liked the naval combat in Assassin's Creed: Black Flag, wants a deeper mechanical version of that specific system, and is comfortable treating the open world as window dressing rather than a living place. Build variety across ship classes and weapon loadouts offers enough tinkering to sustain that profile of player for a while. Everyone else - especially anyone expecting Black Flag's swashbuckling energy or a narrative with teeth - should adjust expectations sharply downward before committing. A decade of development produced something competent at one thing and hollow at everything else.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedNaval CombatShip CustomizationLive ServiceIndian Ocean SettingLooter-GrinderPvP ModesBuild TinkeringOpen World NavalCo-op OnlineEndgame Grind

System Requirements

Minimum

OS
Windows 10 (64-bit)
Processor
Intel i3 4150 or AMD FX 4300
Memory
8 GB RAM
Graphics
Nvidia GTX 950 2GB or AMD Radeon R9 270X 2GB
DirectX
Version 11…

Recommended

OS
Windows 10 (64-bit) or Windows 11 (64-bit)
Processor
Intel i7 8700k AMD Ryzen5 3600
Memory
16 GB RAM
Graphics
Nvidia RTX 2070 8GB or AMD RX 5700XT…

Keep exploring

Community Discussion

Be the first to comment on Skull and Bones.

Reviews & Ratings

Steam
66%(4,713)

Game Info

Developer
Ubisoft Singapore
Publisher
Ubisoft
Release Date
Aug 22, 2024

Features

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpSteam AchievementsFull controller support+5 more

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€2.79
See offer

Across the 21,266 games we track, a verified key was cheaper than the official store 92% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Ubisoft Singapore

Buy smarter: helpful guides

Looking for more? See games like Skull and Bones →

Frequently asked questions about Skull and Bones

How much does Skull and Bones cost?

As of 15 August 2026, the cheapest in-stock offer for Skull and Bones is €2.79 at Eneba, out of 14 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Skull and Bones cheapest?

The lowest in-stock price we track for Skull and Bones is €2.79 at Eneba (15 August 2026). We compare 14 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Skull and Bones available on?

Skull and Bones is available on PC, Xbox.

When was Skull and Bones released?

Skull and Bones was released on 22 August 2024.

Who developed Skull and Bones?

Skull and Bones was developed by Ubisoft Singapore and published by Ubisoft.