Compare Skautfold: Into the Fray prices across trusted key stores and find the best deal. Developed by Steve Gal. Published by Pugware. Released on 12/5/2018. Available on PC. Genres: Action, Indie, RPG.

A scrappy fast-action shooter with Doom-style combat and Lovecraftian dread set on a fog-choked island. Small game, sharp teeth.

Skautfold: Into the Fray is a solo-developed action RPG shooter that wears its inspirations openly: think Doom's momentum-driven combat spliced with Dark Messiah's dirty, physics-leaning brawling, then wrap the whole thing in a Lovecraftian skin set on the Isle of Portland as it disappears into an eldritch Fog. If that sentence made you sit up straighter, you are exactly the target audience. Developer Steve Gal built this as part of a larger Skautfold series, and while it can be played standalone, there is a serialized world underneath that rewards players who stick with the franchise. The combat is the main event. You are blasting, kicking, and dashing through waves of Rebels and increasingly nightmarish Fog-born creatures, and the game leans hard into reactive environments and trap use. This is not a cover-shooter or a slow tactical experience. It wants you moving, hitting something, and then hitting it again before it recovers. The dash mechanic in particular keeps encounters feeling kinetic rather than stiff, which is crucial for a game at this budget level where animation polish is limited. Kick enemies into environmental hazards, exploit traps, chain your movements. When it clicks, it clicks fast. On the RPG side, Into the Fray is more action-game-with-progression than deep CRPG, so if you come in expecting Baldur's Gate levels of character customization or branching dialogue, you will need to recalibrate. The narrative is atmospheric rather than verbose, leaning on worldbuilding and setting dread over elaborate choice trees. For an RPG specialist like me that is a small disappointment, but the lore has genuine texture to it, and the Skautfold setting has a committed weird-fiction quality that earns some goodwill. The writing is terse and purposeful rather than padded, which is honestly a relief. What holds it back is scope and production. This is a small indie release from a one-person studio, and that shows in the visual fidelity and the overall content volume. Do not expect a 40-hour campaign or extensive build variety that evolves meaningfully across dozens of hours. The enemy roster is functional but not sprawling. Players who bounce off low-fi indie aesthetics will find friction here. That said, 86 percent positive Steam reviews on 88 ratings suggests the people who showed up for this kind of game largely got what they came for, and that kind of targeted audience satisfaction matters more than a broad Metacritic average. Into the Fray is a focused, atmosphere-dense action RPG for players who want fast combat in a weird-fiction setting and are comfortable with indie-scale ambition. It does not try to be everything. It tries to be a sharp, propulsive shooter with eldritch teeth, and for most of its runtime it succeeds at exactly that. Monika, Scout Team

Skautfold: Into the Fray

Skautfold: Into the Fray

Dec 5, 2018Steve GalPugware
GamerScout Says

A scrappy fast-action shooter with Doom-style combat and Lovecraftian dread set on a fog-choked island. Small game, sharp teeth.

PC
Best Price Available
€0.00
at N/A
Historical low: €2.10

GamerScout Verdict

Best for fast-combat fans who want Doom-meets-Lovecraft atmosphere and can overlook indie-scale production limits.

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Price History

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€2.1013 Jul 2026
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About Skautfold: Into the Fray

Skautfold: Into the Fray is a solo-developed action RPG shooter that wears its inspirations openly: think Doom's momentum-driven combat spliced with Dark Messiah's dirty, physics-leaning brawling, then wrap the whole thing in a Lovecraftian skin set on the Isle of Portland as it disappears into an eldritch Fog. If that sentence made you sit up straighter, you are exactly the target audience. Developer Steve Gal built this as part of a larger Skautfold series, and while it can be played standalone, there is a serialized world underneath that rewards players who stick with the franchise. The combat is the main event. You are blasting, kicking, and dashing through waves of Rebels and increasingly nightmarish Fog-born creatures, and the game leans hard into reactive environments and trap use. This is not a cover-shooter or a slow tactical experience. It wants you moving, hitting something, and then hitting it again before it recovers. The dash mechanic in particular keeps encounters feeling kinetic rather than stiff, which is crucial for a game at this budget level where animation polish is limited. Kick enemies into environmental hazards, exploit traps, chain your movements. When it clicks, it clicks fast. On the RPG side, Into the Fray is more action-game-with-progression than deep CRPG, so if you come in expecting Baldur's Gate levels of character customization or branching dialogue, you will need to recalibrate. The narrative is atmospheric rather than verbose, leaning on worldbuilding and setting dread over elaborate choice trees. For an RPG specialist like me that is a small disappointment, but the lore has genuine texture to it, and the Skautfold setting has a committed weird-fiction quality that earns some goodwill. The writing is terse and purposeful rather than padded, which is honestly a relief. What holds it back is scope and production. This is a small indie release from a one-person studio, and that shows in the visual fidelity and the overall content volume. Do not expect a 40-hour campaign or extensive build variety that evolves meaningfully across dozens of hours. The enemy roster is functional but not sprawling. Players who bounce off low-fi indie aesthetics will find friction here. That said, 86 percent positive Steam reviews on 88 ratings suggests the people who showed up for this kind of game largely got what they came for, and that kind of targeted audience satisfaction matters more than a broad Metacritic average. Into the Fray is a focused, atmosphere-dense action RPG for players who want fast combat in a weird-fiction setting and are comfortable with indie-scale ambition. It does not try to be everything. It tries to be a sharp, propulsive shooter with eldritch teeth, and for most of its runtime it succeeds at exactly that.

Monika
Monika · Scout Team

RPGs

Tags

steamLovecraftianFast CombatTrap MechanicsPhysics-Based CombatAtmospheric HorrorSolo DeveloperDash MechanicWeird FictionShort Campaign

System Requirements

Minimum

Processor
1.2 ghz
Memory
2 GB RAM
Graphics
512MB RAM on Desktop, 1GB on certain Laptops. Integrated videocards not fully supported.
DirectX
Version 10
Storage
1 GB available space Addition…

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Reviews & Ratings

Steam
86%(88)

Game Info

Developer
Steve Gal
Publisher
Pugware
Release Date
Dec 5, 2018

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What platforms is Skautfold: Into the Fray available on?

Skautfold: Into the Fray is available on PC.

When was Skautfold: Into the Fray released?

Skautfold: Into the Fray was released on 5 December 2018.

Who developed Skautfold: Into the Fray?

Skautfold: Into the Fray was developed by Steve Gal and published by Pugware.