Shadows: Awakening - Necrophage's Curse (DLC)
An isometric action-RPG where you play a demon eating souls to puppet multiple heroes, clever premise, uneven execution, but worth a look for CRPG fans hungry for something offbeat.
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About Shadows: Awakening - Necrophage's Curse (DLC)
Shadows: Awakening puts you in control of the Devourer, a demon who consumes the souls of fallen heroes and then switches between those souls mid-combat to exploit their different abilities. It is a genuinely interesting mechanical hook. Rather than picking one class and committing, you are juggling a small roster of puppets, each with their own skill trees, gear slots, and tactical roles, while the Devourer itself operates on a shadow plane that overlaps the main world. Flipping between planes to solve puzzles or ambush enemies gives the game a rhythm that most isometric RPGs in this mold do not bother with. For players who like building synergistic rosters rather than a single protagonist, this is the core appeal, and it mostly delivers. The combat is real-time with enough going on that you will want to pause frequently on harder difficulties. Individual hero classes feel distinct enough that party composition actually matters, and soul-switching in the middle of a tough fight to cover a weakness is satisfying when it clicks. The Necrophage's Curse DLC, bundled into this listing, adds new content and storyline material that expands the base game rather than just tacking on arena fights, which is the right call. That said, the moment-to-moment combat loop does not evolve dramatically over a full playthrough. Enemy variety plateaus, and by the midgame you are largely solving new encounters with the same rotations you figured out in hour three. The writing is where things get complicated. The central premise, a demon learning what it means to carry the memories and personalities of its victims, has genuine potential. There are moments where the soul-swapping mechanic and the narrative actually talk to each other in interesting ways. But the quest design frequently undermines this. Filler objectives pad the runtime, and a lot of the dialogue is functional rather than memorable. Fans of the dense, reactive writing in something like Torment or Tyranny will feel the gap. Shadows: Awakening is closer to a mid-tier Diablo-adjacent RPG with a clever twist than it is to a CRPG that rewards close reading. The worldbuilding is atmospheric but not deep enough to pull you through the weaker stretches on story momentum alone. The 75% positive Steam rating and a 77 Metacritic score are both honest signals. This is a game that fans of the genre find adequate to good, not one that converts skeptics. It launched in 2018 and the production values show their age, though the art direction has enough personality to stay visually coherent. If you have already burned through Grim Dawn and Pillars of Eternity and you are looking for something that does something mechanically different with the isometric action-RPG format, Shadows: Awakening scratches that itch. If you need strong writing or build variety that holds up past hour 40, you will probably tap out before the credits. Monika, Scout Team
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Game Info
- Developer
- Games Farm
- Publisher
- Kalypso Media Digital
- Release Date
- Aug 31, 2018