Compare Sea of Stars: Sunset Edition prices across trusted key stores and find the best deal. Developed by Sabotage Studio. Published by Sabotage Studio. Released on 8/28/2023. Available on PC. Genres: Adventure, Indie, RPG. Metacritic score: 87/100.

Combat that keeps outsmarting you for thirty hours, wrapped in a story that plays it safe. A treat for lapsed JRPG fans, thin for anyone hunting deep builds.

The store page dangles Chrono Trigger in front of you before you have even scrolled down to the screenshots, and I want to be specific about which half of that promise Sabotage actually keeps. The combat half: kept, and then some. The storytelling half: politer, softer and a great deal less strange than the SNES classics it is bowing to. I finished it, enjoyed most of it, and spent the back third wishing the writing had the nerve its battle system does. Fights are the reason to be here. Every attack has a timing window and so does every block, so you are never holding a button through filler encounters, and there are no random encounters anyway (enemies stand on the map and you can walk right past most of them). The Break System is the real hook. Enemy attacks telegraph as a row of lock icons, each demanding a specific damage type, sun, moon, blunt, sword, arrow, and you get a limited number of turns to strip them before the hit lands. That turns every round into a small logic puzzle. Do I have the right elements in the right order? Do I spend Live Mana to convert a basic attack into the type I am missing? Do I let one lock through so I can set up a combo next turn? Bosses stack those constraints until you are budgeting three turns ahead, and the good news is that the escalation keeps going well past the midpoint instead of peaking in the first dungeon. Where it will disappoint anyone who reads tooltips for fun: this is not a build game. Levels hand you a stat bump with one small choice attached, gear is mostly a linear ladder of upgrades, and there are no trees to specialize into. Party members arrive with fixed roles and fixed skill lists, so by hour 25 you are optimizing turn order rather than character construction. Relics are the pressure valve, a set of toggleable modifiers that raise or lower difficulty, soften timed hits or cut your healing, and I would switch a couple on early because the default curve is forgiving. Cooking is the other quiet system: ingredients scattered around the world become meals in a shared party pool, which stands in for the usual pile of healing potions. The narrative is the weaker pillar, and that Linear Narrative tag is not a euphemism. Choices do not branch, dialogue does not remember you, and the two Solstice Warriors at the center are earnest to the point of being furniture. The party's cook carries the entire emotional load, the game knows it, and that produces the one stretch that genuinely got me. Late-game lore about the alchemists and the world's older cycles is far more interesting than the coming-of-age plot standing in front of it, and the threads tying back to Sabotage's earlier game are a nice reward if you played that one. On a second pass, though, there is not much subtext waiting to be found. What you get the first time through is what is there. The middle sags. There is a run of chapters where you are climbing, sailing and fetching more than you are fighting, and the platforming is pleasant but shallow enough to read as spacing between the good parts. A couple of dungeons walk you back through cleared rooms for no reason beyond pacing. Nothing here is a padded XP grind, to be fair, the level curve is tuned so you never need to farm, but I would still trade two traversal chapters for one more boss with a genuinely nasty lock pattern. The Sunset Edition packaging includes couch co-op, and it works better than co-op has any right to in a turn-based RPG: a second or third player takes over characters and their timed hits, which turns boss fights into a shared reflex test, with Remote Play Together covering friends who are not on your sofa. Play it if you want a tight thirty-hour JRPG with sharp fights and no busywork, and set your expectations for the story at sweet rather than ambitious. Monika, Scout Team

Sea of Stars: Sunset Edition

Sea of Stars: Sunset Edition

Aug 28, 2023Sabotage Studio
GamerScout Says

Combat that keeps outsmarting you for thirty hours, wrapped in a story that plays it safe. A treat for lapsed JRPG fans, thin for anyone hunting deep builds.

PC
Best Price Available
€4.90
at Gamivo
Lowest tracked: €4.85
Track this price

GamerScout Verdict

Best for lapsed JRPG fans who want Chrono Trigger's rhythm without the grind, weakest for build-tinkerers chasing systems depth.

Compare Prices(3 stores)

Edition:
GamivoBest price
SunsetGlobalSteam KeyKey
€4.90
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.96
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.12
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.50-81%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€4.8525 Aug 2026
Current best
€4.90
Keyshops
€4.49€4.75€5.01€5.2725 Aug28 Aug31 Aug3 Sept6 Sept
Tracking prices since 25 Aug 2026
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Screenshots & Media

About Sea of Stars: Sunset Edition

The store page dangles Chrono Trigger in front of you before you have even scrolled down to the screenshots, and I want to be specific about which half of that promise Sabotage actually keeps. The combat half: kept, and then some. The storytelling half: politer, softer and a great deal less strange than the SNES classics it is bowing to. I finished it, enjoyed most of it, and spent the back third wishing the writing had the nerve its battle system does. Fights are the reason to be here. Every attack has a timing window and so does every block, so you are never holding a button through filler encounters, and there are no random encounters anyway (enemies stand on the map and you can walk right past most of them). The Break System is the real hook. Enemy attacks telegraph as a row of lock icons, each demanding a specific damage type, sun, moon, blunt, sword, arrow, and you get a limited number of turns to strip them before the hit lands. That turns every round into a small logic puzzle. Do I have the right elements in the right order? Do I spend Live Mana to convert a basic attack into the type I am missing? Do I let one lock through so I can set up a combo next turn? Bosses stack those constraints until you are budgeting three turns ahead, and the good news is that the escalation keeps going well past the midpoint instead of peaking in the first dungeon. Where it will disappoint anyone who reads tooltips for fun: this is not a build game. Levels hand you a stat bump with one small choice attached, gear is mostly a linear ladder of upgrades, and there are no trees to specialize into. Party members arrive with fixed roles and fixed skill lists, so by hour 25 you are optimizing turn order rather than character construction. Relics are the pressure valve, a set of toggleable modifiers that raise or lower difficulty, soften timed hits or cut your healing, and I would switch a couple on early because the default curve is forgiving. Cooking is the other quiet system: ingredients scattered around the world become meals in a shared party pool, which stands in for the usual pile of healing potions. The narrative is the weaker pillar, and that Linear Narrative tag is not a euphemism. Choices do not branch, dialogue does not remember you, and the two Solstice Warriors at the center are earnest to the point of being furniture. The party's cook carries the entire emotional load, the game knows it, and that produces the one stretch that genuinely got me. Late-game lore about the alchemists and the world's older cycles is far more interesting than the coming-of-age plot standing in front of it, and the threads tying back to Sabotage's earlier game are a nice reward if you played that one. On a second pass, though, there is not much subtext waiting to be found. What you get the first time through is what is there. The middle sags. There is a run of chapters where you are climbing, sailing and fetching more than you are fighting, and the platforming is pleasant but shallow enough to read as spacing between the good parts. A couple of dungeons walk you back through cleared rooms for no reason beyond pacing. Nothing here is a padded XP grind, to be fair, the level curve is tuned so you never need to farm, but I would still trade two traversal chapters for one more boss with a genuinely nasty lock pattern. The Sunset Edition packaging includes couch co-op, and it works better than co-op has any right to in a turn-based RPG: a second or third player takes over characters and their timed hits, which turns boss fights into a shared reflex test, with Remote Play Together covering friends who are not on your sofa. Play it if you want a tight thirty-hour JRPG with sharp fights and no busywork, and set your expectations for the story at sweet rather than ambitious.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedTurn-Based CombatTimed HitsBreak SystemPixel ArtChrono Trigger-LikeStory-DrivenCooking MechanicCouch Co-opLinear NarrativeNo Random EncountersPuzzle Boss DesignDay-Night Traversal PuzzlesDifficulty ModifiersReactive Defense TimingLow-Grind ProgressionFishing MinigameRetro JRPG RevivalShared Universe Lore

System Requirements

Minimum

Processor
Intel Core 2 Duo E8600 or AMD Phenom II X4 945
Memory
4 GB RAM
Graphics
AMD Radeon R5 230 or Nvidia GeForce GT 520
DirectX
Version 11
Storage
5 GB available space

Recommended

Processor
AMD FX 4300 or Intel Core i3 2120
Memory
8 GB RAM
Graphics
AMD Radeon R5 340X or Nvidia GeForce GTS 450
DirectX
Version 11
Storage
5 GB available space

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Community Discussion

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Reviews & Ratings

Metacritic
87
Steam
89%(15,282)

Game Info

Developer
Sabotage Studio
Publisher
Sabotage Studio
Release Date
Aug 28, 2023

Features

Single-playerMultiplayerCo-opShared/Split Screen Co OpShared/Split ScreenSteam AchievementsFull controller supportGamepad Recommended+5 more

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Frequently asked questions about Sea of Stars: Sunset Edition

How much does Sea of Stars: Sunset Edition cost?

As of 6 September 2026, the cheapest in-stock offer for Sea of Stars: Sunset Edition is €4.90 at Gamivo, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sea of Stars: Sunset Edition cheapest?

The lowest in-stock price we track for Sea of Stars: Sunset Edition is €4.90 at Gamivo (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sea of Stars: Sunset Edition available on?

Sea of Stars: Sunset Edition is available on PC.

When was Sea of Stars: Sunset Edition released?

Sea of Stars: Sunset Edition was released on 28 August 2023.

Who developed Sea of Stars: Sunset Edition?

Sea of Stars: Sunset Edition was developed by Sabotage Studio.

Is Sea of Stars: Sunset Edition worth buying?

Sea of Stars: Sunset Edition holds a Metacritic score of 87/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.