Compare Screamer - Iridescent Style Pack (DLC) prices across trusted key stores and find the best deal. Developed by Graffiti. Published by Interplay. Released on 8/31/2017. Available on PC. Genres: Racing. Metacritic score: 76/100.

Screamer - Iridescent Style Pack (DLC)

Screamer - Iridescent Style Pack (DLC)

Add-on / DLC for Screamer — view full game
Aug 31, 2017GraffitiInterplay
PC
ProtonDB Platinum
Best Price Available
€3.90
at Eneba
Lowest tracked: €3.90
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EnebaBest price
Iridescent Style Pack (DLC) (PS5) PSN KeyEurope (EU)Steam KeyKey
€3.90
Priced in EUR by the store
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Price History

Lowest tracked
€3.905 Jun 2026
Current best
€3.90
Lowest since we started tracking
Keyshops
€3.59€3.80€4.00€4.215 Jun28 Jun20 Jul12 Aug3 Sept
5 Jun — 3 Sept
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Screenshots & Media

About Screamer - Iridescent Style Pack (DLC)

I'll be honest: my expectations walking in were low. Milestone makes MotoGP games. Solid, dependable, zero personality. Then Screamer showed up with a twin-stick control scheme borrowed from Inertial Drift, cutscenes produced by Polygon Pictures, and a story mode running 17-20 hours that someone on the writing team clearly cared about. That's not what you expect from the studio that spent 30 years scanning tarmac in Monza. The core mechanic is the thing you need to understand before you buy. Left stick steers, right stick drifts, independently. On paper that sounds like a broken controller setup; in practice, once it clicks, it opens up a level of expressive cornering that most arcade racers don't touch. The catch is the learning curve is real. Early races will have you kissing barriers constantly, especially when you chain a boost sequence because the speed jump is sudden and the right-stick recovery window is tight. Stick with it. The Sync and Entropy meters add a second layer on top: nail your gear shifts at the correct RPM to build Sync, then burn it on a Perfect Boost for blistering acceleration, a Strike to knock opponents offline, or a Shield when someone targets you. Getting all of that into muscle memory while actually racing is the challenge, and the payoff when it flows is genuinely satisfying. Six game modes are in the box, including Team Races where collective point totals matter as much as individual finish positions, a Score Challenge for leaderboard chasers, and Overdrive modes that reward staying in boost state as long as possible. All modes are highly customizable - you can toggle individual systems on or off, adjust Sync generation rates, and tune lap counts. Online latency felt solid at launch across the cross-platform lobbies, which matters more than people give credit for when the TTK on a Strike hit is this fast. Split-screen is there for couch sessions. Car customization exists but is cosmetic-only, which is the correct call for this type of game. The story mode is where opinions split. It runs as a visual novel broken into anime episodes, following five competing teams with distinct motivations converging on the Screamer tournament in Neo Rey, a cyberpunk city that looks like Ghost in the Shell did a collaboration with Burnout Paradise. The character writing is better than it should be. The pacing is not. The opening hours are slow by design, which is going to lose people who just want to race. Difficulty spikes in the middle tournament sections are also a genuine problem: certain mission objectives combine an aggressive AI with precision-drift requirements, and the frustration ramps past fun. The PC version also received slightly more mixed critical reception than console builds, worth knowing if that's your platform. What Screamer lands cleanly: the sense of speed is real from lap one, the art direction is striking without being derivative, the voice cast commits, and the online side of the game functions. What it fumbles: the twin-stick controls will alienate a portion of the audience who wanted something closer to Ridge Racer or Burnout and got a skill-expression system that demands 3-4 hours of investment first. If you clear that bar, there's a racer here with genuine mechanical depth and a competitive ceiling that the ranked community will dig into for a while.

Riley
Riley · Scout Team

Sports & racing

Tags

Single-playerMulti-playerFamily Sharing

System Requirements

Minimum

Processor
1 GHz Processor
Memory
256 MB RAM
Graphics
3D graphics card compatible with DirectX 7
DirectX
Version 7.0
Storage
500 MB available space Additional Notes…

Recommended

Processor
1.4 GHz Processor
Memory
512 MB RAM
Graphics
3D graphics card compatible with DirectX 9
DirectX
Version 9.0
Storage
500 MB available space

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Community Discussion

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Reviews & Ratings

Metacritic
76
Steam
74%(46)

Game Info

Developer
Graffiti
Publisher
Interplay
Release Date
Aug 31, 2017

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Best price€3.90
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Frequently asked questions about Screamer - Iridescent Style Pack (DLC)

How much does Screamer - Iridescent Style Pack (DLC) cost?

As of 3 September 2026, the cheapest in-stock offer for Screamer - Iridescent Style Pack (DLC) is €3.90 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Screamer - Iridescent Style Pack (DLC) cheapest?

The lowest in-stock price we track for Screamer - Iridescent Style Pack (DLC) is €3.90 at Eneba (3 September 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Screamer - Iridescent Style Pack (DLC) available on?

Screamer - Iridescent Style Pack (DLC) is available on PC.

When was Screamer - Iridescent Style Pack (DLC) released?

Screamer - Iridescent Style Pack (DLC) was released on 31 August 2017.

Who developed Screamer - Iridescent Style Pack (DLC)?

Screamer - Iridescent Style Pack (DLC) was developed by Graffiti and published by Interplay.

Is Screamer - Iridescent Style Pack (DLC) worth buying?

Screamer - Iridescent Style Pack (DLC) holds a Metacritic score of 76/100, making it one of the standout Racing titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.