Compare Rogue Lords - Blood Moon Edition prices across trusted key stores and find the best deal. Developed by Leikir Studio, Cyanide Studio. Published by Nacon. Released on 9/30/2021. Available on PC. Genres: RPG, Strategy.

Playing as the Devil who cheats at his own roguelike is a genuinely clever hook, the question is whether the build variety and RNG hold up long enough to justify the runs.

I have a soft spot for roguelikes that actually try something structurally weird, and Rogue Lords earns its place on that shortlist with a single, legitimately inspired idea: you are the Devil, and you are allowed to cheat. Not in a wink-wink narrative sense, but mechanically. Activate Devil Mode mid-run and you can manipulate health bars, shuffle buffs and debuffs between your disciples and enemies, and tilt story event outcomes in your favour, all at the cost of your Demonic Essence pool. That essence is also your life total. Burn it all and the run ends. It is a resource-management layer that most Slay the Spire derivatives never bother with, and it reframes every combat decision in an interesting way. The roster itself is a Halloween cast list: Dracula, Bloody Mary, the Headless Horseman, Lilith, Hecate, Baron Samedi, Frankenstein and his Creature, and the White Lady. You pick three to form your party and navigate a procedurally generated overworld map through Combat, Story, and Utility encounters. Each disciple brings a distinct archetype, physical tank, spiritual damage dealer, healer, debuffer, and the synergy hunting between them is the game's real draw. Lilith is broadly considered the strongest disciple by the community, bringing utility and damage in quantities that make other party compositions feel slightly underpowered by comparison. Frankenstein and the Creature, meanwhile, carry a high mechanical cost for a payoff that many players find underwhelming. That balance gap is real and worth knowing before you commit to certain team compositions. The dual health system, physical HP and Spirit Points, adds a layer absent from most genre contemporaries, and enemies can chip away at either. Disciple HP resets after each battle, which sounds generous until you realise the Demonic Essence drain from knocked-out disciples is the actual punishment. Story events are more than corridor dressing: they expand character relationships, occasionally grant traits to disciples who weren't even involved in the scene, and feed directly into run-to-run variety. These moments are where Rogue Lords punches above its weight class. The writing is not Disco Elysium, but the gothic tone is committed and the character flavour is consistent enough to matter. Where the game stumbles is pacing and balance over longer sessions. Once you clear two or three of the book-chapter structures, the run template starts to feel repetitive, and RNG can produce difficulty spikes that feel less like challenge and more like arbitrary punishment. Boss encounters in particular have a reputation for arriving harder than the preceding chapter telegraphed. The overworld's 3D traversal segments, walking a disciple along highlighted paths to trigger encounters, add atmosphere but little agency. Players accustomed to the dense map branching of Slay the Spire may find this section thinner than expected. The Blood Moon Edition bundles in an 18-track original soundtrack, an artbook, and the Moonlight skin set for Dracula, Bloody Mary, and the Headless Horseman, which rounds out the package nicely if you are already buying in. If you want a mechanically novel roguelite with a strong aesthetic identity and a central gimmick that actually works, Rogue Lords delivers. If you need deep narrative payoff or airtight late-run balance, it will eventually disappoint. Come for the Devil Mode, stay for Lilith, manage your expectations around everything else. Monika, Scout Team

Rogue Lords - Blood Moon Edition

Rogue Lords - Blood Moon Edition

Sep 30, 2021Leikir Studio, Cyanide StudioNacon
GamerScout Says

Playing as the Devil who cheats at his own roguelike is a genuinely clever hook, the question is whether the build variety and RNG hold up long enough to justify the runs.

PC
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GamerScout Verdict

Best for roguelite fans who want a mechanically fresh hook and can tolerate balance gaps that widen noticeably past the early books.

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About Rogue Lords - Blood Moon Edition

I have a soft spot for roguelikes that actually try something structurally weird, and Rogue Lords earns its place on that shortlist with a single, legitimately inspired idea: you are the Devil, and you are allowed to cheat. Not in a wink-wink narrative sense, but mechanically. Activate Devil Mode mid-run and you can manipulate health bars, shuffle buffs and debuffs between your disciples and enemies, and tilt story event outcomes in your favour, all at the cost of your Demonic Essence pool. That essence is also your life total. Burn it all and the run ends. It is a resource-management layer that most Slay the Spire derivatives never bother with, and it reframes every combat decision in an interesting way. The roster itself is a Halloween cast list: Dracula, Bloody Mary, the Headless Horseman, Lilith, Hecate, Baron Samedi, Frankenstein and his Creature, and the White Lady. You pick three to form your party and navigate a procedurally generated overworld map through Combat, Story, and Utility encounters. Each disciple brings a distinct archetype, physical tank, spiritual damage dealer, healer, debuffer, and the synergy hunting between them is the game's real draw. Lilith is broadly considered the strongest disciple by the community, bringing utility and damage in quantities that make other party compositions feel slightly underpowered by comparison. Frankenstein and the Creature, meanwhile, carry a high mechanical cost for a payoff that many players find underwhelming. That balance gap is real and worth knowing before you commit to certain team compositions. The dual health system, physical HP and Spirit Points, adds a layer absent from most genre contemporaries, and enemies can chip away at either. Disciple HP resets after each battle, which sounds generous until you realise the Demonic Essence drain from knocked-out disciples is the actual punishment. Story events are more than corridor dressing: they expand character relationships, occasionally grant traits to disciples who weren't even involved in the scene, and feed directly into run-to-run variety. These moments are where Rogue Lords punches above its weight class. The writing is not Disco Elysium, but the gothic tone is committed and the character flavour is consistent enough to matter. Where the game stumbles is pacing and balance over longer sessions. Once you clear two or three of the book-chapter structures, the run template starts to feel repetitive, and RNG can produce difficulty spikes that feel less like challenge and more like arbitrary punishment. Boss encounters in particular have a reputation for arriving harder than the preceding chapter telegraphed. The overworld's 3D traversal segments, walking a disciple along highlighted paths to trigger encounters, add atmosphere but little agency. Players accustomed to the dense map branching of Slay the Spire may find this section thinner than expected. The Blood Moon Edition bundles in an 18-track original soundtrack, an artbook, and the Moonlight skin set for Dracula, Bloody Mary, and the Headless Horseman, which rounds out the package nicely if you are already buying in. If you want a mechanically novel roguelite with a strong aesthetic identity and a central gimmick that actually works, Rogue Lords delivers. If you need deep narrative payoff or airtight late-run balance, it will eventually disappoint. Come for the Devil Mode, stay for Lilith, manage your expectations around everything else.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedDevil ModeDisciple SynergiesDual Health SystemStory EventsGothic HorrorParty BuildingProcedural OverworldRoguelite Progression

System Requirements

Minimum

Processor
Intel Core 2 Duo E6750 | AMD Phenom II X2 550
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 650, 1GB | AMD Radeon HD 7770, 1GB Di…

Recommended

OS
Windows 10
Processor
Intel Core i5-3470 | AMD FX-3850
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 660, 2GB | AMD Radeon R9 270X, 2GB
DirectX
Ver…

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Reviews & Ratings

Steam
70%(1,873)

Game Info

Developer
Leikir Studio, Cyanide Studio
Publisher
Nacon
Release Date
Sep 30, 2021

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudFamily Sharing

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What platforms is Rogue Lords - Blood Moon Edition available on?

Rogue Lords - Blood Moon Edition is available on PC.

When was Rogue Lords - Blood Moon Edition released?

Rogue Lords - Blood Moon Edition was released on 30 September 2021.

Who developed Rogue Lords - Blood Moon Edition?

Rogue Lords - Blood Moon Edition was developed by Leikir Studio, Cyanide Studio and published by Nacon.