Compare Project L33T: Founders Edition prices across 50+ stores and find the best deal. Developed by Targetpoint Interactive. Published by Targetpoint Interactive. Released on 7/25/2024. Available on PC. Genres: Action, Indie, Massively Multiplayer, RPG, Simulation, Early Access.

A Tarkov-adjacent extraction shooter with genuine PvPvE bones, now under new management, but still rough enough that only Early Access diehards should step inside.

My first impression of Project L33T was that someone built a Tarkov mood board, found funding, and shipped before the checklist was done. That is not entirely unfair, but it also undersells what this thing is trying to do. The core loop is lift-and-extract: you drop into a post-apocalyptic zone warped by some mysterious cataclysm called The Event, pick through loot for artifacts and gear, juggle a health system that tracks hydration, energy, blood loss, fractures, and more, and then fight your way to an extraction point. Lose the fight, lose everything on your body. The PvE and PvP modes run separately with their own character inventories, which is a sensible split that other genre entries have fumbled. When the moment-to-moment combat clicks, the weapon handling and customization feel like they have real intent behind them. Movement has some texture too: leaning, proning, sliding while firing, vaulting obstacles, even rope-climbing tall structures. On paper this is a solid checklist. The problems are the kind that keep shooters off serious players' radars. AI behavior has been called out repeatedly as either braindead or absurdly accurate depending on the session, which wrecks the tension extraction games live on. Performance is another story: frame drops and stutters on hardware that should be comfortable are common complaints. The recommended spec calls for an RTX 3080 with 32 GB of RAM, and players report the game still struggles to deliver a stable experience there. Netcode quality is the elephant in the room. For a game where every firefight carries full gear loss, rubberbanding or desync is not an inconvenience, it is a session-ender, and the community has not been quiet about it. The backstory here adds an extra layer of risk. The original studio, Holmgard Games, ran out of runway and lost investor backing after Early Access launch. Targetpoint Interactive, the current developer, stepped in and took over the project, stating their intent to rebuild it toward a large persistent open-world rather than the raid-map structure of the original. The current map is reportedly a continuous open space rather than separate raid zones, which is an ambitious pivot. Whether that ambition converts into a stable, populated game is the open question. The review trend has shifted toward mostly negative in recent windows, even while the lifetime aggregate sits around mixed. That gap matters. It suggests the game's current state is worse than its history, not better. For extraction shooter fans who are specifically hunting for an earlier-stage project to grow with, and who have the patience for rough AI, optimization issues, and developer uncertainty, there is a skeleton here that is worth watching. The hireable Mercenary AI squad-mates are a legitimately interesting feature, letting solo players field some backup without relying on randoms. The body-status simulation is deep, the movement system has more range than most early-access entries in this genre, and the loot-spawning dynamic map hints at real replayability if the team can stabilize the foundation. But right now the gap between ambition and execution is still wide enough that recommending this to anyone who just wants to play a solid extraction shooter would be doing them a disservice. Watch the patch notes, check community sentiment in three to six months, and hold off until the optimization complaints quiet down. Fred, Scout Team

Project L33T: Founders Edition
ActionIndieMassively MultiplayerRPGSimulationEarly Access

Project L33T: Founders Edition

Jul 25, 2024Targetpoint Interactive
GamerScout Says

A Tarkov-adjacent extraction shooter with genuine PvPvE bones, now under new management, but still rough enough that only Early Access diehards should step inside.

PC
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About Project L33T: Founders Edition

My first impression of Project L33T was that someone built a Tarkov mood board, found funding, and shipped before the checklist was done. That is not entirely unfair, but it also undersells what this thing is trying to do. The core loop is lift-and-extract: you drop into a post-apocalyptic zone warped by some mysterious cataclysm called The Event, pick through loot for artifacts and gear, juggle a health system that tracks hydration, energy, blood loss, fractures, and more, and then fight your way to an extraction point. Lose the fight, lose everything on your body. The PvE and PvP modes run separately with their own character inventories, which is a sensible split that other genre entries have fumbled. When the moment-to-moment combat clicks, the weapon handling and customization feel like they have real intent behind them. Movement has some texture too: leaning, proning, sliding while firing, vaulting obstacles, even rope-climbing tall structures. On paper this is a solid checklist. The problems are the kind that keep shooters off serious players' radars. AI behavior has been called out repeatedly as either braindead or absurdly accurate depending on the session, which wrecks the tension extraction games live on. Performance is another story: frame drops and stutters on hardware that should be comfortable are common complaints. The recommended spec calls for an RTX 3080 with 32 GB of RAM, and players report the game still struggles to deliver a stable experience there. Netcode quality is the elephant in the room. For a game where every firefight carries full gear loss, rubberbanding or desync is not an inconvenience, it is a session-ender, and the community has not been quiet about it. The backstory here adds an extra layer of risk. The original studio, Holmgard Games, ran out of runway and lost investor backing after Early Access launch. Targetpoint Interactive, the current developer, stepped in and took over the project, stating their intent to rebuild it toward a large persistent open-world rather than the raid-map structure of the original. The current map is reportedly a continuous open space rather than separate raid zones, which is an ambitious pivot. Whether that ambition converts into a stable, populated game is the open question. The review trend has shifted toward mostly negative in recent windows, even while the lifetime aggregate sits around mixed. That gap matters. It suggests the game's current state is worse than its history, not better. For extraction shooter fans who are specifically hunting for an earlier-stage project to grow with, and who have the patience for rough AI, optimization issues, and developer uncertainty, there is a skeleton here that is worth watching. The hireable Mercenary AI squad-mates are a legitimately interesting feature, letting solo players field some backup without relying on randoms. The body-status simulation is deep, the movement system has more range than most early-access entries in this genre, and the loot-spawning dynamic map hints at real replayability if the team can stabilize the foundation. But right now the gap between ambition and execution is still wide enough that recommending this to anyone who just wants to play a solid extraction shooter would be doing them a disservice. Watch the patch notes, check community sentiment in three to six months, and hold off until the optimization complaints quiet down. Fred, Scout Team

Tags

multiplayerpvponline-pvpcooponline-coopcross-platformachievementstier:aaaExtraction ShooterPvEvPPermadeath LootBody Status SimulationMercenary AIOpen-World RaidsWeapon JammingHardcore TTKEarly Access Risk

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Reviews & Ratings

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Game Info

Developer
Targetpoint Interactive
Publisher
Targetpoint Interactive
Release Date
Jul 25, 2024

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