Compare Portal Knights - Elves, Rogues, and Rifts (DLC) prices across 50+ stores and find the best deal. Developed by Keen Games GmbH. Published by 505 Games. Released on 5/18/2017. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Adventure, RPG. Metacritic score: 72/100.

Portal Knights gets new classes and chaos with Elves, Rogues, and Rifts - a DLC that expands the base game's sandbox RPG loop with fresh builds and a tougher challenge layer.

Portal Knights sits in an interesting middle ground: part Minecraft-style sandbox, part action RPG with actual character progression, and it lands closer to a relaxed co-op adventure than anything that will stress your build theory-crafting. The base game has you hopping between procedurally generated islands, crafting gear, leveling up, and fighting bosses in real-time combat that's simple but satisfying enough to keep you clicking. Elves, Rogues, and Rifts is the DLC that tries to deepen all of that at once. The headlining addition is two new classes - the Elven Ranger and the Rogue - alongside a new Elven race. The Ranger leans into ranged combat with bow-focused abilities and a playstyle that rewards keeping distance and managing cooldowns. The Rogue is more interesting mechanically: stealth attacks, faster movement, and a kit that actually rewards positioning in a game that usually lets you button-mash through most encounters. Neither class reinvents the wheel, but both add enough flavor that returning players have a genuine reason to start a fresh character rather than tacking these abilities onto a veteran save. The Rifts themselves are the DLC's most ambitious element. These are wave-based combat challenges that inject some actual difficulty into a game that can feel a little toothless past the midgame. You defend a point, enemies scale up, and you get rewarded with loot. It's not deep dungeon design - think more arena gauntlet than anything with narrative weight - but for co-op sessions it adds a focused challenge mode that the base game genuinely lacked. Solo players will find the Rifts punishing without a friend, which is worth flagging if you play offline. What doesn't land is the narrative side, because there basically isn't one. Portal Knights has always been light on story, and this DLC doesn't change that. The new content slots into the existing structure - new islands, new crafting recipes, new cosmetics - without any meaningful lore payoff or character writing. If you came here hoping the Elven race would unlock some hidden worldbuilding about Elysia's history, manage expectations. The world remains a pretty backdrop rather than a place with stories to tell. For someone who cares about whether choices matter or whether the writing rewards a second look, Portal Knights is always going to feel a little hollow in that department. That said, judged purely as a co-op sandbox RPG expansion, Elves, Rogues, and Rifts does its job. The new classes are distinct enough to change how you approach combat, the Rifts give veteran groups something to grind toward, and the elven aesthetic is genuinely charming without being overdone. The 83% positive Steam score on the base game reflects a community that knows what it signed up for - accessible, cheerful, and light on friction. This DLC respects that identity while nudging the depth dial slightly upward. If you're already invested in Portal Knights and want more build variety and a reason to log back in with friends, this delivers that cleanly. If you're hoping it transforms the game into something with more mechanical or narrative weight, it won't. Monika, Scout Team

Portal Knights - Elves, Rogues, and Rifts (DLC)
ActionAdventureRPG

Portal Knights - Elves, Rogues, and Rifts (DLC)

May 18, 2017Keen Games GmbH505 Games
GamerScout Says

Portal Knights gets new classes and chaos with Elves, Rogues, and Rifts - a DLC that expands the base game's sandbox RPG loop with fresh builds and a tougher challenge layer.

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About Portal Knights - Elves, Rogues, and Rifts (DLC)

Portal Knights sits in an interesting middle ground: part Minecraft-style sandbox, part action RPG with actual character progression, and it lands closer to a relaxed co-op adventure than anything that will stress your build theory-crafting. The base game has you hopping between procedurally generated islands, crafting gear, leveling up, and fighting bosses in real-time combat that's simple but satisfying enough to keep you clicking. Elves, Rogues, and Rifts is the DLC that tries to deepen all of that at once. The headlining addition is two new classes - the Elven Ranger and the Rogue - alongside a new Elven race. The Ranger leans into ranged combat with bow-focused abilities and a playstyle that rewards keeping distance and managing cooldowns. The Rogue is more interesting mechanically: stealth attacks, faster movement, and a kit that actually rewards positioning in a game that usually lets you button-mash through most encounters. Neither class reinvents the wheel, but both add enough flavor that returning players have a genuine reason to start a fresh character rather than tacking these abilities onto a veteran save. The Rifts themselves are the DLC's most ambitious element. These are wave-based combat challenges that inject some actual difficulty into a game that can feel a little toothless past the midgame. You defend a point, enemies scale up, and you get rewarded with loot. It's not deep dungeon design - think more arena gauntlet than anything with narrative weight - but for co-op sessions it adds a focused challenge mode that the base game genuinely lacked. Solo players will find the Rifts punishing without a friend, which is worth flagging if you play offline. What doesn't land is the narrative side, because there basically isn't one. Portal Knights has always been light on story, and this DLC doesn't change that. The new content slots into the existing structure - new islands, new crafting recipes, new cosmetics - without any meaningful lore payoff or character writing. If you came here hoping the Elven race would unlock some hidden worldbuilding about Elysia's history, manage expectations. The world remains a pretty backdrop rather than a place with stories to tell. For someone who cares about whether choices matter or whether the writing rewards a second look, Portal Knights is always going to feel a little hollow in that department. That said, judged purely as a co-op sandbox RPG expansion, Elves, Rogues, and Rifts does its job. The new classes are distinct enough to change how you approach combat, the Rifts give veteran groups something to grind toward, and the elven aesthetic is genuinely charming without being overdone. The 83% positive Steam score on the base game reflects a community that knows what it signed up for - accessible, cheerful, and light on friction. This DLC respects that identity while nudging the depth dial slightly upward. If you're already invested in Portal Knights and want more build variety and a reason to log back in with friends, this delivers that cleanly. If you're hoping it transforms the game into something with more mechanical or narrative weight, it won't. Monika, Scout Team

Tags

xboxCo-op SandboxClass-Based CombatWave DefenseCrafting RPGNew Game Plus IncentiveBuild VarietyProcedural IslandsCasual Co-op

System Requirements

System requirements for Portal Knights - Elves, Rogues, and Rifts (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
72
Steam
83%(22,232)

Game Info

Developer
Keen Games GmbH
Publisher
505 Games
Release Date
May 18, 2017

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