Compare PEAK prices across 50+ stores and find the best deal. Developed by Team PEAK. Published by Aggro Crab. Released on 6/16/2025. Available on PC. Genres: Action, Adventure, Indie.

Co-op climbing survival on a deadly mystery island. One wrong move sends your whole scout squad back to square one.

PEAK is a co-op climbing game from Aggro Crab where you and up to a handful of friends play as stranded nature scouts trying to scale a mountain on a mysterious island. The only way off is up, and the mountain is not interested in making that easy for you. Every handhold matters, every jump has consequences, and a single slip from one player can drag the whole group into a very bad day. It sits in that punishing-but-compelling space where the difficulty is the point, and the laughs come from watching each other fail spectacularly. The core loop is straightforward: climb, survive, don't die, repeat. What keeps it from feeling repetitive is the co-op friction. Helping a teammate up a ledge, calling out a safe path, or accidentally knocking someone off a ledge mid-rescue, these moments create the kind of organic chaos that you can't script. Solo play is available too, and it hits a different, lonelier tone, but honestly this game was built for a group. If you have three or four friends you can rope into a session, you are going to get your money's worth in screaming alone. On the accessibility side, controller support is confirmed, which is a genuine relief for a game this movement-focused. Precision climbing on keyboard and mouse can feel fiddly, so having a pad in your hand helps a lot. That said, PEAK is not the kind of game you pick up in ten minutes. There is a learning curve to the movement, and new players should expect to spend the first session mostly falling. It does not hold your hand, and the island's layout can feel cryptic when you are first trying to figure out which route up is even viable. That's a real friction point for casual players. The Steam review count is massive and sits at very positive, which tells you the player base found something worth coming back to. It launched in June 2025 and clearly landed. The community is active, which matters for an online co-op title because dead lobbies kill games like this fast. Whether that momentum holds long-term is the usual question with indie co-op releases, but right now the player pool looks healthy. Is it worth it for four friends on a Saturday night? Yes, absolutely, with one caveat: someone in the group needs to be patient with the learning curve, or you will spend half the session frustrated instead of having fun. Once it clicks though, PEAK delivers the kind of shared misery and shared triumph that makes co-op actually mean something. It's not a couch split-screen experience, online only, so plan accordingly. Riley, Scout Team

PEAK
ActionAdventureIndie

PEAK

Jun 16, 2025Team PEAKAggro Crab
GamerScout Says

Co-op climbing survival on a deadly mystery island. One wrong move sends your whole scout squad back to square one.

PC
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About PEAK

PEAK is a co-op climbing game from Aggro Crab where you and up to a handful of friends play as stranded nature scouts trying to scale a mountain on a mysterious island. The only way off is up, and the mountain is not interested in making that easy for you. Every handhold matters, every jump has consequences, and a single slip from one player can drag the whole group into a very bad day. It sits in that punishing-but-compelling space where the difficulty is the point, and the laughs come from watching each other fail spectacularly. The core loop is straightforward: climb, survive, don't die, repeat. What keeps it from feeling repetitive is the co-op friction. Helping a teammate up a ledge, calling out a safe path, or accidentally knocking someone off a ledge mid-rescue, these moments create the kind of organic chaos that you can't script. Solo play is available too, and it hits a different, lonelier tone, but honestly this game was built for a group. If you have three or four friends you can rope into a session, you are going to get your money's worth in screaming alone. On the accessibility side, controller support is confirmed, which is a genuine relief for a game this movement-focused. Precision climbing on keyboard and mouse can feel fiddly, so having a pad in your hand helps a lot. That said, PEAK is not the kind of game you pick up in ten minutes. There is a learning curve to the movement, and new players should expect to spend the first session mostly falling. It does not hold your hand, and the island's layout can feel cryptic when you are first trying to figure out which route up is even viable. That's a real friction point for casual players. The Steam review count is massive and sits at very positive, which tells you the player base found something worth coming back to. It launched in June 2025 and clearly landed. The community is active, which matters for an online co-op title because dead lobbies kill games like this fast. Whether that momentum holds long-term is the usual question with indie co-op releases, but right now the player pool looks healthy. Is it worth it for four friends on a Saturday night? Yes, absolutely, with one caveat: someone in the group needs to be patient with the learning curve, or you will spend half the session frustrated instead of having fun. Once it clicks though, PEAK delivers the kind of shared misery and shared triumph that makes co-op actually mean something. It's not a couch split-screen experience, online only, so plan accordingly. Riley, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttrading-cardsCo-op ChaosPrecision PlatformerSurvival ClimbingFriend Group EssentialPunishing MovementOnline OnlyRoguelike Elements

System Requirements

System requirements for PEAK aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
8%(323,017)

Game Info

Developer
Team PEAK
Publisher
Aggro Crab
Release Date
Jun 16, 2025

Game Modes

Online Co-op

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