Compare Path of Kung Fu prices across trusted key stores and find the best deal. Developed by 游鲤化龙工作室. Published by IndieArk. Released on 4/29/2025. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation.

Four hours of menu fog before it clicks, then a wuxia build sandbox deep enough that a second run with a different fighting style genuinely plays like a different game.

My first hour here was mostly confusion, and I want to be upfront about that because it decides whether you stick around. The game opens by dumping skill trees, style branches and stat panels in front of you before you have any sense of what a fighting style even means in this world. Nothing has earned its weight yet. You are picking nodes for a build you cannot picture, in a jianghu you have not met. If you enjoy being handed systems and left to reverse-engineer them, that is a feature. If you want a tutorial that teaches through pacing, the opening will feel like homework. Push to roughly the three or four hour mark and the shape of the thing finally appears, and it turns out to be a good shape. Underneath the menu clutter, this is an open-world wuxia RPG about wandering the martial world and slowly accumulating a reputation. Sects have politics. Factions hold opinions about you and those opinions stack. Getting close to one group quietly closes doors with another, and the game is comfortable letting you lock yourself out of content you were curious about. That is the roleplaying part I care about: a world that reacts, rather than a dialogue wheel that pretends to. The story-driven choices branch in the honest sense, routing you somewhere genuinely different instead of collapsing back into one corridor two scenes later. Combat is where it makes its case. Those skill trees that felt like noise in hour one become a build sandbox once you understand that you are not leveling a character so much as assembling a signature style. Mixing branches, committing to a weapon discipline, deciding whether you want to be the person who ends a fight in two exchanges or the one who simply outlasts everybody: those decisions hold. I was still finding combinations I had not considered well past hour 40, which is my standard test for whether build variety is real or just marketing vocabulary. It is real here. The ceiling is high enough that a second character on a different martial path feels like a different game, not the same game with bigger numbers. The disappointments are the familiar indie-RPG ones and they are not small. Pacing sags through the middle stretch. There is filler, and I will gently roast any RPG that sends me across the map for a fetch objective dressed up as a plot beat. Some quest chains are visibly thinner than others, and you can feel where the effort went and where it ran out. Presentation is functional rather than beautiful. The interface stays fussier than it needs to be even after you have internalized it, and more than one system is explained better by the community than by the game itself. That Mostly Positive standing, 72 percent across thousands of reviews, reads accurate to me: plenty of people fell hard for what it does, and a real minority never made it past the opening. Steam Workshop support matters more than it usually would. An active mod scene tends to sand down exactly the rough edges this game has, whether that is interface cleanup, quality-of-life fixes or extra content for players who chewed through the base campaign. If you are the sort who installs a UI overhaul before a second run, the option is there. It is single-player only, no co-op wandering of the martial world, and honestly it is better for the solitude. Jianghu stories work best when you are the lone figure making enemies and choosing which sect to disappoint. So: this is for people who read tooltips for pleasure, who want faction reputation to have teeth, and who like the Chinese wuxia RPG tradition of politics first and swordplay second. It is not for anyone who needs an RPG to be legible in the first thirty minutes, because this one absolutely is not. Give it four hours before you decide. That is a large ask, and it is the honest one. Monika, Scout Team

Path of Kung Fu

Path of Kung Fu

Apr 29, 2025游鲤化龙工作室IndieArk
GamerScout Says

Four hours of menu fog before it clicks, then a wuxia build sandbox deep enough that a second run with a different fighting style genuinely plays like a different game.

PC
Best Price Available
€5.79-61%
at Eneba
Lowest tracked: €5.79
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GamerScout Verdict

Best for tooltip-readers who want sect politics and deep build crafting, and can forgive a first hour that explains nothing.

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EnebaBest price
StandardGlobalSteam KeyKey
€5.79-61%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€14.79
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€5.7930 Aug 2026
Current best
€5.79
Lowest since we started tracking
Keyshops
€5.42€5.73€6.05€6.3626 Aug27 Aug29 Aug30 Aug31 Aug
Tracking prices since 26 Aug 2026
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Screenshots & Media

About Path of Kung Fu

My first hour here was mostly confusion, and I want to be upfront about that because it decides whether you stick around. The game opens by dumping skill trees, style branches and stat panels in front of you before you have any sense of what a fighting style even means in this world. Nothing has earned its weight yet. You are picking nodes for a build you cannot picture, in a jianghu you have not met. If you enjoy being handed systems and left to reverse-engineer them, that is a feature. If you want a tutorial that teaches through pacing, the opening will feel like homework. Push to roughly the three or four hour mark and the shape of the thing finally appears, and it turns out to be a good shape. Underneath the menu clutter, this is an open-world wuxia RPG about wandering the martial world and slowly accumulating a reputation. Sects have politics. Factions hold opinions about you and those opinions stack. Getting close to one group quietly closes doors with another, and the game is comfortable letting you lock yourself out of content you were curious about. That is the roleplaying part I care about: a world that reacts, rather than a dialogue wheel that pretends to. The story-driven choices branch in the honest sense, routing you somewhere genuinely different instead of collapsing back into one corridor two scenes later. Combat is where it makes its case. Those skill trees that felt like noise in hour one become a build sandbox once you understand that you are not leveling a character so much as assembling a signature style. Mixing branches, committing to a weapon discipline, deciding whether you want to be the person who ends a fight in two exchanges or the one who simply outlasts everybody: those decisions hold. I was still finding combinations I had not considered well past hour 40, which is my standard test for whether build variety is real or just marketing vocabulary. It is real here. The ceiling is high enough that a second character on a different martial path feels like a different game, not the same game with bigger numbers. The disappointments are the familiar indie-RPG ones and they are not small. Pacing sags through the middle stretch. There is filler, and I will gently roast any RPG that sends me across the map for a fetch objective dressed up as a plot beat. Some quest chains are visibly thinner than others, and you can feel where the effort went and where it ran out. Presentation is functional rather than beautiful. The interface stays fussier than it needs to be even after you have internalized it, and more than one system is explained better by the community than by the game itself. That Mostly Positive standing, 72 percent across thousands of reviews, reads accurate to me: plenty of people fell hard for what it does, and a real minority never made it past the opening. Steam Workshop support matters more than it usually would. An active mod scene tends to sand down exactly the rough edges this game has, whether that is interface cleanup, quality-of-life fixes or extra content for players who chewed through the base campaign. If you are the sort who installs a UI overhaul before a second run, the option is there. It is single-player only, no co-op wandering of the martial world, and honestly it is better for the solitude. Jianghu stories work best when you are the lone figure making enemies and choosing which sect to disappoint. So: this is for people who read tooltips for pleasure, who want faction reputation to have teeth, and who like the Chinese wuxia RPG tradition of politics first and swordplay second. It is not for anyone who needs an RPG to be legible in the first thirty minutes, because this one absolutely is not. Give it four hours before you decide. That is a large ask, and it is the honest one.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedWuxiaMartial Arts CombatOpen World RPGSkill Tree ProgressionSect PoliticsBuild VarietyWorkshop Mod SupportStory-Driven ChoicesFaction ReputationJianghu SandboxSystems-Heavy RPGSteep Learning CurveBranching ConsequencesWeapon DisciplinesReplayable BuildsChinese Indie RPGReputation SystemsSlow-Burn Opening

System Requirements

Minimum

OS
Windows 10 64 bit
Processor
2.5GHz
Memory
8 GB RAM
Graphics
HD4400
DirectX
Version 11
Storage
20 GB available space

Recommended

OS
Windows 10 64 bit
Processor
Intel i5
Memory
16 GB RAM
Graphics
NVIDIA 1050
DirectX
Version 11
Storage
20 GB available space

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Reviews & Ratings

Steam
72%(5,521)

Game Info

Developer
游鲤化龙工作室
Publisher
IndieArk
Release Date
Apr 29, 2025

Features

Single-playerSteam AchievementsSteam WorkshopSteam CloudFamily Sharing

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Frequently asked questions about Path of Kung Fu

How much does Path of Kung Fu cost?

As of 31 August 2026, the cheapest in-stock offer for Path of Kung Fu is €5.79 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Path of Kung Fu cheapest?

The lowest in-stock price we track for Path of Kung Fu is €5.79 at Eneba (31 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Path of Kung Fu available on?

Path of Kung Fu is available on PC.

When was Path of Kung Fu released?

Path of Kung Fu was released on 29 April 2025.

Who developed Path of Kung Fu?

Path of Kung Fu was developed by 游鲤化龙工作室 and published by IndieArk.