
Path of Idle: Old Gods Rising
The stages fight themselves; your job is the town, the gear, and the Runewords behind them. Fine if you like tuning systems, dull if you want to swing a sword yourself.
GamerScout Verdict
Best for idle-game tinkerers who'd rather optimize gear and Runewords than fight anything themselves.
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About Path of Idle: Old Gods Rising
The whole game hinges on one decision: you almost never control combat directly. Stages resolve through auto-battle, so your actual input happens between fights, in the loot you keep from chests, the gear you assemble, and the Runewords you slot into it. That shifts Path of Idle: Old Gods Rising from action RPG territory into something closer to a spreadsheet you feed a Lovecraftian coat of paint, corrupting the chosen and courting the Old Gods' awakening while your team grinds towers, realms, and seasonal resets in the background. Town building gives the loop a second axis worth tending, and the crafting depth around Runewords is the part that actually rewards planning rather than idling. Where it thins out is player agency in the moment: watching auto-battles play out gets old fast if you wanted tactics, not spectator mode. The 85% positive score from a small crowd tracks. This is for players who enjoy optimizing gear and town layouts over active combat, and who don't mind the genre's inherent grind.

RPGs
Tags
System Requirements
Minimum
- OS
- Windows 10 64bit / Windows 11 64bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX 750 Ti / AMD Radeon HD 7770
- Processor
- Intel Core i5-750, 2.67 GHz / AMD A12-9800
Recommended
- OS
- Windows 10 64bit / Windows 11 64bit
- Memory
- 16 MB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- NVIDIA GeForce GTX 760 / AMD Radeon R9 270X
- Processor
- Intel Core i5-2300, 2.80 GHz / AMD Ryzen 3 1200
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Reviews & Ratings
Game Info
- Developer
- Small Mill
- Publisher
- Small Mill
- Release Date
- Aug 12, 2026
