Path of Exile is free-to-play — free to download and play, with optional paid editions and DLC compared on this page. Developed by Grinding Gear Games. Published by Grinding Gear Games. Released on 10/23/2013. Available on PC, Mac. Genres: Action, Adventure, Indie, Massively Multiplayer, RPG, Free To Play. Metacritic score: 86/100.

Free-to-play ARPG that has spent over a decade proving the genre ceiling is higher than Diablo ever imagined. Bring patience, a spreadsheet tolerance, and nowhere to be this weekend.

I have watched guilds form and dissolve around this game, watched friends log off at 3 AM swearing they would never theorycraft another build, and watched them log back in four days later. Path of Exile is the kind of ARPG that makes every other loot-grinder feel like a rough draft. Released in October 2013 by Grinding Gear Games out of New Zealand, it has since accumulated a decade of expansions, league mechanics, and passive tree revisions that have transformed it into something almost aggressively deep. The core of it is deceptively simple: you are an exile, shipwrecked on the continent of Wraeclast, fighting through three acts and then several more, killing things, looting things, socketing skill gems into gear to unlock and modify abilities. That gem-socket system is where the build variety lives and breathes. A single skill gem can be chained with support gems to completely reshape how an ability behaves, and the shared passive skill tree that all seven classes draw from is a galaxy-sized web of nodes that rewards careful planning and punishes thoughtless clicking. You want a Witch who throws axes? The tree lets you try. You want a Marauder who curses enemies? Also technically possible. The ceiling on build creativity is genuinely high, though reaching it requires either community guides or a willingness to study the game like a second job. The endgame is where Path of Exile separates itself from its competitors. After the campaign, the Atlas of Worlds opens up: a progression system of tiered maps, from tier one through tier sixteen, each with stackable modifiers that raise both difficulty and reward. Layered on top of that are years of accumulated league mechanics, things like the Syndicate, Abysses, Betrayal, and Delve, all folded into the core experience through successive updates. The player-driven barter economy, built on orbs and currency items rather than gold, adds another dimension entirely. Trading for gear upgrades involves understanding exchange rates between Chaos Orbs, Exalted Orbs, and a half-dozen other crafting currencies. It is either fascinating or overwhelming depending on your temperament, and it is almost certainly both at first. The honest criticism is real: the campaign can feel like a homework assignment you do before the actual game starts, the learning curve is genuinely steep enough to discourage newcomers who do not lean on external guides, and the seasonal league structure means your characters reset to a fresh ladder every three months. Casual players who want to keep a single powerful character indefinitely will find the rhythm uncomfortable. The story is also serviceable rather than gripping, which matters less here than in a narrative RPG but is still worth flagging if you play for writing first. The monetisation, however, is one of the cleanest in free-to-play: cosmetics only, no pay-to-win, with stash tabs being the one purchase that transitions from optional to practically necessary for serious endgame play. For players who like Diablo 2 more than Diablo 3, who prefer systems depth over cinematic storytelling, and who find the phrase "optimal build" energising rather than exhausting, Path of Exile holds up extraordinarily well even now. It is a different game than it was in 2013, better and more complicated in roughly equal measure. Go in knowing the first twenty hours are an investment, not a gift. Monika, Scout Team

Path of Exile

Path of Exile

Free to Play
Oct 23, 2013Grinding Gear Games
GamerScout Says

Free-to-play ARPG that has spent over a decade proving the genre ceiling is higher than Diablo ever imagined. Bring patience, a spreadsheet tolerance, and nowhere to be this weekend.

PCMac
Steam Deck PlayableProtonDB Gold
Free to Play

Path of Exile is free to download and play. Any optional editions, DLC or in-game add-ons appear in the price table below.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Path of Exile

I have watched guilds form and dissolve around this game, watched friends log off at 3 AM swearing they would never theorycraft another build, and watched them log back in four days later. Path of Exile is the kind of ARPG that makes every other loot-grinder feel like a rough draft. Released in October 2013 by Grinding Gear Games out of New Zealand, it has since accumulated a decade of expansions, league mechanics, and passive tree revisions that have transformed it into something almost aggressively deep. The core of it is deceptively simple: you are an exile, shipwrecked on the continent of Wraeclast, fighting through three acts and then several more, killing things, looting things, socketing skill gems into gear to unlock and modify abilities. That gem-socket system is where the build variety lives and breathes. A single skill gem can be chained with support gems to completely reshape how an ability behaves, and the shared passive skill tree that all seven classes draw from is a galaxy-sized web of nodes that rewards careful planning and punishes thoughtless clicking. You want a Witch who throws axes? The tree lets you try. You want a Marauder who curses enemies? Also technically possible. The ceiling on build creativity is genuinely high, though reaching it requires either community guides or a willingness to study the game like a second job. The endgame is where Path of Exile separates itself from its competitors. After the campaign, the Atlas of Worlds opens up: a progression system of tiered maps, from tier one through tier sixteen, each with stackable modifiers that raise both difficulty and reward. Layered on top of that are years of accumulated league mechanics, things like the Syndicate, Abysses, Betrayal, and Delve, all folded into the core experience through successive updates. The player-driven barter economy, built on orbs and currency items rather than gold, adds another dimension entirely. Trading for gear upgrades involves understanding exchange rates between Chaos Orbs, Exalted Orbs, and a half-dozen other crafting currencies. It is either fascinating or overwhelming depending on your temperament, and it is almost certainly both at first. The honest criticism is real: the campaign can feel like a homework assignment you do before the actual game starts, the learning curve is genuinely steep enough to discourage newcomers who do not lean on external guides, and the seasonal league structure means your characters reset to a fresh ladder every three months. Casual players who want to keep a single powerful character indefinitely will find the rhythm uncomfortable. The story is also serviceable rather than gripping, which matters less here than in a narrative RPG but is still worth flagging if you play for writing first. The monetisation, however, is one of the cleanest in free-to-play: cosmetics only, no pay-to-win, with stash tabs being the one purchase that transitions from optional to practically necessary for serious endgame play. For players who like Diablo 2 more than Diablo 3, who prefer systems depth over cinematic storytelling, and who find the phrase "optimal build" energising rather than exhausting, Path of Exile holds up extraordinarily well even now. It is a different game than it was in 2013, better and more complicated in roughly equal measure. Go in knowing the first twenty hours are an investment, not a gift.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayermmocooponline-coopachievementscontroller-supportAtlas EndgameSeasonal LeaguesSkill Gem SystemPassive TreeCrafting EconomyBuild TheorycraftingHardcore ModeDark Fantasy

System Requirements

Minimum

OS
Windows 10
Processor
Quad core 2.6GHz x86-compatible
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 650 Ti or ATI Radeon™ HD 7850
DirectX
Version 11
Network
Broadband Internet connection Storage…

Recommended

OS
Windows 10
Processor
Quad core 3.2GHz x64-compatible
Memory
16 GB RAM
Graphics
NVIDIA® GeForce® GTX 1050 Ti or ATI Radeon™ RX560
DirectX
Version 11
Network
Broadband Internet connection Stora…

DLC & Add-ons for Path of Exile1

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on Path of Exile.

Reviews & Ratings

Metacritic
86

Game Info

Developer
Grinding Gear Games
Publisher
Grinding Gear Games
Release Date
Oct 23, 2013

Game Modes

singleplayer
multiplayer
mmo
coop
online coop
Online Co-op

Languages

Audio (1)
English
Subtitles (9)
EnglishPortuguese - BrazilRussianThaiFrenchGerman+3 more

Features

AchievementsController Support

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Grinding Gear Games

Buy smarter: helpful guides

Path of Exile live on Twitch

Looking for more? See games like Path of Exile →

Frequently asked questions about Path of Exile

How much does Path of Exile cost?

Path of Exile is free-to-play — it costs nothing to download and play on PC, Mac. Any optional editions, DLC or in-game add-ons are listed in the price table on this page.

Does Path of Exile have in-game purchases?

Path of Exile is free to download and play, and is monetised through optional in-game purchases such as cosmetics, editions or DLC rather than an upfront price. Any paid editions or add-ons available are listed in the price table on this page.

What platforms is Path of Exile available on?

Path of Exile is available on PC, Mac.

When was Path of Exile released?

Path of Exile was released on 23 October 2013.

Who developed Path of Exile?

Path of Exile was developed by Grinding Gear Games.

Is Path of Exile worth buying?

Path of Exile holds a Metacritic score of 86/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.