Compare PAC-MAN WORLD 2 Re-PAC prices across 50+ stores and find the best deal. Developed by NOW PRODUCTION Co., Ltd.. Published by Bandai Namco Entertainment Inc.. Released on 9/25/2025. Available on PC, Xbox. Genres: Action, Adventure, Casual.

A tight, cheerful 3D platformer remake that actually fixes the 2002 original's worst problems - though its uneven boss difficulty and six-to-seven-hour runtime mean you should know what you're signing up for.

My reflex when someone hands me a mascot platformer is to fire it up, check the movement, and figure out in about thirty seconds whether the controls are going to fight me all weekend. PAC-MAN WORLD 2 Re-PAC passed that test faster than I expected. The Rev Roll dash (think Sonic Spin Dash, mapped here to a face button), the Butt-Bounce, the Flip Kick, and throwable Pac-Dots give Pac-Man a surprisingly practical toolkit, and the landing shadow indicator - a small circle showing exactly where you will touch down - removes the single most frustrating thing about early-2000s 3D platformers without padding the experience with hand-holding. Movement feels precise, responsive, and worth repeating just for the satisfaction of it. That is the bar a platformer needs to clear before anything else matters, and this one clears it cleanly. The structure is six themed worlds across twenty-five levels, each world capped by a ghost-piloting-a-robot boss fight. Biome variety is solid: tree canopy B-Doing segments, snowball avalanche ice skating, a lava world with flutter-jumps over instakill floors, underwater PAC-Marine submarine levels rebuilt from scratch with free movement and a new forward kick, and a Crash Bandicoot-style camera-rush section. Worlds one through three are breezy enough to feel almost too relaxed; World Four cranks the lava difficulty and starts burning through your lives. The problem is that difficulty spikes are blunt rather than graduated - some levels just throw hazards at you without warning - and the boss fights are where the cracks show most. Two-phase boss fights that send you back to phase one on a death frustrated reviewers across the board, and the final confrontation is genuinely rough. The "Fairy Mode" option makes Pac-Man fully invincible rather than just giving him extra health, which is too binary a fix for a difficulty curve that mostly needs smoothing rather than removal. Outside the main run, there is real replay value if you want it. Time Trial mode unlocks on every non-boss level after you clear it, swapping collectibles for clocks and putting your run on global leaderboards - surprisingly addictive once you start optimizing routes. Per-level missions reward costume unlocks, music tracks, and arcade game access. The hub village runs three classic cabinet games (original PAC-MAN, PAC-ATTACK, PACMANIA) alongside Gashapon figure machines. A two-player assist co-op mode lets a second player control a Pac-Drone to collect items and fire from range - it is not full co-op, but it works well as a sofa-share option for younger players or a casual companion. The paid Sonic the Hedgehog DLC adds a separate three-level world with a Dr. Eggman fight and Sonic-themed cosmetics, which is a fun bonus if you are already bought in. The PC version targets 1080p/60fps even on modest hardware, and technical feedback from players has been clean - no significant crash reports or PC-specific issues worth flagging. The rebuilt camera system that plagued the original (and got hammered in its contemporary reviews) now holds up without complaint. Voice acting is new and mostly lands, though opinions on Pac-Man's specific casting are split. Overall build quality is a clear step up from the first Re-PAC remake, with better button responsiveness and a camera that does its job quietly. If you bounced off the 2002 original because of the clunky controls and camera, this version is worth revisiting. If you are coming in cold with no nostalgia attached, be honest with yourself: this is a six-to-seven-hour collectathon platformer in a market where that genre has some genuinely heavy competition. It does what it does well, the movement holds up, the variety across worlds earns its runtime, and the time trials give you a reason to come back. The bosses are the weak link and the difficulty curve could use another pass - but as a remake of a mid-tier 2002 platformer, it punches above expectations. Fred, Scout Team

PAC-MAN WORLD 2 Re-PAC
ActionAdventureCasual

PAC-MAN WORLD 2 Re-PAC

Sep 25, 2025NOW PRODUCTION Co., Ltd.Bandai Namco Entertainment Inc.
GamerScout Says

A tight, cheerful 3D platformer remake that actually fixes the 2002 original's worst problems - though its uneven boss difficulty and six-to-seven-hour runtime mean you should know what you're signing up for.

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About PAC-MAN WORLD 2 Re-PAC

My reflex when someone hands me a mascot platformer is to fire it up, check the movement, and figure out in about thirty seconds whether the controls are going to fight me all weekend. PAC-MAN WORLD 2 Re-PAC passed that test faster than I expected. The Rev Roll dash (think Sonic Spin Dash, mapped here to a face button), the Butt-Bounce, the Flip Kick, and throwable Pac-Dots give Pac-Man a surprisingly practical toolkit, and the landing shadow indicator - a small circle showing exactly where you will touch down - removes the single most frustrating thing about early-2000s 3D platformers without padding the experience with hand-holding. Movement feels precise, responsive, and worth repeating just for the satisfaction of it. That is the bar a platformer needs to clear before anything else matters, and this one clears it cleanly. The structure is six themed worlds across twenty-five levels, each world capped by a ghost-piloting-a-robot boss fight. Biome variety is solid: tree canopy B-Doing segments, snowball avalanche ice skating, a lava world with flutter-jumps over instakill floors, underwater PAC-Marine submarine levels rebuilt from scratch with free movement and a new forward kick, and a Crash Bandicoot-style camera-rush section. Worlds one through three are breezy enough to feel almost too relaxed; World Four cranks the lava difficulty and starts burning through your lives. The problem is that difficulty spikes are blunt rather than graduated - some levels just throw hazards at you without warning - and the boss fights are where the cracks show most. Two-phase boss fights that send you back to phase one on a death frustrated reviewers across the board, and the final confrontation is genuinely rough. The "Fairy Mode" option makes Pac-Man fully invincible rather than just giving him extra health, which is too binary a fix for a difficulty curve that mostly needs smoothing rather than removal. Outside the main run, there is real replay value if you want it. Time Trial mode unlocks on every non-boss level after you clear it, swapping collectibles for clocks and putting your run on global leaderboards - surprisingly addictive once you start optimizing routes. Per-level missions reward costume unlocks, music tracks, and arcade game access. The hub village runs three classic cabinet games (original PAC-MAN, PAC-ATTACK, PACMANIA) alongside Gashapon figure machines. A two-player assist co-op mode lets a second player control a Pac-Drone to collect items and fire from range - it is not full co-op, but it works well as a sofa-share option for younger players or a casual companion. The paid Sonic the Hedgehog DLC adds a separate three-level world with a Dr. Eggman fight and Sonic-themed cosmetics, which is a fun bonus if you are already bought in. The PC version targets 1080p/60fps even on modest hardware, and technical feedback from players has been clean - no significant crash reports or PC-specific issues worth flagging. The rebuilt camera system that plagued the original (and got hammered in its contemporary reviews) now holds up without complaint. Voice acting is new and mostly lands, though opinions on Pac-Man's specific casting are split. Overall build quality is a clear step up from the first Re-PAC remake, with better button responsiveness and a camera that does its job quietly. If you bounced off the 2002 original because of the clunky controls and camera, this version is worth revisiting. If you are coming in cold with no nostalgia attached, be honest with yourself: this is a six-to-seven-hour collectathon platformer in a market where that genre has some genuinely heavy competition. It does what it does well, the movement holds up, the variety across worlds earns its runtime, and the time trials give you a reason to come back. The bosses are the weak link and the difficulty curve could use another pass - but as a remake of a mid-tier 2002 platformer, it punches above expectations. Fred, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:aaa3D Platformer RemakeCollectathonTime Trial LeaderboardsCouch Co-op AssistMascot PlatformerLevel VarietyPost-Game ContentDLC Expansion

System Requirements

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Game Info

Developer
NOW PRODUCTION Co., Ltd.
Publisher
Bandai Namco Entertainment Inc.
Release Date
Sep 25, 2025

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