Outward - The Soroboreans (DLC)
A hardcore survival-RPG expansion that adds a new region, the Soroborean Caravans faction, and the Hex Mage skill tree to Outward's punishing open world.
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About Outward - The Soroboreans (DLC)
Outward already asked a lot of you before this DLC arrived. You had to manage sleep, food, water, and body temperature while getting routinely murdered by wolves in a world that refused to hold your hand. The Soroboreans raises that bar again, dropping a new desert-adjacent region called the Antique Plateau onto the map and filling it with enemies that will absolutely disrespect your carefully assembled gear loadout. If you bounced off base Outward, nothing here will convert you. If you loved it, this is essentially more of exactly what you came for, with a few meaningful additions on top. The headline mechanical addition is the Hex Mage skill tree, which centers around applying and then detonating stacked status effects on enemies. It rewards players who already understand Outward's layered debuff system - if you know what you are doing with elemental buildup and timing, Hex Mage opens up genuinely satisfying combo windows that feel earned rather than handed to you. It pairs well with several existing builds, particularly hybrid caster-melee setups, and gives veteran players a real reason to experiment with a fresh character rather than just porting old habits into the new zone. Build variety was already a quiet strength of the base game and this adds another viable branch without breaking the existing ones. The Soroborean Caravans faction is the other major addition, and it fits the game's tone well. Outward has always treated factions as ideological commitments with real consequences rather than XP dispensers, and the Caravans continue that tradition. Their questline ties into the Plateau's lore in ways that reward players who have been paying attention to the world's understated storytelling. That said, the writing here is workmanlike rather than exceptional - Outward has never been Disco Elysium, and no single expansion was going to change that. The dialogue does its job, the world details accumulate into something coherent, but do not come in expecting character arcs with emotional weight. You are here for survival pressure and build experimentation, not soliloquies. Co-op remains one of the more underrated ways to play Outward, and The Soroboreans supports the same split-screen and online co-op the base game offers. Running the new content with a friend who handles different debuff applications while you detonate them as a Hex Mage is the kind of emergent coordination this series does better than most survival-RPGs. The new region itself is reasonably sized without feeling padded - a genuine concern in expansion content for this genre - and the enemy and dungeon design stays consistent with base Outward's philosophy of punishing mistakes rather than punishing patience. Bottom line: this is worthwhile content for anyone already invested in Outward's systems. It does not sand down the game's rough edges or add a story campaign worth playing in isolation. It is more Outward, made for Outward players, and within that very specific brief it delivers. Monika, Scout Team
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Game Info
- Developer
- Nine Dots Studio
- Publisher
- Deep Silver
- Release Date
- Jun 16, 2020