Compare OMORI prices across trusted key stores and find the best deal. Developed by OMOCAT, LLC. Published by OMOCAT, LLC. Released on 12/25/2020. Available on PC, Mac. Genres: Adventure, Indie, RPG. Metacritic score: 87/100.

Pastel sketchbook exteriors hiding a gut-punch story about grief, guilt, and four years of a locked bedroom door. One of the rare indie RPGs where the mechanics and the narrative are actually saying the same thing.

I went into OMORI expecting something in the Undertale lane: charming pixel art, quirky humor, a light emotional undercurrent. What I did not expect was to sit motionless after the credits with that specific kind of hollowness you get when a story has genuinely rearranged something inside you. The game is that effective, and it earns it, mostly. The structure splits between two worlds. In Headspace, you play as Omori alongside friends Kel, Aubrey, and Hero, working through a pastel dream-logic landscape to find a missing Basil. In the waking world, a shut-in named Sunny has three days before he moves away, and old friends keep knocking on his door. The split is not just a narrative device. The Headspace is colorful, full of strange side quests, and functions as the RPG half of the experience. The real world is quiet, grounded, and almost entirely free of combat. Neither half makes complete sense without the other, and that deliberate gap is where the writing lives. The game has two full routes and several endings hinging on a decision that barely announces itself: whether Sunny opens the door when Kel knocks. Choices accumulate quietly. Watering Basil's flowers in Headspace, which looks like optional busywork, changes what happens at the very end. That design philosophy, asking players to act without explaining why it matters, mirrors how Sunny himself moves through his own story. The combat system deserves its own paragraph because it is smarter than it first appears. Battles use a four-person turn-based party with a rock-paper-scissors emotion triangle at its core: Happy beats Angry, Angry beats Sad, Sad beats Happy. Each party member has a dedicated emotion-inflicting role: Kel inflicts Angry, Aubrey inflicts Happy, Omori inflicts Sad. Emotions can stack up to three tiers, escalating from Angry to Enraged to Furious, with increasing stat shifts and vulnerabilities. Aubrey's Headbutt skill and Omori's Vertigo interact directly with the emotion state of the target, which means you are actively managing emotional triangles mid-fight rather than just pressing Attack. A shared Energy bar fills as characters take damage, enabling follow-up moves unique to each character and a full Energy Release when it maxes out. Boss fights like Space Ex-Boyfriend and the Sweetheart use the tier system as phase transitions, forcing mid-fight strategy pivots. It is not a deep combat system by JRPG standards, but it is coherent and thematically loaded in a way that few games manage. The honest caveat: OMORI's weaknesses all cluster in the same place. Random encounters drain their welcome fast once you pass around level 15, with common enemies offering little reward or challenge past that threshold. Several dungeon sections run noticeably long relative to the emotional payoff they deliver, and the overworld traversal abilities for each character, Omori cutting things, Aubrey smashing things, Hero smooth-talking NPCs, never evolve past their introduction. The pacing issues are real. Some players have bounced off the game during the Sweetheart's Castle section specifically, which is also the widest gap between emotional peaks. If you are the kind of player who values mechanical density and will tune out a story that asks for patience, OMORI will frustrate you. The game knows its best asset is its atmosphere and narrative, and the stretches where it forgets that and leans on dungeon padding lose their grip accordingly. For everyone else, specifically anyone who responds to games that use their mechanics as metaphor, who cared about the Undertale kids or has ever opened Disco Elysium's thought cabinet just to read the flavor text, OMORI is a serious investment that pays a serious return. The 179-track soundtrack does things with recurring motifs that most composers chase their whole careers. The sketchbook cutscene art shifts registers from warm to deeply unsettling in the same visual language. The content warnings for depression and suicide are genuine, not decorative, and the game handles those themes with more craft than the genre average. A mainline playthrough lands around 20-25 hours. A thorough run, with the Hikikomori route, hidden boss fights including a random tree that is secretly a boss, and all endings, can stretch past 40. The extra time is for people who want to be thorough. The credits-roll moment lands on any route. Monika, Scout Team

OMORI

OMORI

Dec 25, 2020OMOCAT, LLC
GamerScout Says

Pastel sketchbook exteriors hiding a gut-punch story about grief, guilt, and four years of a locked bedroom door. One of the rare indie RPGs where the mechanics and the narrative are actually saying the same thing.

PCMac
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €5.04

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€5.0429 Jun 2026
Keyshops
€4.86€5.49€6.11€6.7423 Jun25 Jun28 Jun30 Jun2 Jul
Tracking prices since 23 Jun 2026
Create alert

Screenshots & Media

About OMORI

I went into OMORI expecting something in the Undertale lane: charming pixel art, quirky humor, a light emotional undercurrent. What I did not expect was to sit motionless after the credits with that specific kind of hollowness you get when a story has genuinely rearranged something inside you. The game is that effective, and it earns it, mostly. The structure splits between two worlds. In Headspace, you play as Omori alongside friends Kel, Aubrey, and Hero, working through a pastel dream-logic landscape to find a missing Basil. In the waking world, a shut-in named Sunny has three days before he moves away, and old friends keep knocking on his door. The split is not just a narrative device. The Headspace is colorful, full of strange side quests, and functions as the RPG half of the experience. The real world is quiet, grounded, and almost entirely free of combat. Neither half makes complete sense without the other, and that deliberate gap is where the writing lives. The game has two full routes and several endings hinging on a decision that barely announces itself: whether Sunny opens the door when Kel knocks. Choices accumulate quietly. Watering Basil's flowers in Headspace, which looks like optional busywork, changes what happens at the very end. That design philosophy, asking players to act without explaining why it matters, mirrors how Sunny himself moves through his own story. The combat system deserves its own paragraph because it is smarter than it first appears. Battles use a four-person turn-based party with a rock-paper-scissors emotion triangle at its core: Happy beats Angry, Angry beats Sad, Sad beats Happy. Each party member has a dedicated emotion-inflicting role: Kel inflicts Angry, Aubrey inflicts Happy, Omori inflicts Sad. Emotions can stack up to three tiers, escalating from Angry to Enraged to Furious, with increasing stat shifts and vulnerabilities. Aubrey's Headbutt skill and Omori's Vertigo interact directly with the emotion state of the target, which means you are actively managing emotional triangles mid-fight rather than just pressing Attack. A shared Energy bar fills as characters take damage, enabling follow-up moves unique to each character and a full Energy Release when it maxes out. Boss fights like Space Ex-Boyfriend and the Sweetheart use the tier system as phase transitions, forcing mid-fight strategy pivots. It is not a deep combat system by JRPG standards, but it is coherent and thematically loaded in a way that few games manage. The honest caveat: OMORI's weaknesses all cluster in the same place. Random encounters drain their welcome fast once you pass around level 15, with common enemies offering little reward or challenge past that threshold. Several dungeon sections run noticeably long relative to the emotional payoff they deliver, and the overworld traversal abilities for each character, Omori cutting things, Aubrey smashing things, Hero smooth-talking NPCs, never evolve past their introduction. The pacing issues are real. Some players have bounced off the game during the Sweetheart's Castle section specifically, which is also the widest gap between emotional peaks. If you are the kind of player who values mechanical density and will tune out a story that asks for patience, OMORI will frustrate you. The game knows its best asset is its atmosphere and narrative, and the stretches where it forgets that and leans on dungeon padding lose their grip accordingly. For everyone else, specifically anyone who responds to games that use their mechanics as metaphor, who cared about the Undertale kids or has ever opened Disco Elysium's thought cabinet just to read the flavor text, OMORI is a serious investment that pays a serious return. The 179-track soundtrack does things with recurring motifs that most composers chase their whole careers. The sketchbook cutscene art shifts registers from warm to deeply unsettling in the same visual language. The content warnings for depression and suicide are genuine, not decorative, and the game handles those themes with more craft than the genre average. A mainline playthrough lands around 20-25 hours. A thorough run, with the Hikikomori route, hidden boss fights including a random tree that is secretly a boss, and all endings, can stretch past 40. The extra time is for people who want to be thorough. The credits-roll moment lands on any route.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementscontroller-supportPsychological HorrorEmotion-Based CombatMultiple EndingsNarrative-DrivenTurn-Based JRPGBranching RoutesTrauma ThemesHidden Bosses

System Requirements

Minimum

Processor
Intel N4100 (or similar) or better
Memory
4 GB RAM
Graphics
DirectX 9/OpenGL 4.1 capable GPU
DirectX
Version 9.0c
Storage
2 GB available space

Recommended

OS
Microsoft Windows 10 (32bit/64bit)
Processor
Intel Core i3-6100 or better
Memory
8 GB RAM
Graphics
OpenGL ES 2.0 hardware driver support required…

Keep exploring

Community Discussion

Be the first to comment on OMORI.

Reviews & Ratings

Metacritic
87

Game Info

Developer
OMOCAT, LLC
Publisher
OMOCAT, LLC
Release Date
Dec 25, 2020

Game Modes

singleplayer

Languages

Subtitles (4)
EnglishJapaneseSimplified ChineseKorean

Features

AchievementsController Support

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

OMORI live on Twitch

Looking for more? See games like OMORI →

Frequently asked questions about OMORI

How much does OMORI cost?

OMORI pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy OMORI cheapest?

Compare OMORI prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is OMORI available on?

OMORI is available on PC, Mac.

When was OMORI released?

OMORI was released on 25 December 2020.

Who developed OMORI?

OMORI was developed by OMOCAT, LLC.

Is OMORI worth buying?

OMORI holds a Metacritic score of 87/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.